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https://github.com/minetest-mods/3d_armor.git
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Add callbacks, closes #46
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@ -64,3 +64,54 @@ armor_radiation_multiplier = 1
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-- Enable fire protection (defaults true if using ethereal mod)
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-- Enable fire protection (defaults true if using ethereal mod)
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armor_fire_protect = false
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armor_fire_protect = false
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API
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---
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Armor Registration:
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minetest.register_tool("your_mod_name:speed_boots", {
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description = "Speed Boots",
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inventory_image = "your_mod_name_speed_boots_inv.png",
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texture = "your_mod_name_speed_boots.png",
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groups = {armor_feet=10, physics_speed=0.5, armor_use=2000},
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on_destroy = function(player, item_name)
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minetest.sound_play("your_mod_name_break_sound", {
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to_player = player:get_player_name(),
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})
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end,
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})
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See armor.lua, technic_armor and shields mods for more examples.
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Default groups:
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Elements: armor_head, armor_torso, armor_legs, armor_feet
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Physics: physics_jump, physics_speed, physics_gravity
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Durability: armor_use
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Notes:
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Elements may be modified by dependent mods, eg shields adds armor_shield.
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Physics values are 'stackable', durability is determined
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by the level of armor_use. total uses == approx (65535/armor_use)
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Item Callbacks:
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on_equip = func(player, stack)
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on_unequip = func(player, stack)
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on_destroy = func(player, item_name)
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Global Callbacks:
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armor:register_on_update(func(player))
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armor:register_on_equip(ifunc(player, stack))
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armor:register_on_unequip(func(player, stack))
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armor:register_on_destroy(func(player, stack))
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Global Callback Example:
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armor:register_on_update(function(player)
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print(player:get_player_name().." armor updated!")
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end)
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@ -5,7 +5,7 @@ local use_armor_monoid = minetest.global_exists("armor_monoid")
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armor = {
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armor = {
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timer = 0,
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timer = 0,
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elements = {"head", "torso", "legs", "feet"},
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elements = {"head", "torso", "legs", "feet"},
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physics = {"jump","speed","gravity"},
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physics = {"jump", "speed", "gravity"},
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formspec = "size[8,8.5]"..
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formspec = "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_bg_img..
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@ -42,6 +42,12 @@ armor = {
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{"default:torch_ceiling", 1, 1},
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{"default:torch_ceiling", 1, 1},
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{"default:torch_wall", 1, 1},
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{"default:torch_wall", 1, 1},
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},
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},
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registered_callbacks = {
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on_update = {},
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on_equip = {},
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on_unequip = {},
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on_destroy = {},
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},
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version = "0.4.8",
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version = "0.4.8",
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}
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}
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@ -66,6 +72,47 @@ armor.config = {
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fire_protect = minetest.get_modpath("ethereal") ~= nil
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fire_protect = minetest.get_modpath("ethereal") ~= nil
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}
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}
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-- Armor callbacks
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armor.register_on_update = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_update, func)
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end
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end
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armor.register_on_equip = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_equip, func)
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end
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end
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armor.register_on_unequip = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_unequip, func)
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end
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end
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armor.register_on_destroy = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_destroy, func)
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end
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end
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armor.run_callbacks = function(self, callback, player, stack)
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if stack then
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local def = stack:get_definition() or {}
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if type(def[callback]) == "function" then
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def[callback](player, stack)
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end
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end
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local callbacks = self.registered_callbacks[callback]
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if callbacks then
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for _, func in pairs(callbacks) do
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func(player, stack)
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end
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end
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end
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armor.update_player_visuals = function(self, player)
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armor.update_player_visuals = function(self, player)
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if not player then
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if not player then
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return
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return
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@ -188,6 +235,7 @@ armor.set_player_armor = function(self, player)
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self.def[name].water = armor_water
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self.def[name].water = armor_water
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self.def[name].radiation = armor_radiation
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self.def[name].radiation = armor_radiation
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self:update_player_visuals(player)
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self:update_player_visuals(player)
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self:run_callbacks("on_update", player)
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end
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end
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armor.get_player_skin = function(self, name)
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armor.get_player_skin = function(self, name)
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@ -191,11 +191,13 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_stack(listname, index, stack)
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player:get_inventory():set_stack(listname, index, stack)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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armor:run_callbacks("on_equip", player, stack)
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end,
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end,
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on_take = function(inv, listname, index, stack, player)
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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player:get_inventory():set_stack(listname, index, nil)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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armor:run_callbacks("on_unequip", player, stack)
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end,
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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local plaver_inv = player:get_inventory()
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@ -223,6 +225,7 @@ minetest.register_on_joinplayer(function(player)
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for i=1, 6 do
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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armor_inv:set_stack("armor", i, stack)
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armor:run_callbacks("on_equip", player, stack)
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end
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end
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armor.def[name] = {
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armor.def[name] = {
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state = 0,
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state = 0,
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@ -296,6 +299,7 @@ if armor.config.drop == true or armor.config.destroy == true then
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table.insert(drop, stack)
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table.insert(drop, stack)
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armor_inv:set_stack("armor", i, nil)
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armor_inv:set_stack("armor", i, nil)
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player_inv:set_stack("armor", i, nil)
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player_inv:set_stack("armor", i, nil)
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armor:run_callbacks("on_unequip", player, stack)
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end
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end
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end
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end
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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@ -348,8 +352,9 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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for i=1, 6 do
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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local stack = player_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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if stack:get_count() > 0 then
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local use = stack:get_definition().groups["armor_use"] or 0
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local def = stack:get_definition() or {}
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local heal = stack:get_definition().groups["armor_heal"] or 0
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local use = def.groups["armor_use"] or 0
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local heal = def.groups["armor_heal"] or 0
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local item = stack:get_name()
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local item = stack:get_name()
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stack:add_wear(use)
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stack:add_wear(use)
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armor_inv:set_stack("armor", i, stack)
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armor_inv:set_stack("armor", i, stack)
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@ -363,6 +368,8 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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end
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end
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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armor:run_callbacks("on_unequip", player, stack)
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armor:run_callbacks("on_destroy", player, stack)
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end
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end
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heal_max = heal_max + heal
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heal_max = heal_max + heal
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end
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end
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