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Topics

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
api3D Armor API
settings3D Armor Settings
helmets3D Armor Helmets
chestplates3D Armor Chestplates
leggings3D Armor Leggings
boots3D Armor Boots
shields3D Armor Shields
crafting3D Armor Crafting
+ +
+
+
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} +pre .url { color: #272fc2; text-decoration: underline; } + diff --git a/reference/topics/api.html b/reference/topics/api.html new file mode 100644 index 0000000..ac345e6 --- /dev/null +++ b/reference/topics/api.html @@ -0,0 +1,1587 @@ + + + + + 3D Armor + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Topic api

+

3D Armor API

+

+ +

+ + +

Tables

+ + + + + + + + + + + + + + + + + +
ArmorDefArmor definition table used for registering armor.
ArmorDef.groupsGroups table.
ArmorDef.armor_groupsArmor groups table.
ArmorDef.damage_groupsDamage groups table.
+

Methods

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
armor:register_armor (name, def)Registers a new armor item.
armor:register_armor_group (group, base)Registers a new armor group.
armor:run_callbacks (callback, player, index, stack)Runs callbacks.
armor:update_player_visuals (player)Updates visuals.
armor:set_player_armor (player)Sets player's armor attributes.
armor:punch (player, hitter[, time_from_last_punch[, tool_capabilities]])Action when armor is punched.
armor:damage (player, index, stack, use)Action when armor is damaged.
armor:get_weared_armor_elements (player)Get elements of equipped armor.
armor:equip (player, itemstack)Equips a piece of armor to a player.
armor:unequip (player, armor_element)Unequips a piece of armor from a player.
armor:remove_all (player)Removes all armor worn by player.
armor:get_player_skin (name)Retrieves player's current skin.
armor:update_skin (name)Updates skin.
armor:add_preview (preview)Adds preview for armor inventory.
armor:get_preview (name)Retrieves preview for armor inventory.
armor:get_armor_formspec (name[, listring])Retrieves armor formspec.
armor:get_element (item_name)Retrieves element.
armor:serialize_inventory_list (list)Serializes armor inventory.
armor:deserialize_inventory_list (list_string)Deserializes armor inventory.
armor:load_armor_inventory (player)Loads armor inventory.
armor:save_armor_inventory (player)Saves armor inventory.
armor:update_inventory (player)Updates inventory.
armor:set_inventory_stack (player, i, stack)Sets inventory stack.
armor:get_valid_player (player, msg)Checks for a player that can use armor.
armor.drop_armor (pos, stack)Drops armor item at given position.
armor.set_skin_mod (mod)Allows skin mod to be set manually.
+

Armor Callbacks Registration

+ + + + + + + + + + + + + + + + + + + + + +
armor:register_on_update (func)Registers a callback for when player visuals are update.
armor:register_on_equip (func)Registers a callback for when armor is equipped.
armor:register_on_unequip (func)Registers a callback for when armor is unequipped.
armor:register_on_damage (func)Registers a callback for when armor is damaged.
armor:register_on_destroy (func)Registers a callback for when armor is destroyed.
+ +
+
+ + +

Tables

+ +
+
+ + ArmorDef +
+
+ Armor definition table used for registering armor. + + + + + + + + + + + +

Fields:

+ + + + +

See also:

+ + +

Usage:

+
    +
    local def = {
    +   description = "Wood Helmet",
    +   inventory_image = "3d_armor_inv_helmet_wood.png",
    +   groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
    +   armor_groups = {fleshy=5},
    +   damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
    + }
    +
+ +
+
+ + ArmorDef.groups +
+
+ Groups table.

+ +

General groups defining item behavior.

+ +

Some commonly used groups: armor_<type>, armor_heal, armor_use + + + + + + + + + + + +

Fields:

+
    +
  • armor_type + int + The armor type. "head", "torso", "hands", "shield", etc. + (Note: replace "type" with actual type). +
  • +
  • armor_heal + int + Healing value of armor when equipped. +
  • +
  • armor_use + int + Amount of uses/damage before armor "breaks". +
  • +
+ + + +

See also:

+ + +

Usage:

+
    +
    groups = {
    +   armor_head = 1,
    +   armor_heal = 5,
    +   armor_use = 2000,
    +   flammable = 1,
    + }
    +
+ +
+
+ + ArmorDef.armor_groups +
+
+ Armor groups table.

+ +

Groups that this item is effective against when taking damage.

+ +

Some commonly used groups: fleshy + + + + + + + + + + + + + + + +

Usage:

+
    +
    armor_groups = {
    +   fleshy = 5,
    + }
    +
+ +
+
+ + ArmorDef.damage_groups +
+
+ Damage groups table.

+ +

Groups that this item is effective on when used as a weapon/tool.

+ +

Some commonly used groups: cracky, snappy, choppy, crumbly, level + + + + + + + + + + + + + + +

See also:

+ + +

Usage:

+
    +
    damage_groups = {
    +   cracky = 3,
    +   snappy = 2,
    +   choppy = 3,
    +   crumbly = 2,
    +   level = 1,
    + }
    +
+ +
+
+

Methods

+ +
+
+ + armor:register_armor (name, def) +
+
+ Registers a new armor item. + + + + + + + + + + + +

Parameters:

+
    +
  • name + string + Armor item technical name (ex: "3d_armor:helmet_gold"). +
  • +
  • def + ArmorDef + Armor definition table. +
  • +
+ + + + +

Usage:

+
    +
    armor:register_armor("3d_armor:helmet_wood", {
    +   description = "Wood Helmet",
    +   inventory_image = "3d_armor_inv_helmet_wood.png",
    +   groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
    +   armor_groups = {fleshy=5},
    +   damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
    + })
    +
+ +
+
+ + armor:register_armor_group (group, base) +
+
+ Registers a new armor group. + + + + + + + + + + + +

Parameters:

+
    +
  • group + string + Group ID. +
  • +
  • base + int + Base armor value. +
  • +
+ + + + + +
+
+ + armor:run_callbacks (callback, player, index, stack) +
+
+ Runs callbacks. + + + + + + + + + + + +

Parameters:

+
    +
  • callback + function + Function to execute. +
  • +
  • player + ObjectRef + First parameter passed to callback. +
  • +
  • index + int + Second parameter passed to callback. +
  • +
  • stack + ItemStack + Callback owner. +
  • +
+ + + + + +
+
+ + armor:update_player_visuals (player) +
+
+ Updates visuals. + + + + + + + + + + + +

Parameters:

+ + + + + + +
+
+ + armor:set_player_armor (player) +
+
+ Sets player's armor attributes. + + + + + + + + + + + +

Parameters:

+ + + + + + +
+
+ + armor:punch (player, hitter[, time_from_last_punch[, tool_capabilities]]) +
+
+ Action when armor is punched. + + + + + + + + + + + +

Parameters:

+
    +
  • player + ObjectRef + Player wearing the armor. +
  • +
  • hitter + ObjectRef + Entity attacking player. +
  • +
  • time_from_last_punch + int + Time in seconds since last punch action. + (optional) +
  • +
  • tool_capabilities + table + See entity_damage_mechanism. + (optional) +
  • +
+ + + + + +
+
+ + armor:damage (player, index, stack, use) +
+
+ Action when armor is damaged. + + + + + + + + + + + +

Parameters:

+
    +
  • player + ObjectRef + + + +
  • +
  • index + int + Inventory index where armor is equipped. +
  • +
  • stack + ItemStack + Armor item receiving damaged. +
  • +
  • use + int + Amount of wear to add to armor item. +
  • +
+ + + + + +
+
+ + armor:get_weared_armor_elements (player) +
+
+ Get elements of equipped armor. + + + + + + + + + + + +

Parameters:

+ + +

Returns:

+
    + + table + List of equipped armors. +
+ + + + +
+
+ + armor:equip (player, itemstack) +
+
+ Equips a piece of armor to a player. + + + + + + + + + + + +

Parameters:

+
    +
  • player + ObjectRef + Player to whom item is equipped. +
  • +
  • itemstack + ItemStack + Armor item to be equipped. +
  • +
+ +

Returns:

+
    + + ItemStack + Leftover item stack. +
+ + + + +
+
+ + armor:unequip (player, armor_element) +
+
+ Unequips a piece of armor from a player. + + + + + + + + + + + +

Parameters:

+
    +
  • player + ObjectRef + Player from whom item is removed. +
  • +
  • armor_element + string + Armor type identifier associated with the item + to be removed ("head", "torso", "hands", "shield", "legs", "feet", etc.). +
  • +
+ + + + + +
+
+ + armor:remove_all (player) +
+
+ Removes all armor worn by player. + + + + + + + + + + + +

Parameters:

+ + + + + + +
+
+ + armor:get_player_skin (name) +
+
+ Retrieves player's current skin. + + + + + + + + + + + +

Parameters:

+
    +
  • name + string + Player name. +
  • +
+ +

Returns:

+
    + + string + Skin filename. +
+ + + + +
+
+ + armor:update_skin (name) +
+
+ Updates skin. + + + + + + + + + + + +

Parameters:

+
    +
  • name + string + Player name. +
  • +
+ + + + + +
+
+ + armor:add_preview (preview) +
+
+ Adds preview for armor inventory. + + + + + + + + + + + +

Parameters:

+
    +
  • preview + string + Preview image filename. +
  • +
+ + + + + +
+
+ + armor:get_preview (name) +
+
+ Retrieves preview for armor inventory. + + + + + + + + + + + +

Parameters:

+
    +
  • name + string + Player name. +
  • +
+ +

Returns:

+
    + + string + Preview image filename. +
+ + + + +
+
+ + armor:get_armor_formspec (name[, listring]) +
+
+ Retrieves armor formspec. + + + + + + + + + + + +

Parameters:

+
    +
  • name + string + Player name. +
  • +
  • listring + bool + Use listring formspec element (default: false). + (optional) +
  • +
+ +

Returns:

+
    + + string + Formspec formatted string. +
+ + + + +
+
+ + armor:get_element (item_name) +
+
+ Retrieves element. + + + + + + + + + + + +

Parameters:

+
    +
  • item_name + string + + + +
  • +
+ +

Returns:

+
    + + Armor element. +
+ + + + +
+
+ + armor:serialize_inventory_list (list) +
+
+ Serializes armor inventory. + + + + + + + + + + + +

Parameters:

+
    +
  • list + table + Inventory contents. +
  • +
+ +

Returns:

+
    + + string + + + +
+ + + + +
+
+ + armor:deserialize_inventory_list (list_string) +
+
+ Deserializes armor inventory. + + + + + + + + + + + +

Parameters:

+
    +
  • list_string + string + Serialized inventory contents. +
  • +
+ +

Returns:

+
    + + table + + + +
+ + + + +
+
+ + armor:load_armor_inventory (player) +
+
+ Loads armor inventory. + + + + + + + + + + + +

Parameters:

+ + +

Returns:

+
    + + bool + + + +
+ + + + +
+
+ + armor:save_armor_inventory (player) +
+
+ Saves armor inventory.

+ +

Inventory is stored in PlayerMetaRef string "3d_armor_inventory". + + + + + + + + + + + +

Parameters:

+ + + + + + +
+
+ + armor:update_inventory (player) +
+
+ Updates inventory.

+ +

DEPRECATED: Legacy inventory support. + + + + + + + + + + + +

Parameters:

+
    +
  • player + + + +
  • +
+ + + + + +
+
+ + armor:set_inventory_stack (player, i, stack) +
+
+ Sets inventory stack. + + + + + + + + + + + +

Parameters:

+
    +
  • player + ObjectRef + + + +
  • +
  • i + int + Armor inventory index. +
  • +
  • stack + ItemStack + Armor item. +
  • +
+ + + + + +
+
+ + armor:get_valid_player (player, msg) +
+
+ Checks for a player that can use armor. + + + + + + + + + + + +

Parameters:

+
    +
  • player + ObjectRef + + + +
  • +
  • msg + string + Additional info for log messages. +
  • +
+ +

Returns:

+
    + + list + Player name & armor inventory. +
+ + + +

Usage:

+
    +
    local name, inv = armor:get_valid_player(player, "[equip]")
    +
+ +
+
+ + armor.drop_armor (pos, stack) +
+
+ Drops armor item at given position. + + + + + + + + + + + +

Parameters:

+
    +
  • pos + vector + + + +
  • +
  • stack + ItemStack + Armor item to be dropped. +
  • +
+ + + + + +
+
+ + armor.set_skin_mod (mod) +
+
+ Allows skin mod to be set manually.

+ +

Useful for skin mod forks that do not use the same name. + + + + + + + + + + + +

Parameters:

+
    +
  • mod + string + Name of skin mod. Recognized names are "simple_skins", "u_skins", & "wardrobe". +
  • +
+ + + + + +
+
+

Armor Callbacks Registration

+ +
+
+ + armor:register_on_update (func) +
+
+ Registers a callback for when player visuals are update. + + + + + + + + + + + +

Parameters:

+
    +
  • func + function + Function to be executed. +
  • +
+ + + +

See also:

+ + +

Usage:

+
    +
    armor:register_on_update(function(player, index, stack)
    +   -- code to execute
    + end)
    +
+ +
+
+ + armor:register_on_equip (func) +
+
+ Registers a callback for when armor is equipped. + + + + + + + + + + + +

Parameters:

+
    +
  • func + function + Function to be executed. +
  • +
+ + + + +

Usage:

+
    +
    armor:register_on_equip(function(player, index, stack)
    +   -- code to execute
    + end)
    +
+ +
+
+ + armor:register_on_unequip (func) +
+
+ Registers a callback for when armor is unequipped. + + + + + + + + + + + +

Parameters:

+
    +
  • func + function + Function to be executed. +
  • +
+ + + + +

Usage:

+
    +
    armor:register_on_unequip(function(player, index, stack)
    +   -- code to execute
    + end)
    +
+ +
+
+ + armor:register_on_damage (func) +
+
+ Registers a callback for when armor is damaged. + + + + + + + + + + + +

Parameters:

+
    +
  • func + function + Function to be executed. +
  • +
+ + + +

See also:

+ + +

Usage:

+
    +
    armor:register_on_damage(function(player, index, stack)
    +   -- code to execute
    + end)
    +
+ +
+
+ + armor:register_on_destroy (func) +
+
+ Registers a callback for when armor is destroyed. + + + + + + + + + + + +

Parameters:

+
    +
  • func + function + Function to be executed. +
  • +
+ + + +

See also:

+ + +

Usage:

+
    +
    armor:register_on_destroy(function(player, index, stack)
    +   -- code to execute
    + end)
    +
+ +
+
+ + +
+
+
+generated by LDoc 1.4.6-antum-dev +Last updated 2021-07-30 14:13:01 +
+
+ + diff --git a/reference/topics/boots.html b/reference/topics/boots.html new file mode 100644 index 0000000..e0c8ab2 --- /dev/null +++ b/reference/topics/boots.html @@ -0,0 +1,489 @@ + + + + + 3D Armor + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Topic boots

+

3D Armor Boots

+

+ +

+ + +

Armors

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
3d_armor:boots_adminAdmin Boots
3d_armor:boots_woodWood Boots
3d_armor:boots_cactusCactus Boots
3d_armor:boots_steelSteel Boots
3d_armor:boots_bronzeBronze Boots
3d_armor:boots_diamondDiamond Boots
3d_armor:boots_goldGold Boots
3d_armor:boots_mithrilMithril Boots
3d_armor:boots_crystalCrystal Boots
+ +
+
+ + +

Armors

+ +
+
+ + 3d_armor:boots_admin +
+
+ Admin Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 100
  • +
  • armor_use: 0
  • +
  • not_in_creative_inventory: 1
  • +
+

Armor Groups:

+
    + fleshy: 100 +
+ + + + + + + +
+
+ + 3d_armor:boots_wood +
+
+ Wood Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 2000
  • +
  • flammable: 1
  • +
+

Armor Groups:

+
    + fleshy: 5 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 3
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + 3d_armor:boots_cactus +
+
+ Cactus Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 1000
  • +
+

Armor Groups:

+
    + fleshy: 5 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + 3d_armor:boots_steel +
+
+ Steel Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 800
  • +
  • physics_speed: -0.01
  • +
  • physics_gravity: 0.01
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:boots_bronze +
+
+ Bronze Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 400
  • +
  • physics_speed: -0.01
  • +
  • physics_gravity: 0.01
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:boots_diamond +
+
+ Diamond Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 200
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • choppy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + 3d_armor:boots_gold +
+
+ Gold Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 300
  • +
  • physics_speed: -0.02
  • +
  • physics_gravity: 0.02
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 1
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 3
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:boots_mithril +
+
+ Mithril Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + 3d_armor:boots_crystal +
+
+ Crystal Boots + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_feet: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
  • physics_speed: 1
  • +
  • physics_jump: 0.5
  • +
  • armor_fire: 1
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + +
+
+
+generated by LDoc 1.4.6-antum-dev +Last updated 2021-07-30 14:13:01 +
+
+ + diff --git a/reference/topics/chestplates.html b/reference/topics/chestplates.html new file mode 100644 index 0000000..1d919bc --- /dev/null +++ b/reference/topics/chestplates.html @@ -0,0 +1,487 @@ + + + + + 3D Armor + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Topic chestplates

+

3D Armor Chestplates

+

+ +

+ + +

Armors

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
3d_armor:chestplate_adminAdmin Chestplate
3d_armor:chestplate_woodWood Chestplate
3d_armor:chestplate_cactusCactus Chestplate
3d_armor:chestplate_steelSteel Chestplate
3d_armor:chestplate_bronzeBronze Chestplate
3d_armor:chestplate_diamondDiamond Chestplate
3d_armor:chestplate_goldGold Chestplate
3d_armor:chestplate_mithrilMithril Chestplate
3d_armor:_crystalCrystal Chestplate
+ +
+
+ + +

Armors

+ +
+
+ + 3d_armor:chestplate_admin +
+
+ Admin Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 100
  • +
  • armor_use: 0
  • +
  • not_in_creative_inventory: 1
  • +
+

Armor Groups:

+
    + fleshy: 100 +
+ + + + + + + +
+
+ + 3d_armor:chestplate_wood +
+
+ Wood Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 2000
  • +
  • flammable: 1
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 3
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + 3d_armor:chestplate_cactus +
+
+ Cactus Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 1000
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + 3d_armor:chestplate_steel +
+
+ Steel Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 800
  • +
  • physics_speed
  • +
  • physics_gravity
  • +
+

Armor Groups:

+
    + fleshy +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:chestplate_bronze +
+
+ Bronze Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 400
  • +
  • physics_speed: -0.04
  • +
  • physics_gravity: 0.04
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:chestplate_diamond +
+
+ Diamond Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 200
  • +
+

Armor Groups:

+
    + fleshy: 20 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • choppy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + 3d_armor:chestplate_gold +
+
+ Gold Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 300
  • +
  • physics_speed: -0.05
  • +
  • physics_gravity: 0.05
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 1
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 3
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:chestplate_mithril +
+
+ Mithril Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
+

Armor Groups:

+
    + fleshy: 20 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + 3d_armor:_crystal +
+
+ Crystal Chestplate + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_torso: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
  • armor_fire: 1
  • +
+

Armor Groups:

+
    + fleshy: 20 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + +
+
+
+generated by LDoc 1.4.6-antum-dev +Last updated 2021-07-30 14:13:01 +
+
+ + diff --git a/reference/topics/crafting.html b/reference/topics/crafting.html new file mode 100644 index 0000000..bf52700 --- /dev/null +++ b/reference/topics/crafting.html @@ -0,0 +1,143 @@ + + + + + 3D Armor + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Topic crafting

+

3D Armor Crafting

+

+ +

+ + +

Craft Recipes

+ + + + + +
armorCraft recipes for helmets, chestplates, leggings, boots, & shields.
+ +
+
+ + +

Craft Recipes

+ +
+
+ + armor +
+
+ Craft recipes for helmets, chestplates, leggings, boots, & shields. + + + + + + + + + + + + + + + +

Usage:

+
    +
    Key:
    +- m: material
    +  - wood:    group:wood
    +  - cactus:  default:cactus
    +  - steel:   default:steel_ingot
    +  - bronze:  default:bronze_ingot
    +  - diamond: default:diamond
    +  - gold:    default:gold_ingot
    +  - mithril: moreores:mithril_ingot
    +  - crystal: ethereal:crystal_ingot
    +
    +helmet:        chestplate:    leggings:
    +┌───┬───┬───┐  ┌───┬───┬───┐  ┌───┬───┬───┐
    +│ m │ m │ m │  │ m │   │ m │  │ m │ m │ m │
    +├───┼───┼───┤  ├───┼───┼───┤  ├───┼───┼───┤
    +│ m │   │ m │  │ m │ m │ m │  │ m │   │ m │
    +├───┼───┼───┤  ├───┼───┼───┤  ├───┼───┼───┤
    +│   │   │   │  │ m │ m │ m │  │ m │   │ m │
    +└───┴───┴───┘  └───┴───┴───┘  └───┴───┴───┘
    +
    +boots:         shield:
    +┌───┬───┬───┐  ┌───┬───┬───┐
    +│   │   │   │  │ m │ m │ m │
    +├───┼───┼───┤  ├───┼───┼───┤
    +│ m │   │ m │  │ m │ m │ m │
    +├───┼───┼───┤  ├───┼───┼───┤
    +│ m │   │ m │  │   │ m │   │
    +└───┴───┴───┘  └───┴───┴───┘
    +
+ +
+
+ + +
+
+
+generated by LDoc 1.4.6-antum-dev +Last updated 2021-07-30 14:13:01 +
+
+ + diff --git a/reference/topics/helmets.html b/reference/topics/helmets.html new file mode 100644 index 0000000..0ee830f --- /dev/null +++ b/reference/topics/helmets.html @@ -0,0 +1,488 @@ + + + + + 3D Armor + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Topic helmets

+

3D Armor Helmets

+

+ +

+ + +

Armors

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
3d_armor:helmet_adminAdmin Helmet
3d_armor:helmet_woodWood Helmet
3d_armor:helmet_cactusCactus Helmet
3d_armor:helmet_steelSteel Helmet
3d_armor:helmet_bronzeBronze Helmet
3d_armor:_diamondDiamond Helmet
3d_armor:helmet_goldGold Helmet
3d_armor:helmet_mithrilMithril Helmet
3d_armor:helmet_crystalCrystal Helmet
+ +
+
+ + +

Armors

+ +
+
+ + 3d_armor:helmet_admin +
+
+ Admin Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 100
  • +
  • armor_use: 0
  • +
  • armor_water: 1
  • +
  • not_in_creative_inventory: 1
  • +
+

Armor Groups:

+
    + fleshy: 100 +
+ + + + + + + +
+
+ + 3d_armor:helmet_wood +
+
+ Wood Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 2000
  • +
  • flammable: 1
  • +
+

Armor Groups:

+
    + fleshy: 5 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 3
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + 3d_armor:helmet_cactus +
+
+ Cactus Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 1000
  • +
+

Armor Groups:

+
    + fleshy: 5 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + 3d_armor:helmet_steel +
+
+ Steel Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 800
  • +
  • physics_speed: -0.01
  • +
  • physica_gravity: 0.01
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:helmet_bronze +
+
+ Bronze Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 400
  • +
  • physics_speed: -0.01
  • +
  • physics_gravity: 0.01
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:_diamond +
+
+ Diamond Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 200
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • choppy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + 3d_armor:helmet_gold +
+
+ Gold Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 300
  • +
  • physics_speed: -0.02
  • +
  • physics_gravity: 0.02
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 1
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 3
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:helmet_mithril +
+
+ Mithril Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + 3d_armor:helmet_crystal +
+
+ Crystal Helmet + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_head: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
  • armor_fire: 1
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + +
+
+
+generated by LDoc 1.4.6-antum-dev +Last updated 2021-07-30 14:13:01 +
+
+ + diff --git a/reference/topics/leggings.html b/reference/topics/leggings.html new file mode 100644 index 0000000..fd251d4 --- /dev/null +++ b/reference/topics/leggings.html @@ -0,0 +1,487 @@ + + + + + 3D Armor + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Topic leggings

+

3D Armor Leggings

+

+ +

+ + +

Armors

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
3d_armor:leggings_adminAdmin Leggings
3d_armor:leggings_woodWood Leggings
3d_armor:leggings_cactusCactus Leggings
3d_armor:leggings_steelSteel Leggings
3d_armor:leggings_bronzeBronze Leggings
3d_armor:leggings_diamondDiamond Leggings
3d_armor:leggings_goldGold Leggings
3d_armor:leggings_mithrilMithril Leggings
3d_armor:leggings_crystalCrystal Leggings
+ +
+
+ + +

Armors

+ +
+
+ + 3d_armor:leggings_admin +
+
+ Admin Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 100
  • +
  • armor_use: 0
  • +
  • not_in_creative_inventory: 1
  • +
+

Armor Groups:

+
    + fleshy: 100 +
+ + + + + + + +
+
+ + 3d_armor:leggings_wood +
+
+ Wood Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 1000
  • +
  • flammable: 1
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 3
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + 3d_armor:leggings_cactus +
+
+ Cactus Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 1000
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + 3d_armor:leggings_steel +
+
+ Steel Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 800
  • +
  • physics_speed: -0.03
  • +
  • physics_gravity: 0.03
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:leggings_bronze +
+
+ Bronze Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 400
  • +
  • physics_speed: -0.03
  • +
  • physics_gravity: 0.03
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:leggings_diamond +
+
+ Diamond Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 200
  • +
+

Armor Groups:

+
    + fleshy: 20 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • choppy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + 3d_armor:leggings_gold +
+
+ Gold Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 300
  • +
  • physics_speed: -0.04
  • +
  • physics_gravity: 0.04
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 1
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 3
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + 3d_armor:leggings_mithril +
+
+ Mithril Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
+

Armor Groups:

+
    + fleshy: 20 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + 3d_armor:leggings_crystal +
+
+ Crystal Leggings + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_legs: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
  • armor_fire: 1
  • +
+

Armor Groups:

+
    + fleshy: 20 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + +
+
+
+generated by LDoc 1.4.6-antum-dev +Last updated 2021-07-30 14:13:01 +
+
+ + diff --git a/reference/topics/settings.html b/reference/topics/settings.html new file mode 100644 index 0000000..0286380 --- /dev/null +++ b/reference/topics/settings.html @@ -0,0 +1,1115 @@ + + + + + 3D Armor + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Topic settings

+

3D Armor Settings

+

+ +

+ + +

Settings

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
armor_material_woodEnable wood armor.
armor_material_cactusEnable cactus armor.
armor_material_steelEnable steel armor.
armor_material_bronzeEnable bronze armor.
armor_material_diamondEnable diamond armor.
armor_material_goldEnable gold armor.
armor_material_mithrilEnable mithril armor.
armor_material_crystalEnable crystal armor.
armor_init_delayInitialization delay.
armor_init_timesInitialization attempts.
armor_bones_delayDelay for bones.
armor_update_timeArmor refresh rate [seconds].
armor_dropDrop armor on death.
armor_destroyPulverize armor on death.
armor_level_multiplierArmor effectiveness multiplier.
armor_heal_multiplierArmor healing multiplier.
armor_set_elementsArmor set items.
armor_set_multiplierArmor Set Bonus multiplier.
armor_water_protectEnable water protection.
armor_fire_protectEnable fire protection.
armor_fire_protect_torchEnable fire protection torch damage.
armor_punch_damageEnable damage effects.
armor_migrate_old_inventoryMigrate old armor inventories.
armor_transparentTransparent armor.
shields_disable_soundsDisable shield sounds.
wieldview_update_timeWieldview refresh rate [seconds].
wieldview_node_tilesShow nodes as tiles.
+ +
+
+ + +

Settings

+ +
+
+ + armor_material_wood +
+
+ +

Enable wood armor.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_material_cactus +
+
+ +

Enable cactus armor.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_material_steel +
+
+ +

Enable steel armor.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_material_bronze +
+
+ +

Enable bronze armor.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_material_diamond +
+
+ +

Enable diamond armor.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_material_gold +
+
+ +

Enable gold armor.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_material_mithril +
+
+ +

Enable mithril armor.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_material_crystal +
+
+ +

Enable crystal armor.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_init_delay +
+
+ +

Initialization delay.

+ +

Increase this if you get initialization glitches when a player first joins.

+ + +

Definition:

+ +
    +
  • type: int
  • +
  • default: 2
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_init_times +
+
+ +

Initialization attempts.

+ +

Number of initialization attempts. + Use in conjunction with armorinitdelay if initialization problems persist.

+ + +

Definition:

+ +
    +
  • type: int
  • +
  • default: 10
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_bones_delay +
+
+ +

Delay for bones.

+ +

Increase this if armor is not getting into bones due to server lag.

+ + +

Definition:

+ +
    +
  • type: int
  • +
  • default: 1
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_update_time +
+
+ +

Armor refresh rate [seconds].

+ +

How often player armor items are updated.

+ + +

Definition:

+ +
    +
  • type: int
  • +
  • default: 1
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_drop +
+
+ +

Drop armor on death.

+ +

Drop armor when a player dies. + Uses bones mod if present, otherwise items are dropped around the player.

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_destroy +
+
+ +

Pulverize armor on death.

+ +

Pulverize armor when a player dies, overrides armor_drop.

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: false
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_level_multiplier +
+
+ +

Armor effectiveness multiplier.

+ +

You can use this to increase or decrease overall armor effectiveness, + eg: level_multiplier = 0.5 will reduce armor level by half.

+ + +

Definition:

+ +
    +
  • type: float
  • +
  • default: 1
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_heal_multiplier +
+
+ +

Armor healing multiplier.

+ +

You can use this to increase or decrease overall armor healing, + eg: armorhealmultiplier = 0 will disable healing altogether.

+ + +

Definition:

+ +
    +
  • type: float
  • +
  • default: 1
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_set_elements +
+
+ +

Armor set items.

+ +

Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.

+ + +

Definition:

+ +
    +
  • type: string
  • +
  • default: head
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_set_multiplier +
+
+ +

Armor Set Bonus multiplier.

+ +

Bonus multiplier when wearing armor set, set to the same as armorlevelmultiplier to disable

+ + +

Definition:

+ +
    +
  • type: float
  • +
  • default: 1.1
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_water_protect +
+
+ +

Enable water protection.

+ +

Enable water protection (periodically restores breath when activated).

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_fire_protect +
+
+ +

Enable fire protection.

+ +

Enable fire protection (defaults true if using ethereal mod).

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: false
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_fire_protect_torch +
+
+ +

Enable fire protection torch damage.

+ +

Enable fire damage from torches (defaults true if using ethereal mod).

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: false
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_punch_damage +
+
+ +

Enable damage effects.

+ +

Enable punch damage effects.

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_migrate_old_inventory +
+
+ +

Migrate old armor inventories.

+ +

Enable migration of old armor inventories.

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: true
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + armor_transparent +
+
+ +

Transparent armor.

+ +

Armor is not visible on player model when enabled.

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: false
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + shields_disable_sounds +
+
+ +

Disable shield sounds.

+ +

Definition:

+ +
    +
  • type: bool
  • +
  • default: false
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + wieldview_update_time +
+
+ +

Wieldview refresh rate [seconds].

+ +

Set number of seconds between visible wielded item updates.

+ + +

Definition:

+ +
    +
  • type: int
  • +
  • default: 2
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + wieldview_node_tiles +
+
+ +

Show nodes as tiles.

+ +

Show nodes as tiles, disabled by default.

+ + +

Definition:

+ +
    +
  • type: bool
  • +
  • default: false
  • +
+ + + + + + + + + + + + + + + + + +
+
+ + +
+
+
+generated by LDoc 1.4.6-antum-dev +Last updated 2021-07-30 14:13:01 +
+
+ + diff --git a/reference/topics/shields.html b/reference/topics/shields.html new file mode 100644 index 0000000..b15465e --- /dev/null +++ b/reference/topics/shields.html @@ -0,0 +1,574 @@ + + + + + 3D Armor + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Topic shields

+

3D Armor Shields

+

+ +

+ + +

Armors

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
shields:shield_adminAdmin Shield
shields:shield_woodWood Shield
shields:shield_enhanced_woodEnhanced Wood Shield
shields:shield_cactusCactus Shield
shields:shield_enhanced_cactusEnhanced Cactus Shield
shields:shield_steelSteel Shield
shields:shield_bronzeBronze Shield
shields:shield_diamondDiamond Shield
shields:shield_goldGold Shield
shields:shield_mithrilMithril Shield
shields:shield_crystalCrystal Shield
+ +
+
+ + +

Armors

+ +
+
+ + shields:shield_admin +
+
+ Admin Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1000
  • +
  • armor_heal: 100
  • +
  • armor_use: 0
  • +
  • not_int_creative_inventory: 1
  • +
+ + + + + + + + +
+
+ + shields:shield_wood +
+
+ Wood Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 2000
  • +
  • flammable: 1
  • +
+

Armor Groups:

+
    + fleshy: 5 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 3
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + shields:shield_enhanced_wood +
+
+ Enhanced Wood Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 2000
  • +
+

Armor Groups:

+
    + fleshy: 8 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 2
  • +
  • choppy: 3
  • +
  • crumbly: 2
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + shields:shield_cactus +
+
+ Cactus Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 1000
  • +
+

Armor Groups:

+
    + fleshy: 5 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 2
  • +
  • level: 1
  • +
+ + + + + + +
+
+ + shields:shield_enhanced_cactus +
+
+ Enhanced Cactus Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 1000
  • +
+

Armor Groups:

+
    + fleshy: 8 +
+

Damage Groups:

+
    +
  • cracky: 3
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 2
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + shields:shield_steel +
+
+ Steel Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 0
  • +
  • armor_use: 800
  • +
  • physics_speed: -0.03
  • +
  • physics_gravity: 0.03
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + shields:shield_bronze +
+
+ Bronze Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 400
  • +
  • physics_speed: -0.03
  • +
  • physics_gravity: 0.03
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 3
  • +
  • choppy: 2
  • +
  • crumbly: 1
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + shields:shield_diamond +
+
+ Diamond Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 200
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • choppy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + shields:shield_gold +
+
+ Gold Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 6
  • +
  • armor_use: 300
  • +
  • physics_speed: -0.04
  • +
  • physics_gravity: 0.04
  • +
+

Armor Groups:

+
    + fleshy: 10 +
+

Damage Groups:

+
    +
  • cracky: 1
  • +
  • snappy: 2
  • +
  • choppy: 2
  • +
  • crumbly: 3
  • +
  • level: 2
  • +
+ + + + + + +
+
+ + shields:shield_mithril +
+
+ Mithril Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + shields:shield_crystal +
+
+ Crystal Shield + + + + + +

Image:

+
    + +
+ +

Groups:

+
    +
  • armor_shield: 1
  • +
  • armor_heal: 12
  • +
  • armor_use: 100
  • +
  • armor_fire: 1
  • +
+

Armor Groups:

+
    + fleshy: 15 +
+

Damage Groups:

+
    +
  • cracky: 2
  • +
  • snappy: 1
  • +
  • level: 3
  • +
+ + + + + + +
+
+ + +
+
+
+generated by LDoc 1.4.6-antum-dev +Last updated 2021-07-30 14:13:01 +
+
+ +