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add nil check in armor.damage
(#109)
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@ -631,6 +631,9 @@ end
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armor.damage = function(self, player, index, stack, use)
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local old_stack = ItemStack(stack)
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local worn_armor = armor:get_weared_armor_elements(player)
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if not worn_armor then
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return
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end
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local armor_worn_cnt = 0
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for k,v in pairs(worn_armor) do
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armor_worn_cnt = armor_worn_cnt + 1
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