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Run update callbacks when player visuals change, closes #113
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@ -167,6 +167,7 @@ armor.update_player_visuals = function(self, player)
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self.textures[name].wielditem,
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self.textures[name].wielditem,
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})
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})
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end
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end
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self:run_callbacks("on_update", player)
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end
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end
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armor.set_player_armor = function(self, player)
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armor.set_player_armor = function(self, player)
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@ -286,7 +287,6 @@ armor.set_player_armor = function(self, player)
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self.def[name].state = state
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self.def[name].state = state
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self.def[name].count = count
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self.def[name].count = count
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self:update_player_visuals(player)
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self:update_player_visuals(player)
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self:run_callbacks("on_update", player)
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end
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end
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armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
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armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
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