Add support for unified inventory 'lite' mode

This commit is contained in:
stujones11 2015-07-01 19:21:14 +01:00
parent 734e01e847
commit 8f2badeec3

@ -102,6 +102,15 @@ elseif minetest.get_modpath("unified_inventory") then
.."label[5,1;Level: "..armor.def[name].level.."]" .."label[5,1;Level: "..armor.def[name].level.."]"
.."label[5,1.5;Heal: "..armor.def[name].heal.."]" .."label[5,1.5;Heal: "..armor.def[name].heal.."]"
.."label[5,2;Fire: "..armor.def[name].fire.."]" .."label[5,2;Fire: "..armor.def[name].fire.."]"
if minetest.setting_getbool("unified_inventory_lite") then
formspec = "background[0.06,0.49;7.92,7.52;3d_armor_ui_form.png]"
.."label[0,0;Armor]"
.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
.."image[2.5,0.25;2,4;"..armor.textures[name].preview.."]"
.."label[5,0.5;Level: "..armor.def[name].level.."]"
.."label[5,1;Heal: "..armor.def[name].heal.."]"
.."label[5,1.5;Fire: "..armor.def[name].fire.."]"
end
return {formspec=formspec} return {formspec=formspec}
end, end,
}) })