Add a locked armor stand

This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
This commit is contained in:
Thomas--S 2016-04-10 20:11:53 +02:00
parent b6a44057a6
commit 4e8cf05436

@ -34,7 +34,7 @@ local function update_entity(pos)
end
end
if object then
if node.name ~= "3d_armor_stand:armor_stand" then
if node.name ~= "3d_armor_stand:armor_stand" and node.name ~= "3d_armor_stand:locked_armor_stand" then
object:remove()
return
end
@ -134,6 +134,61 @@ minetest.register_node("3d_armor_stand:armor_stand", {
end,
})
local function has_locked_armor_stand_privilege(meta, player)
local name = ""
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
name = player:get_player_name()
end
if name ~= meta:get_string("owner") then
return false
end
return true
end
local node = {}
for k,v in pairs(minetest.registered_nodes["3d_armor_stand:armor_stand"]) do node[k] = v end
node.description = "Locked " .. node.description
node.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_armor_stand_privilege(meta, player) then
return 0
end
local def = stack:get_definition() or {}
local groups = def.groups or {}
if groups[listname] then
return 1
end
return 0
end
node.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_armor_stand_privilege(meta, player) then
return 0
end
return stack:get_count()
end
node.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", armor_stand_formspec)
meta:set_string("infotext", "Armor Stand")
meta:set_string("owner", "")
local inv = meta:get_inventory()
for _, element in pairs(elements) do
inv:set_size("armor_"..element, 1)
end
end
node.after_place_node = function(pos, placer)
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Armor Stand (owned by " ..
meta:get_string("owner") .. ")")
end
minetest.register_node("3d_armor_stand:locked_armor_stand", node)
minetest.register_entity("3d_armor_stand:armor_entity", {
physical = true,
visual = "mesh",
@ -156,3 +211,9 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "3d_armor_stand:locked_armor_stand",
recipe = {
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
}
})