Add intllib support to 3d_armor_stand

This commit is contained in:
stujones11 2017-03-31 22:09:32 +01:00
parent 1fdff7adaa
commit 5dab1ca887

@ -1,3 +1,7 @@
local S = function(s) return s end
if minetest.global_exists("intllib") then
S = intllib.Getter()
end
local armor_stand_formspec = "size[8,7]" .. local armor_stand_formspec = "size[8,7]" ..
default.gui_bg .. default.gui_bg ..
default.gui_bg_img .. default.gui_bg_img ..
@ -128,7 +132,7 @@ local function remove_hidden_node(pos)
end end
minetest.register_node("3d_armor_stand:top", { minetest.register_node("3d_armor_stand:top", {
description = "Armor stand top", description = S("Armor stand top"),
paramtype = "light", paramtype = "light",
drawtype = "plantlike", drawtype = "plantlike",
sunlight_propagates = true, sunlight_propagates = true,
@ -143,7 +147,7 @@ minetest.register_node("3d_armor_stand:top", {
}) })
minetest.register_node("3d_armor_stand:armor_stand", { minetest.register_node("3d_armor_stand:armor_stand", {
description = "Armor stand", description = S("Armor stand"),
drawtype = "mesh", drawtype = "mesh",
mesh = "3d_armor_stand.obj", mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand.png"}, tiles = {"3d_armor_stand.png"},
@ -211,7 +215,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
}) })
minetest.register_node("3d_armor_stand:locked_armor_stand", { minetest.register_node("3d_armor_stand:locked_armor_stand", {
description = "Locked Armor stand", description = S("Locked Armor stand"),
drawtype = "mesh", drawtype = "mesh",
mesh = "3d_armor_stand.obj", mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand_locked.png"}, tiles = {"3d_armor_stand_locked.png"},