Add texture transform support

This commit is contained in:
stujones11 2013-08-04 22:17:08 +01:00
parent 59048743ab
commit 5e52758216
3 changed files with 41 additions and 5 deletions

@ -12,4 +12,6 @@ default settings: [minetest.conf]
# Set number of seconds between visible wielded item updates. # Set number of seconds between visible wielded item updates.
wieldview_update_time = 2 wieldview_update_time = 2
# Show nodes as tiles, disabled by default
wieldview_node_tiles = false

@ -4,23 +4,33 @@ if not update_time then
update_time = 2 update_time = 2
minetest.setting_set("wieldview_update_time", tostring(update_time)) minetest.setting_set("wieldview_update_time", tostring(update_time))
end end
local node_tiles = minetest.setting_getbool("wieldview_node_tiles")
if not node_tiles then
node_tiles = false
minetest.setting_set("wieldview_node_tiles", "false")
end
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
wieldview = { wieldview = {
wielded_item = {}, wielded_item = {},
} }
wieldview.get_item_texture = function(self, item) wieldview.get_item_texture = function(self, item)
local texture = uniskins.default_texture
if item ~= "" then if item ~= "" then
if minetest.registered_items[item] then if minetest.registered_items[item] then
if minetest.registered_items[item].inventory_image ~= "" then if minetest.registered_items[item].inventory_image ~= "" then
return minetest.registered_items[item].inventory_image texture = minetest.registered_items[item].inventory_image
end elseif node_tiles == true and minetest.registered_items[item].tiles then
if minetest.registered_items[item].tiles then texture = minetest.registered_items[item].tiles[1]
return minetest.registered_items[item].tiles[1]
end end
end end
if wieldview_transform[item] then
texture = texture.."^[transform"..wieldview_transform[item]
end end
return uniskins.default_texture end
return texture
end end
wieldview.update_wielded_item = function(self, player) wieldview.update_wielded_item = function(self, player)

24
wieldview/transform.lua Normal file

@ -0,0 +1,24 @@
-- Wielded Item Transformations - http://dev.minetest.net/texture
wieldview_transform = {
["default:torch"]="R270",
["default:sapling"]="R270",
["flowers:dandelion_white"]="R270",
["flowers:dandelion_yellow"]="R270",
["flowers:geranium"]="R270",
["flowers:rose"]="R270",
["flowers:tulip"]="R270",
["flowers:viola"]="R270",
["bucket:bucket_empty"]="R270",
["bucket:bucket_water"]="R270",
["bucket:bucket_lava"]="R270",
["screwdriver:screwdriver"]="R270",
["screwdriver:screwdriver1"]="R270",
["screwdriver:screwdriver2"]="R270",
["screwdriver:screwdriver3"]="R270",
["screwdriver:screwdriver4"]="R270",
["vessels:glass_bottle"]="R270",
["vessels:drinking_glass"]="R270",
["vessels:steel_bottle"]="R270",
}