Radiation protection support added
@ -55,3 +55,7 @@ ARMOR_LEVEL_MULTIPLIER = 1
|
||||
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor radiation protection,
|
||||
-- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
|
||||
-- Note: patched technic mod is required
|
||||
ARMOR_RADIATION_MULTIPLIER = 1
|
||||
|
@ -6,6 +6,7 @@ ARMOR_DROP = minetest.get_modpath("bones") ~= nil
|
||||
ARMOR_DESTROY = false
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
ARMOR_RADIATION_MULTIPLIER = 1
|
||||
ARMOR_MATERIALS = {
|
||||
wood = "group:wood",
|
||||
cactus = "default:cactus",
|
||||
@ -18,8 +19,8 @@ ARMOR_MATERIALS = {
|
||||
}
|
||||
ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
|
||||
ARMOR_FIRE_NODES = {
|
||||
{"default:lava_source", 5, 4},
|
||||
{"default:lava_flowing", 5, 4},
|
||||
{"default:lava_source", 5, 8},
|
||||
{"default:lava_flowing", 5, 8},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"fire:permanent_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
@ -73,6 +74,7 @@ if minetest.get_modpath("inventory_plus") then
|
||||
.."label[5,1;Level: armor_level]"
|
||||
.."label[5,1.5;Heal: armor_heal]"
|
||||
.."label[5,2;Fire: armor_fire]"
|
||||
.."label[5,2.5;Radiation: armor_radiation]"
|
||||
.."list[current_player;main;0,4.5;8,4;]"
|
||||
if minetest.get_modpath("crafting") then
|
||||
inventory_plus.get_formspec = function(player, page)
|
||||
@ -95,6 +97,7 @@ elseif minetest.get_modpath("unified_inventory") then
|
||||
.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
|
||||
.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
|
||||
.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
|
||||
.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"
|
||||
.."listring[current_player;main]"
|
||||
.."listring[detached:"..name.."_armor;armor]"
|
||||
return {formspec=formspec}
|
||||
@ -143,6 +146,7 @@ armor.set_player_armor = function(self, player)
|
||||
local armor_heal = 0
|
||||
local armor_fire = 0
|
||||
local armor_water = 0
|
||||
local armor_radiation = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
local elements = {}
|
||||
@ -171,6 +175,7 @@ armor.set_player_armor = function(self, player)
|
||||
armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
|
||||
armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
|
||||
armor_water = armor_water + (def.groups["armor_water"] or 0)
|
||||
armor_radiation = armor_radiation + (def.groups["armor_radiation"] or 0)
|
||||
for kk,vv in ipairs(self.physics) do
|
||||
local o_value = def.groups["physics_"..vv]
|
||||
if o_value then
|
||||
@ -199,6 +204,7 @@ armor.set_player_armor = function(self, player)
|
||||
end
|
||||
armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
|
||||
armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
|
||||
armor_radiation = armor_radiation * ARMOR_RADIATION_MULTIPLIER
|
||||
if #textures > 0 then
|
||||
armor_texture = table.concat(textures, "^")
|
||||
end
|
||||
@ -206,6 +212,7 @@ armor.set_player_armor = function(self, player)
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 20)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
armor_groups.radiation = 100 - armor_radiation
|
||||
end
|
||||
player:set_armor_groups(armor_groups)
|
||||
player:set_physics_override(physics_o)
|
||||
@ -220,6 +227,7 @@ armor.set_player_armor = function(self, player)
|
||||
self.def[name].gravity = physics_o.gravity
|
||||
self.def[name].fire = armor_fire
|
||||
self.def[name].water = armor_water
|
||||
self.def[name].radiation = armor_radiation
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
@ -260,6 +268,7 @@ armor.get_armor_formspec = function(self, name)
|
||||
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||
formspec = formspec:gsub("armor_heal", armor.def[name].heal)
|
||||
formspec = formspec:gsub("armor_fire", armor.def[name].fire)
|
||||
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
|
||||
return formspec
|
||||
end
|
||||
|
||||
@ -408,6 +417,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
gravity = 1,
|
||||
fire = 0,
|
||||
water = 0,
|
||||
radiation = 0,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
|
13
README.md
@ -47,10 +47,18 @@ If you do not want shields then simply remove the shields folder from the modpac
|
||||
[mod] Technic Armor [technic_armor]
|
||||
-----------------------------------
|
||||
|
||||
Depends: 3d_armor
|
||||
Depends: 3d_armor, technic_worldgen
|
||||
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic mod to be installed for craft registration.
|
||||
Requires technic (technic_worldgen at least) mod.
|
||||
|
||||
[mod] Hazmat Suit [hazmat_suit]
|
||||
-------------------------------
|
||||
|
||||
Depends: 3d_armor, technic
|
||||
|
||||
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
|
||||
Requires technic mod.
|
||||
|
||||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
-------------------------------------
|
||||
@ -58,4 +66,3 @@ Requires technic mod to be installed for craft registration.
|
||||
Depends: 3d_armor
|
||||
|
||||
Adds a chest-like armor stand for armor storage and display.
|
||||
|
||||
|
10
hazmat_suit/README.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[mod] Hazmat Suit [hazmat_suit]
|
||||
===================================
|
||||
|
||||
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
|
||||
Requires technic mod.
|
||||
|
||||
Depends: 3d_armor, technic
|
||||
|
||||
Source code by numZero
|
||||
Textures by HybridDog and numZero
|
2
hazmat_suit/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
3d_armor
|
||||
technic
|
1
hazmat_suit/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds hazmat suit (protects from water, fire and radiation) to 3d_armor.
|
126
hazmat_suit/init.lua
Normal file
@ -0,0 +1,126 @@
|
||||
local part_count = 4
|
||||
|
||||
local level = 35
|
||||
local heal = 20
|
||||
local use = 1000
|
||||
local fire = 4
|
||||
local water = 1
|
||||
local radiation = 50
|
||||
|
||||
if minetest.get_modpath("shields") then
|
||||
level = level / 0.9
|
||||
end
|
||||
|
||||
if count == #armor.elements then
|
||||
level = level / 1.1
|
||||
end
|
||||
|
||||
level = math.floor(level / part_count)
|
||||
heal = math.floor(heal / part_count)
|
||||
fire = math.floor(fire / part_count)
|
||||
radiation = math.floor(radiation / part_count)
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:helmet_hazmat", {
|
||||
description = "Hazmat Helmet",
|
||||
inventory_image = "hazmat_suit_inv_helmet_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:chestplate_hazmat", {
|
||||
description = "Hazmat Chestplate",
|
||||
inventory_image = "hazmat_suit_inv_chestplate_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:sleeve_hazmat", {
|
||||
description = "Hazmat Sleeve",
|
||||
inventory_image = "hazmat_suit_inv_sleeve_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:leggings_hazmat", {
|
||||
description = "Hazmat Leggins",
|
||||
inventory_image = "hazmat_suit_inv_leggings_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:boots_hazmat", {
|
||||
description = "Hazmat Boots",
|
||||
inventory_image = "hazmat_suit_inv_boots_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_tool("hazmat_suit:suit_hazmat", {
|
||||
description = "Hazmat Suit",
|
||||
inventory_image = "hazmat_suit_inv_suit_hazmat.png",
|
||||
groups = {
|
||||
armor_head = level,
|
||||
armor_torso = level,
|
||||
armor_legs = level,
|
||||
armor_feet = level,
|
||||
armor_heal = heal,
|
||||
armor_use = use,
|
||||
armor_fire = fire,
|
||||
armor_water = water,
|
||||
armor_radiation = radiation,
|
||||
},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:helmet_hazmat",
|
||||
recipe = {
|
||||
{"", "technic:stainless_steel_ingot", ""},
|
||||
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
|
||||
{"technic:rubber", "technic:rubber", "technic:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:chestplate_hazmat",
|
||||
recipe = {
|
||||
{"technic:lead_ingot", "dye:yellow", "technic:lead_ingot"},
|
||||
{"technic:stainless_steel_ingot", "technic:lead_ingot", "technic:stainless_steel_ingot"},
|
||||
{"technic:lead_ingot", "technic:stainless_steel_ingot", "technic:lead_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:sleeve_hazmat",
|
||||
recipe = {
|
||||
{"technic:rubber", "dye:yellow"},
|
||||
{"", "technic:stainless_steel_ingot"},
|
||||
{"", "technic:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:leggings_hazmat",
|
||||
recipe = {
|
||||
{"technic:rubber", "technic:lead_ingot", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "technic:rubber", "technic:stainless_steel_ingot"},
|
||||
{"technic:lead_ingot", "", "technic:lead_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:boots_hazmat",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"technic:rubber", "", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "", "technic:stainless_steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:suit_hazmat",
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"hazmat_suit:helmet_hazmat",
|
||||
"hazmat_suit:chestplate_hazmat",
|
||||
"hazmat_suit:leggings_hazmat",
|
||||
"hazmat_suit:boots_hazmat",
|
||||
"hazmat_suit:sleeve_hazmat",
|
||||
"hazmat_suit:sleeve_hazmat",
|
||||
},
|
||||
})
|
BIN
hazmat_suit/textures/hazmat_suit_inv_boots_hazmat.png
Normal file
After Width: | Height: | Size: 198 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_chestplate_hazmat.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_helmet_hazmat.png
Normal file
After Width: | Height: | Size: 248 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_leggings_hazmat.png
Normal file
After Width: | Height: | Size: 189 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_sleeve_hazmat.png
Normal file
After Width: | Height: | Size: 189 B |
BIN
hazmat_suit/textures/hazmat_suit_inv_suit_hazmat.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
hazmat_suit/textures/hazmat_suit_suit_hazmat.png
Normal file
After Width: | Height: | Size: 792 B |
BIN
hazmat_suit/textures/hazmat_suit_suit_hazmat_preview.png
Normal file
After Width: | Height: | Size: 1005 B |
@ -2,8 +2,8 @@
|
||||
===================================
|
||||
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic mod to be installed for craft registration.
|
||||
Requires technic (technic_worldgen at least) mod.
|
||||
|
||||
Depends: 3d_armor
|
||||
Depends: 3d_armor, technic_worldgen
|
||||
|
||||
Source code and textures by poet.nohit
|
||||
Source code and textures by poet.nohit and numzero
|
||||
|
@ -1 +1,3 @@
|
||||
3d_armor
|
||||
technic_worldgen
|
||||
moreores?
|
||||
|
@ -1,101 +1,56 @@
|
||||
if minetest.get_modpath("technic") then
|
||||
local stats = {
|
||||
brass = { name="Brass", armor=1.8, heal=0, use=650 },
|
||||
cast = { name="Cast Iron", armor=2.5, heal=8, use=200 },
|
||||
carbon = { name="Carbon Steel", armor=2.7, heal=10, use=100 },
|
||||
stainless = { name="Stainless Steel", armor=2.7, heal=10, use=75 },
|
||||
}
|
||||
local mats = {
|
||||
brass="technic:brass_ingot",
|
||||
cast="technic:cast_iron_ingot",
|
||||
carbon="technic:carbon_steel_ingot",
|
||||
stainless="technic:stainless_steel_ingot",
|
||||
}
|
||||
if minetest.get_modpath("moreores") then
|
||||
stats.tin = { name="Tin", armor=1.6, heal=0, use=750 }
|
||||
stats.silver = { name="Silver", armor=1.8, heal=6, use=650 }
|
||||
mats.tin = "moreores:tin_ingot"
|
||||
mats.silver = "moreores:silver_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(stats) do
|
||||
minetest.register_tool("technic_armor:helmet_"..k, {
|
||||
description = v.name.." Helmet",
|
||||
inventory_image = "technic_armor_inv_helmet_"..k..".png",
|
||||
groups = {armor_head=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("technic_armor:chestplate_"..k, {
|
||||
description = v.name.." Chestplate",
|
||||
inventory_image = "technic_armor_inv_chestplate_"..k..".png",
|
||||
groups = {armor_torso=math.floor(8*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("technic_armor:leggings_"..k, {
|
||||
description = v.name.." Leggings",
|
||||
inventory_image = "technic_armor_inv_leggings_"..k..".png",
|
||||
groups = {armor_legs=math.floor(7*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("technic_armor:boots_"..k, {
|
||||
description = v.name.." Boots",
|
||||
inventory_image = "technic_armor_inv_boots_"..k..".png",
|
||||
groups = {armor_feet=math.floor(4*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
for k, v in pairs(mats) do
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("shields") then
|
||||
for k, v in pairs(stats) do
|
||||
minetest.register_tool("technic_armor:shield_"..k, {
|
||||
description = v.name.." Shield",
|
||||
inventory_image = "technic_armor_inv_shield_"..k..".png",
|
||||
groups = {armor_shield=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
|
||||
wear = 0,
|
||||
})
|
||||
local m = mats[k]
|
||||
minetest.register_craft({
|
||||
output = "technic_armor:shield_"..k,
|
||||
recipe = {
|
||||
{m, m, m},
|
||||
{m, m, m},
|
||||
{"", m, ""},
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
local stats = {
|
||||
lead = { name="Lead", material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 },
|
||||
brass = { name="Brass", material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 },
|
||||
cast = { name="Cast Iron", material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 },
|
||||
carbon = { name="Carbon Steel", material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 },
|
||||
stainless = { name="Stainless Steel", material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 },
|
||||
}
|
||||
if minetest.get_modpath("moreores") then
|
||||
stats.tin = { name="Tin", material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 }
|
||||
stats.silver = { name="Silver", material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 }
|
||||
end
|
||||
|
||||
local parts = {
|
||||
helmet = { place="head", name="Helmet", level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} },
|
||||
chestplate = { place="torso", name="Chestplate", level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} },
|
||||
leggings = { place="legs", name="Leggings", level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} },
|
||||
boots = { place="feet", name="Boots", level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} },
|
||||
}
|
||||
if minetest.get_modpath("shields") then
|
||||
parts.shield = { place="shield", name="Shield", level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} }
|
||||
end
|
||||
|
||||
-- Makes a craft recipe based on a template
|
||||
-- template is a recipe-like table but indices are used instead of actual item names:
|
||||
-- 0 means nothing, everything else is treated as an index in the materials table
|
||||
local function make_recipe(template, materials)
|
||||
local recipe = {}
|
||||
for j, trow in ipairs(template) do
|
||||
local rrow = {}
|
||||
for i, tcell in ipairs(trow) do
|
||||
if tcell == 0 then
|
||||
rrow[i] = ""
|
||||
else
|
||||
rrow[i] = materials[tcell]
|
||||
end
|
||||
end
|
||||
recipe[j] = rrow
|
||||
end
|
||||
return recipe
|
||||
end
|
||||
|
||||
for key, armor in pairs(stats) do
|
||||
for partkey, part in pairs(parts) do
|
||||
local partname = "technic_armor:"..partkey.."_"..key
|
||||
minetest.register_tool(partname, {
|
||||
description = armor.name.." "..part.name,
|
||||
inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png",
|
||||
groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = partname,
|
||||
recipe = make_recipe(part.craft, {armor.material}),
|
||||
})
|
||||
end
|
||||
end
|
||||
|
BIN
technic_armor/textures/technic_armor_boots_lead.png
Normal file
After Width: | Height: | Size: 499 B |
BIN
technic_armor/textures/technic_armor_boots_lead_preview.png
Normal file
After Width: | Height: | Size: 423 B |
BIN
technic_armor/textures/technic_armor_chestplate_lead.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
technic_armor/textures/technic_armor_chestplate_lead_preview.png
Normal file
After Width: | Height: | Size: 936 B |
BIN
technic_armor/textures/technic_armor_helmet_lead.png
Normal file
After Width: | Height: | Size: 868 B |
BIN
technic_armor/textures/technic_armor_helmet_lead_preview.png
Normal file
After Width: | Height: | Size: 430 B |
BIN
technic_armor/textures/technic_armor_inv_boots_lead.png
Normal file
After Width: | Height: | Size: 268 B |
BIN
technic_armor/textures/technic_armor_inv_chestplate_lead.png
Normal file
After Width: | Height: | Size: 361 B |
BIN
technic_armor/textures/technic_armor_inv_helmet_lead.png
Normal file
After Width: | Height: | Size: 293 B |
BIN
technic_armor/textures/technic_armor_inv_leggings_lead.png
Normal file
After Width: | Height: | Size: 287 B |
BIN
technic_armor/textures/technic_armor_inv_shield_lead.png
Normal file
After Width: | Height: | Size: 707 B |
BIN
technic_armor/textures/technic_armor_leggings_lead.png
Normal file
After Width: | Height: | Size: 586 B |
BIN
technic_armor/textures/technic_armor_leggings_lead_preview.png
Normal file
After Width: | Height: | Size: 535 B |
BIN
technic_armor/textures/technic_armor_shield_lead.png
Normal file
After Width: | Height: | Size: 740 B |
BIN
technic_armor/textures/technic_armor_shield_lead_preview.png
Normal file
After Width: | Height: | Size: 1.1 KiB |