Minor formspec improvements

This commit is contained in:
stujones11 2017-03-11 19:23:08 +00:00
parent 6661ec0b40
commit 616d9398f2

@ -77,6 +77,13 @@ armor = {
version = "0.4.7", version = "0.4.7",
} }
local armor_formpage = "image[2.5,0;2,4;armor_preview]"..
"label[5,1;Level: armor_level]"..
"label[5,1.5;Heal: armor_heal]"..
"label[5,2;Fire: armor_fire]"..
"label[5,2.5;Radiation: armor_radiation]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"
if minetest.get_modpath("inventory_plus") then if minetest.get_modpath("inventory_plus") then
inv_mod = "inventory_plus" inv_mod = "inventory_plus"
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]".. armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..
@ -84,13 +91,7 @@ if minetest.get_modpath("inventory_plus") then
default.gui_bg_img.. default.gui_bg_img..
default.gui_slots.. default.gui_slots..
default.get_hotbar_bg(0,4.25).. default.get_hotbar_bg(0,4.25)..
"image[2.5,0;2,4;armor_preview]".. armor_formpage
"label[5,1;Level: armor_level]"..
"label[5,1.5;Heal: armor_heal]"..
"label[5,2;Fire: armor_fire]"..
"label[5,2.5;Radiation: armor_radiation]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"
if minetest.get_modpath("crafting") then if minetest.get_modpath("crafting") then
inventory_plus.get_formspec = function(player, page) inventory_plus.get_formspec = function(player, page)
end end
@ -105,16 +106,16 @@ elseif minetest.get_modpath("unified_inventory") and not unified_inventory.sfinv
get_formspec = function(player, perplayer_formspec) get_formspec = function(player, perplayer_formspec)
local fy = perplayer_formspec.formspec_y local fy = perplayer_formspec.formspec_y
local name = player:get_player_name() local name = player:get_player_name()
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]" local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
.."label[0,0;Armor]" "label[0,0;Armor]"..
.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]" "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]" "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]" "label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"..
.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]" "label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"..
.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]" "label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"..
.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]" "label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"..
.."listring[current_player;main]" "listring[current_player;main]"..
.."listring[detached:"..name.."_armor;armor]" "listring[detached:"..name.."_armor;armor]"
return {formspec=formspec} return {formspec=formspec}
end, end,
}) })
@ -124,13 +125,13 @@ elseif minetest.get_modpath("smart_inventory") then
inv_mod = "smart_inventory" inv_mod = "smart_inventory"
elseif minetest.get_modpath("sfinv") then elseif minetest.get_modpath("sfinv") then
inv_mod = "sfinv" inv_mod = "sfinv"
armor.formspec = "image[2,0.5;2,4;armor_preview]" armor.formspec = armor_formpage
sfinv.register_page("3d_armor:armor", { sfinv.register_page("3d_armor:armor", {
title = "Armor", title = "Armor",
get = function(self, player, context) get = function(self, player, context)
return sfinv.make_formspec(player, context, local name = player:get_player_name()
armor:get_armor_formspec(player:get_player_name()), true) local formspec = armor:get_armor_formspec(name, true)
return sfinv.make_formspec(player, context, formspec, false)
end end
}) })
end end
@ -297,7 +298,7 @@ armor.get_preview = function(self, name)
end end
end end
armor.get_armor_formspec = function(self, name) armor.get_armor_formspec = function(self, name, listring)
if not armor.textures[name] then if not armor.textures[name] then
minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]") minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
return "" return ""
@ -307,11 +308,16 @@ armor.get_armor_formspec = function(self, name)
return "" return ""
end end
local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]" local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
if listring == true then
formspec = formspec.."listring[current_player;main]"..
"listring[detached:"..name.."_armor;armor]"
end
formspec = formspec:gsub("armor_preview", armor.textures[name].preview) formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
formspec = formspec:gsub("armor_level", armor.def[name].level) formspec = formspec:gsub("armor_level", armor.def[name].level)
formspec = formspec:gsub("armor_heal", armor.def[name].heal) formspec = formspec:gsub("armor_heal", armor.def[name].heal)
formspec = formspec:gsub("armor_fire", armor.def[name].fire) formspec = formspec:gsub("armor_fire", armor.def[name].fire)
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation) formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
formspec = formspec:gsub("player_name", armor.def[name].radiation)
return formspec return formspec
end end
@ -339,15 +345,14 @@ armor.update_inventory = function(self, player)
unified_inventory.set_inventory_formspec(player, "armor") unified_inventory.set_inventory_formspec(player, "armor")
end end
else else
local formspec = armor:get_armor_formspec(name)
if inv_mod == "inventory_plus" then if inv_mod == "inventory_plus" then
formspec = formspec.."listring[current_player;main]" local formspec = armor:get_armor_formspec(name, true)
.."listring[detached:"..name.."_armor;armor]"
local page = player:get_inventory_formspec() local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec) inventory_plus.set_inventory_formspec(player, formspec)
end end
elseif not core.setting_getbool("creative_mode") then elseif not core.setting_getbool("creative_mode") then
local formspec = armor:get_armor_formspec(name)
player:set_inventory_formspec(formspec) player:set_inventory_formspec(formspec)
end end
end end
@ -414,7 +419,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return return
end end
if inv_mod == "inventory_plus" and fields.armor then if inv_mod == "inventory_plus" and fields.armor then
local formspec = armor:get_armor_formspec(name) local formspec = armor:get_armor_formspec(name, true)
inventory_plus.set_inventory_formspec(player, formspec) inventory_plus.set_inventory_formspec(player, formspec)
return return
end end