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https://github.com/minetest-mods/3d_armor.git
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Fix warnings
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parent
b45fbd0f2a
commit
50453aa5a6
@ -524,7 +524,7 @@ armor.get_valid_player = function(self, player, msg)
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minetest.log("warning", "3d_armor: Player inventory is nil "..msg)
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minetest.log("warning", "3d_armor: Player inventory is nil "..msg)
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return
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return
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end
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end
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return name, inv, pos
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return name, inv
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end
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end
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armor.drop_armor = function(pos, stack)
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armor.drop_armor = function(pos, stack)
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@ -29,9 +29,9 @@ unified_inventory.register_page("armor", {
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local name = player:get_player_name()
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local name = player:get_player_name()
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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"label[0,0;Armor]"..
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"label[0,0;Armor]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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if armor.def[name] then
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if armor.def[name] then
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formspec = formspec ..
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formspec = formspec..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.5)..";"..S("Heal")..": "..armor.def[name].heal.."]"..
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"label[5.0,"..(fy + 0.5)..";"..S("Heal")..": "..armor.def[name].heal.."]"..
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