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Preserve immortal group for per-player damage
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@ -279,6 +279,11 @@ armor.set_player_armor = function(self, player)
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if use_armor_monoid then
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armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
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else
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-- Preserve immortal group (damage disabled for player)
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local immortal = player:get_armor_groups().immortal
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if immortal and immortal ~= 0 then
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groups.immortal = 1
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end
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player:set_armor_groups(groups)
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end
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if use_player_monoids then
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