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Expose physics overrides in global armor.def
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@ -165,6 +165,9 @@ armor.set_player_armor = function(self, player)
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self.def[name].count = items
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self.def[name].count = items
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self.def[name].level = armor_level
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self.def[name].level = armor_level
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self.def[name].heal = armor_heal
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self.def[name].heal = armor_heal
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self.def[name].jump = physics_o.jump
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self.def[name].speed = physics_o.speed
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self.def[name].gravity = physics_o.gravity
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self:update_player_visuals(player)
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self:update_player_visuals(player)
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end
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end
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@ -350,6 +353,9 @@ minetest.register_on_joinplayer(function(player)
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count = 0,
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count = 0,
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level = 0,
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level = 0,
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heal = 0,
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heal = 0,
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jump = 1,
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speed = 1,
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gravity = 1,
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}
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}
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armor.textures[name] = {
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armor.textures[name] = {
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skin = armor.default_skin..".png",
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skin = armor.default_skin..".png",
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