mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-29 23:43:42 +01:00
Restore armor stand entities when knocked-back by TNT
This commit is contained in:
parent
1aa2b769d7
commit
5c5359de4f
@ -212,9 +212,31 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
|
||||
visual_size = {x=1, y=1},
|
||||
collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
|
||||
textures = {"3d_armor_trans.png"},
|
||||
pos = nil,
|
||||
timer = 0,
|
||||
on_activate = function(self)
|
||||
local pos = self.object:getpos()
|
||||
if pos then
|
||||
self.pos = vector.round(pos)
|
||||
update_entity(pos)
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
if not self.pos then
|
||||
return
|
||||
end
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > 1 then
|
||||
self.timer = 0
|
||||
local pos = self.object:getpos()
|
||||
if pos then
|
||||
if vector.equals(self.pos, pos) then
|
||||
return
|
||||
end
|
||||
end
|
||||
update_entity(self.pos)
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user