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Use preview method for unified inventory
I found this during porting the 3d_armor to player_api ;-)
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@ -35,7 +35,7 @@ unified_inventory.register_page("armor", {
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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"label[0,0;"..F("Armor").."]"..
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"label[0,0;"..F("Armor").."]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor:get_preview(name).."]"..
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"label[5.0,"..(fy + 0.0)..";"..F("Level")..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.0)..";"..F("Level")..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.5)..";"..F("Heal")..": "..armor.def[name].heal.."]"..
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"label[5.0,"..(fy + 0.5)..";"..F("Heal")..": "..armor.def[name].heal.."]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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