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https://github.com/minetest-mods/3d_armor.git
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Code tidy
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parent
6f99803d2d
commit
579e64a5e7
@ -464,25 +464,23 @@ armor.deserialize_inventory_list = function(self, list_string)
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end
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armor.load_armor_inventory = function(self, player)
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local name, inv = self:get_valid_player(player, "[load_armor_inventory]")
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if not name then
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return
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end
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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inv:set_list("armor",
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self:deserialize_inventory_list(armor_list_string))
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return true
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local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
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if inv then
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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inv:set_list("armor",
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self:deserialize_inventory_list(armor_list_string))
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return true
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end
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end
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end
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armor.save_armor_inventory = function(self, player)
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local name, inv = self:get_valid_player(player, "[save_armor_inventory]")
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if not name then
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return
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local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
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if inv then
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player:set_attribute("3d_armor_inventory",
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self:serialize_inventory_list(inv:get_list("armor")))
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end
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player:set_attribute("3d_armor_inventory",
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self:serialize_inventory_list(inv:get_list("armor")))
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end
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armor.update_inventory = function(self, player)
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@ -490,7 +488,7 @@ armor.update_inventory = function(self, player)
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end
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armor.set_inventory_stack = function(self, player, i, stack)
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local name, inv = self:get_valid_player(player, "[set_inventory_stack]")
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local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
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if inv then
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inv:set_stack("armor", i, stack)
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self:save_armor_inventory(player)
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