Add multiple UV texture support

This commit is contained in:
stujones11 2013-07-14 18:24:24 +01:00
parent 8f2852c6b3
commit 619a52688f

@ -4,7 +4,7 @@ uniskins = {
armor = {},
wielditem = {},
default_skin = "character.png",
default_texture = nil,
default_texture = "uniskins_trans.png",
}
uniskins.update_player_visuals = function(self, player)
@ -12,20 +12,14 @@ uniskins.update_player_visuals = function(self, player)
return
end
local name = player:get_player_name()
local texture = "uniskins_trans.png"
if self.wielditem[name] then
texture = texture.."^[combine:64x80:48,64="..self.wielditem[name]
end
if self.skin[name] then
texture = texture.."^[combine:64x80:0,32="..self.skin[name]
end
if self.armor[name] then
texture = texture.."^[combine:64x80:0,0="..self.armor[name]
end
player:set_properties({
visual = "mesh",
mesh = "uniskins_character.x",
textures = {texture},
textures = {
self.skin[name],
self.armor[name],
self.wielditem[name]
},
visual_size = {x=1, y=1},
})
end
@ -33,6 +27,8 @@ end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
uniskins.skin[name] = uniskins.default_skin
uniskins.armor[name] = uniskins.default_texture
uniskins.wielditem[name] = uniskins.default_texture
if minetest.get_modpath("player_textures") then
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
local f = io.open(filename..".png")