Fix nil value tiles exception

This commit is contained in:
stujones11 2013-03-03 23:31:13 +00:00
parent 1e463630ae
commit 72812db4d3

@ -29,7 +29,9 @@ armor_api.get_wielded_item_texture = function(self, player)
end end
local texture = minetest.registered_items[item].inventory_image local texture = minetest.registered_items[item].inventory_image
if texture == "" then if texture == "" then
return minetest.registered_items[item].tiles[1] if minetest.registered_items[item].tiles[1] then
texture = minetest.registered_items[item].tiles[1]
end
end end
return texture return texture
end end
@ -58,7 +60,7 @@ armor_api.set_player_armor = function(self, player)
armor["shield"] = stack:get_definition().groups["armor_shield"] or 0 armor["shield"] = stack:get_definition().groups["armor_shield"] or 0
if armor["shield"] > 0 then if armor["shield"] > 0 then
item = stack:get_name() item = stack:get_name()
texture = texture.."^[combine:16x16:16,0="..minetest.registered_items[item].inventory_image texture = texture.."^[combine:64x64:16,0="..minetest.registered_items[item].inventory_image
end end
local armor_level = math.floor( local armor_level = math.floor(
(.2*armor["head"]) + (.2*armor["head"]) +