Add unified_skins and update for game changes.
@ -1,8 +1,15 @@
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
=====================================
|
||||
|
||||
depends: default, inventory_plus, wieldview
|
||||
depends: default, inventory_plus, unified_skins
|
||||
|
||||
Adds craftable armor that is visible to other players. Armor takes damage when a player is hurt
|
||||
but also offers a percentage chance of healing.
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contibutes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
# Set number of seconds between armor updates.
|
||||
3d_armor_update_time = 1
|
||||
|
||||
|
@ -1,46 +1,50 @@
|
||||
|
||||
armor_api = {
|
||||
player_hp = {},
|
||||
fleshy_max = 20
|
||||
}
|
||||
|
||||
armor_api.get_player_armor = function(self, player)
|
||||
armor_api.get_armor_textures = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local texture = ""
|
||||
local textures = {}
|
||||
local player_inv = player:get_inventory()
|
||||
local armor = {head, torso, legs, shield}
|
||||
for _,v in ipairs({"head", "torso", "legs"}) do
|
||||
local stack = player_inv:get_stack("armor_"..v, 1)
|
||||
armor[v] = stack:get_definition().groups["armor_"..v] or 0
|
||||
if armor[v] > 0 then
|
||||
item = stack:get_name()
|
||||
texture = texture.."^[combine:64x64:0,32="..item:gsub("%:", "_")..".png"
|
||||
if stack:get_definition().groups["armor_"..v] then
|
||||
local item = stack:get_name()
|
||||
textures[v] = item:gsub("%:", "_")..".png"
|
||||
end
|
||||
end
|
||||
local stack = player_inv:get_stack("armor_shield", 1)
|
||||
armor["shield"] = stack:get_definition().groups["armor_shield"] or 0
|
||||
if armor["shield"] > 0 then
|
||||
item = stack:get_name()
|
||||
texture = texture.."^[combine:64x64:16,0="..minetest.registered_items[item].inventory_image
|
||||
if stack:get_definition().groups["armor_shield"] then
|
||||
local item = stack:get_name()
|
||||
textures["shield"] = minetest.registered_items[item].inventory_image
|
||||
end
|
||||
local armor_level = math.floor(
|
||||
(.2*armor["head"]) +
|
||||
(.3*armor["torso"]) +
|
||||
(.2*armor["legs"]) +
|
||||
(.3*armor["shield"])
|
||||
)
|
||||
local level = (armor_level / 2) + 0.5
|
||||
local fleshy = 3 - (armor_level / 2)
|
||||
if fleshy < 0 then
|
||||
fleshy = 0
|
||||
return textures
|
||||
end
|
||||
|
||||
armor_api.set_player_armor = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_level = 0
|
||||
for _,v in ipairs({"head", "torso", "legs", "shield"}) do
|
||||
local stack = player_inv:get_stack("armor_"..v, 1)
|
||||
local armor = stack:get_definition().groups["armor_"..v] or 0
|
||||
armor_level = armor_level + armor
|
||||
end
|
||||
local armor_groups = {fleshy=100}
|
||||
if armor_level > 0 then
|
||||
armor_groups.level = math.floor(armor_level / 20)
|
||||
armor_groups.fleshy = 100 - armor_level
|
||||
end
|
||||
local armor_groups = {level=1, fleshy=3, snappy=1, choppy=1}
|
||||
armor_groups.level = level
|
||||
armor_groups.fleshy = fleshy
|
||||
player:set_armor_groups(armor_groups)
|
||||
return texture
|
||||
uniskins:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor_api.update_armor = function(self, player)
|
||||
@ -73,7 +77,7 @@ armor_api.update_armor = function(self, player)
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
wieldview:update_player_visuals(player)
|
||||
self:set_player_armor(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
|
@ -1,84 +1,74 @@
|
||||
3D Armor -- Visible Player Armor
|
||||
--------------------------------
|
||||
3d_armor -- Crafting Guide
|
||||
--------------------------
|
||||
|
||||
Crafting Guide
|
||||
--------------
|
||||
|
||||
S = Steel Ingot [default:steel_ingot], W = Wood [default:wood]
|
||||
|
||||
Steel Helmet [3d_armor:helmet_steel]
|
||||
Helmets:
|
||||
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| S | | S |
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| | | |
|
||||
+---+---+---+
|
||||
|
||||
Steel Chestplate [3d_armor:chestplate_steel]
|
||||
[3d_armor:helmet_wood] X = [default:wood]
|
||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
|
||||
Chestplates:
|
||||
|
||||
+---+---+---+
|
||||
| S | | S |
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
|
||||
Steel Leggings [3d_armor:leggings_steel]
|
||||
[3d_armor:chestplate_wood] X = [default:wood]
|
||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
|
||||
Leggings:
|
||||
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| S | | S |
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| S | | S |
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
Steel Shield [3d_armor:shield_steel]
|
||||
[3d_armor:leggings_wood] X = [default:wood]
|
||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
|
||||
Shields:
|
||||
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| S | S | S |
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| | S | |
|
||||
| | X | |
|
||||
+---+---+---+
|
||||
|
||||
Wooden Shield [3d_armor:shield_wood]
|
||||
|
||||
+---+---+---+
|
||||
| W | W | W |
|
||||
+---+---+---+
|
||||
| w | W | W |
|
||||
+---+---+---+
|
||||
| | W | |
|
||||
+---+---+---+
|
||||
|
||||
Enhanced Wooden Shield [3d_armor:shield_enhanced_wood]
|
||||
|
||||
+---+---+---+
|
||||
| S | W | S |
|
||||
+---+---+---+
|
||||
| W | S | W |
|
||||
+---+---+---+
|
||||
| | W | |
|
||||
+---+---+---+
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[3d_armor:shield_wood] X = [default:wood]
|
||||
[3d_armor:shield_steel] X = [default:steel_ingot]
|
||||
[3d_armor:shield_bronze] X = [default:bronze_ingot
|
||||
|
||||
Enhanced Wooden Shield:
|
||||
|
||||
SI = [default:steel_ingot]
|
||||
WS = [3d_armor:shield_wood]
|
||||
|
||||
+----+
|
||||
| SI |
|
||||
+----+
|
||||
| WS |
|
||||
+----+
|
||||
| SI |
|
||||
+----+
|
||||
|
||||
[3d_armor:shield_enhanced_wood]
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
default
|
||||
inventory_plus
|
||||
wieldview
|
||||
unified_skins
|
||||
|
@ -1,38 +1,34 @@
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
|
||||
|
||||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
|
||||
if not update_time then
|
||||
update_time = 1
|
||||
minetest.setting_set("3d_armor_update_time", tostring(update_time))
|
||||
end
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=2, armor_heal=10, armor_use=5000},
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=3, armor_heal=15, armor_use=1000},
|
||||
groups = {armor_head=10, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_wood",
|
||||
recipe = {
|
||||
{"default:wood", "default:wood", "default:wood"},
|
||||
{"default:wood", "", "default:wood"},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "", ""},
|
||||
},
|
||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=15, armor_heal=10, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
@ -40,33 +36,22 @@ minetest.register_craft({
|
||||
minetest.register_tool("3d_armor:chestplate_wood", {
|
||||
description = "Wood Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=2, armor_heal=10, armor_use=5000},
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=3, armor_heal=15, armor_use=2500},
|
||||
groups = {armor_torso=15, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_wood",
|
||||
recipe = {
|
||||
{"default:wood", "", "default:wood"},
|
||||
{"default:wood", "default:wood", "default:wood"},
|
||||
{"default:wood", "default:wood", "default:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
minetest.register_tool("3d_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=25, armor_heal=10, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
@ -74,33 +59,22 @@ minetest.register_craft({
|
||||
minetest.register_tool("3d_armor:leggings_wood", {
|
||||
description = "Wood Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=2, armor_heal=10, armor_use=5000},
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=3, armor_heal=15, armor_use=1500},
|
||||
groups = {armor_legs=10, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_wood",
|
||||
recipe = {
|
||||
{"default:wood", "default:wood", "default:wood"},
|
||||
{"default:wood", "", "default:wood"},
|
||||
{"default:wood", "", "default:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
},
|
||||
minetest.register_tool("3d_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=15, armor_heal=10, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Regisiter Shields
|
||||
@ -108,48 +82,80 @@ minetest.register_craft({
|
||||
minetest.register_tool("3d_armor:shield_wood", {
|
||||
description = "Wooden Shield",
|
||||
inventory_image = "3d_armor_inv_shield_wood.png",
|
||||
groups = {armor_shield=1, armor_heal=10, armor_use=10000},
|
||||
groups = {armor_shield=10, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:shield_enhanced_wood", {
|
||||
description = "Enhanced Wooden Shield",
|
||||
inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
|
||||
groups = {armor_shield=2, armor_heal=15, armor_use=3000},
|
||||
groups = {armor_shield=15, armor_heal=5, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("3d_armor:shield_steel", {
|
||||
description = "Steel Shield",
|
||||
inventory_image = "3d_armor_inv_shield_steel.png",
|
||||
groups = {armor_shield=3, armor_heal=20, armor_use=1500},
|
||||
groups = {armor_shield=20, armor_heal=5, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:shield_wood",
|
||||
recipe = {
|
||||
{"default:wood", "default:wood", "default:wood"},
|
||||
{"default:wood", "default:wood", "default:wood"},
|
||||
{"", "default:wood", ""},
|
||||
},
|
||||
minetest.register_tool("3d_armor:shield_bronze", {
|
||||
description = "Bronze Shield",
|
||||
inventory_image = "3d_armor_inv_shield_bronze.png",
|
||||
groups = {armor_shield=25, armor_heal=10, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
-- Register Craft Recipies
|
||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
}
|
||||
|
||||
for k, v in ipairs({"wood", "steel", "bronze"}) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:shield_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
{"", v, ""},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:shield_enhanced_wood",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:wood", "default:steel_ingot"},
|
||||
{"default:wood", "default:steel_ingot", "default:wood"},
|
||||
{"", "default:wood", ""},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:shield_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"default:steel_ingot"},
|
||||
{"3d_armor:shield_wood"},
|
||||
{"default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
@ -169,8 +175,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
for field, _ in pairs(fields) do
|
||||
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
||||
minetest.after(1, function(player)
|
||||
wieldview:update_player_visuals(player)
|
||||
minetest.after(0, function(player)
|
||||
armor_api:set_player_armor(player)
|
||||
end, player)
|
||||
end
|
||||
end
|
||||
@ -183,11 +189,11 @@ minetest.register_on_joinplayer(function(player)
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
||||
wieldview:update_player_visuals(player)
|
||||
armor_api:set_player_armor(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
wieldview:update_player_visuals(player)
|
||||
armor_api:set_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if inv:is_empty(listname) then
|
||||
@ -209,5 +215,18 @@ minetest.register_on_joinplayer(function(player)
|
||||
armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
|
||||
end
|
||||
armor_api.player_hp[name] = 0
|
||||
minetest.after(0, function(player)
|
||||
armor_api:set_player_armor(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor_api:update_armor(player)
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
||||
|
BIN
3d_armor/textures/3d_armor_chestplate_bronze.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
BIN
3d_armor/textures/3d_armor_helmet_bronze.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_bronze.png
Normal file
After Width: | Height: | Size: 246 B |
BIN
3d_armor/textures/3d_armor_inv_helmet_bronze.png
Normal file
After Width: | Height: | Size: 232 B |
BIN
3d_armor/textures/3d_armor_inv_leggings_bronze.png
Normal file
After Width: | Height: | Size: 240 B |
BIN
3d_armor/textures/3d_armor_inv_shield_bronze.png
Normal file
After Width: | Height: | Size: 723 B |
BIN
3d_armor/textures/3d_armor_leggings_bronze.png
Normal file
After Width: | Height: | Size: 885 B |
37
README.md
@ -1,26 +1,41 @@
|
||||
Modpack - 3d Armor
|
||||
==================
|
||||
|
||||
[mod] Unified Skins [unified_skins]
|
||||
-----------------------------------
|
||||
|
||||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
||||
|
||||
Note: Currently only 64x32px player skins.
|
||||
|
||||
[mod] Visible Wielded Items [wieldview]
|
||||
=======================================
|
||||
---------------------------------------
|
||||
|
||||
depends: default
|
||||
depends: default, unified_skins
|
||||
|
||||
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
|
||||
Makes hand wielded items visible to other players.
|
||||
|
||||
note: currently only supports 16x16px texture packs and 64x32px player skins, sorry!
|
||||
Note: Currently only supports 16x16px texture packs, sorry!
|
||||
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
=====================================
|
||||
-------------------------------------
|
||||
|
||||
depends: default, inventory_plus, wieldview
|
||||
depends: default, unified_skins, inventory_plus
|
||||
|
||||
Adds craftable armor that is visible to other players. Armor takes damage when a player is hurt
|
||||
but also offers a percentage chance of healing.
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contibutes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
|
||||
percentage chance of restoring the lost health points.
|
||||
|
||||
[mod] Moreores Armor [more_armor]
|
||||
========================================
|
||||
---------------------------------
|
||||
|
||||
depends: default, 3d_armor
|
||||
Now included for legacy support only! Unless you are using a customized ore system, this
|
||||
mod is not really recommended and will most likely be removed from future versions.
|
||||
|
||||
Adds Bronze and Mithril armor sets, upgrades moreores weapons.
|
||||
depends: default, moreores, 3d_armor
|
||||
|
||||
Adds Mithril armor and upgrades moreores Mithril Sword.
|
||||
|
@ -1,52 +1,9 @@
|
||||
3D Armor -- Moreores Armor
|
||||
--------------------------
|
||||
more_armor -- Crafting Guide
|
||||
----------------------------
|
||||
|
||||
Crafting Guide
|
||||
--------------
|
||||
M = Mithril Ingot [moreores:mithril_ingot]
|
||||
|
||||
B = Bronze Ingot [moreores:bronze_ingot], M = Mithril Ingot [moreores:mithril_ingot]
|
||||
|
||||
Bronze Helmet [more_armor:helmet_bronze]
|
||||
|
||||
+---+---+---+
|
||||
| B | B | B |
|
||||
+---+---+---+
|
||||
| B | | B |
|
||||
+---+---+---+
|
||||
| | | |
|
||||
+---+---+---+
|
||||
|
||||
Bronze Chestplate [more_armor:chestplate_bronze]
|
||||
|
||||
+---+---+---+
|
||||
| B | | B |
|
||||
+---+---+---+
|
||||
| B | B | B |
|
||||
+---+---+---+
|
||||
| B | B | B |
|
||||
+---+---+---+
|
||||
|
||||
Bronze Leggings [more_armor:leggings_bronze]
|
||||
|
||||
+---+---+---+
|
||||
| B | B | B |
|
||||
+---+---+---+
|
||||
| B | | B |
|
||||
+---+---+---+
|
||||
| B | | B |
|
||||
+---+---+---+
|
||||
|
||||
Bronze Shield [more_armor:shield_bronze]
|
||||
|
||||
+---+---+---+
|
||||
| B | B | B |
|
||||
+---+---+---+
|
||||
| B | B | B |
|
||||
+---+---+---+
|
||||
| | B | |
|
||||
+---+---+---+
|
||||
|
||||
Mithril Helmet [more_armor:helmet_mithril]
|
||||
Mithril Helmet: [more_armor:helmet_mithril]
|
||||
|
||||
+---+---+---+
|
||||
| M | M | M |
|
||||
@ -56,7 +13,7 @@ Mithril Helmet [more_armor:helmet_mithril]
|
||||
| | | |
|
||||
+---+---+---+
|
||||
|
||||
Mithril Chestplate [more_armor:chestplate_mithril]
|
||||
Mithril Chestplate: [more_armor:chestplate_mithril]
|
||||
|
||||
+---+---+---+
|
||||
| M | | M |
|
||||
@ -66,7 +23,7 @@ Mithril Chestplate [more_armor:chestplate_mithril]
|
||||
| M | M | M |
|
||||
+---+---+---+
|
||||
|
||||
Mithril Leggings [more_armor:leggings_mithril]
|
||||
Mithril Leggings: [more_armor:leggings_mithril]
|
||||
|
||||
+---+---+---+
|
||||
| M | M | M |
|
||||
@ -76,7 +33,7 @@ Mithril Leggings [more_armor:leggings_mithril]
|
||||
| M | | M |
|
||||
+---+---+---+
|
||||
|
||||
Mithril Shield [more_armor:shield_mithril]
|
||||
Mithril Shield: [more_armor:shield_mithril]
|
||||
|
||||
+---+---+---+
|
||||
| M | M | M |
|
||||
|
@ -1,20 +1,6 @@
|
||||
|
||||
-- Override moreores weapons (make them more powerful)
|
||||
|
||||
minetest.register_tool(":moreores:sword_bronze", {
|
||||
description = "Bronze Sword",
|
||||
inventory_image = "moreores_tool_bronzesword.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
fleshy={times={[1]=1.00, [2]=0.80, [3]=0.40}, uses=25, maxlevel=2},
|
||||
snappy={times={[2]=0.70, [3]=0.25}, uses=100, maxlevel=1},
|
||||
choppy={times={[3]=0.65}, uses=50, maxlevel=0}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_tool(":moreores:sword_mithril", {
|
||||
description = "Mithril Sword",
|
||||
inventory_image = "moreores_tool_mithrilsword.png",
|
||||
@ -31,29 +17,13 @@ minetest.register_tool(":moreores:sword_mithril", {
|
||||
|
||||
-- Regisiter Head Armor
|
||||
|
||||
minetest.register_tool("more_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "more_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=4, armor_heal=15, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("more_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
inventory_image = "more_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=5, armor_heal=20, armor_use=100},
|
||||
groups = {armor_head=15, armor_heal=15, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "more_armor:helmet_bronze",
|
||||
recipe = {
|
||||
{"moreores:bronze_ingot", "moreores:bronze_ingot", "moreores:bronze_ingot"},
|
||||
{"moreores:bronze_ingot", "", "moreores:bronze_ingot"},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "more_armor:helmet_mithril",
|
||||
recipe = {
|
||||
@ -65,29 +35,13 @@ minetest.register_craft({
|
||||
|
||||
-- Regisiter Torso Armor
|
||||
|
||||
minetest.register_tool("more_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "more_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=4, armor_heal=20, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("more_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
inventory_image = "more_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=5, armor_heal=25, armor_use=250},
|
||||
groups = {armor_torso=25, armor_heal=15, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "more_armor:chestplate_bronze",
|
||||
recipe = {
|
||||
{"moreores:bronze_ingot", "", "moreores:bronze_ingot"},
|
||||
{"moreores:bronze_ingot", "moreores:bronze_ingot", "moreores:bronze_ingot"},
|
||||
{"moreores:bronze_ingot", "moreores:bronze_ingot", "moreores:bronze_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "more_armor:chestplate_mithril",
|
||||
recipe = {
|
||||
@ -99,29 +53,13 @@ minetest.register_craft({
|
||||
|
||||
-- Regisiter Leg Armor
|
||||
|
||||
minetest.register_tool("more_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "more_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=4, armor_heal=15, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("more_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
inventory_image = "more_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=5, armor_heal=20, armor_use=100},
|
||||
groups = {armor_legs=20, armor_heal=15, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "more_armor:leggings_bronze",
|
||||
recipe = {
|
||||
{"moreores:bronze_ingot", "moreores:bronze_ingot", "moreores:bronze_ingot"},
|
||||
{"moreores:bronze_ingot", "", "moreores:bronze_ingot"},
|
||||
{"moreores:bronze_ingot", "", "moreores:bronze_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "more_armor:leggings_mithril",
|
||||
recipe = {
|
||||
@ -133,29 +71,13 @@ minetest.register_craft({
|
||||
|
||||
-- Regisiter Shields
|
||||
|
||||
minetest.register_tool("more_armor:shield_bronze", {
|
||||
description = "Bronze Shield",
|
||||
inventory_image = "more_armor_inv_shield_bronze.png",
|
||||
groups = {armor_shield=4, armor_heal=20, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("more_armor:shield_mithril", {
|
||||
description = "Mithril Shield",
|
||||
inventory_image = "more_armor_inv_shield_mithril.png",
|
||||
groups = {armor_shield=5, armor_heal=25, armor_use=100},
|
||||
groups = {armor_shield=25, armor_heal=15, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "more_armor:shield_bronze",
|
||||
recipe = {
|
||||
{"moreores:bronze_ingot", "moreores:bronze_ingot", "moreores:bronze_ingot"},
|
||||
{"moreores:bronze_ingot", "moreores:bronze_ingot", "moreores:bronze_ingot"},
|
||||
{"", "moreores:bronze_ingot", ""},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "more_armor:shield_mithril",
|
||||
recipe = {
|
||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
5
unified_skins/README.txt
Normal file
@ -0,0 +1,5 @@
|
||||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
|
||||
|
||||
Note: Currently only 64x32px player skins.
|
67
unified_skins/init.lua
Normal file
@ -0,0 +1,67 @@
|
||||
|
||||
uniskins = {
|
||||
skins = {},
|
||||
default_character_skin = "character.png",
|
||||
}
|
||||
|
||||
uniskins.get_player_skin = function(self, name)
|
||||
if minetest.get_modpath("skins") then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
if skins.get_type(skin) == skins.type.MODEL then
|
||||
return skin..".png"
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.skins[name] then
|
||||
return self.skins[name]
|
||||
end
|
||||
return self.default_character_skin
|
||||
end
|
||||
|
||||
uniskins.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local texture = self:get_player_skin(name)
|
||||
local has_wieldview = minetest.get_modpath("wieldview")
|
||||
if has_wieldview then
|
||||
texture = "wieldview_character_bg.png^[combine:64x64:0,32="..texture
|
||||
local wielded_item_texture = wieldview:get_wielded_item_texture(player)
|
||||
if wielded_item_texture then
|
||||
texture = texture.."^[combine:64x64:0,0="..wielded_item_texture
|
||||
end
|
||||
end
|
||||
if minetest.get_modpath("3d_armor") then
|
||||
local textures = armor_api:get_armor_textures(player)
|
||||
for _,v in ipairs({"head", "torso", "legs"}) do
|
||||
if textures[v] then
|
||||
texture = texture.."^"
|
||||
if has_wieldview then
|
||||
texture = texture.."[combine:64x64:0,32="
|
||||
end
|
||||
texture = texture..textures[v]
|
||||
end
|
||||
end
|
||||
if has_wieldview and textures["shield"] then
|
||||
texture = texture.."^[combine:64x64:16,0="..textures["shield"]
|
||||
end
|
||||
end
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
textures = {texture},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||
local f = io.open(filename..".png")
|
||||
if f then
|
||||
f:close()
|
||||
uniskins.skins[name] = "player_"..player:get_player_name()..".png"
|
||||
end
|
||||
end)
|
||||
|
@ -1,9 +1,15 @@
|
||||
[mod] visible wielded items [wieldview]
|
||||
=======================================
|
||||
|
||||
depends: default
|
||||
depends: default, unified_skins
|
||||
|
||||
Makes hand wielded items visible to other players. Compatible with player skins mod [skins].
|
||||
|
||||
note: currently only supports 16x16px texture packs and 64x32px player skins, sorry!
|
||||
Note: Currently only supports 16x16px texture packs, sorry!
|
||||
|
||||
default settings: [minetest.conf]
|
||||
|
||||
# Set number of seconds between visible wielded item updates.
|
||||
wieldview_update_time = 2
|
||||
|
||||
|
||||
|
@ -1,2 +1,2 @@
|
||||
default
|
||||
|
||||
unified_skins
|
||||
|
@ -1,28 +1,14 @@
|
||||
local time = 0
|
||||
local update_time = tonumber(minetest.setting_get("wieldview_update_time"))
|
||||
if update_time == nil then
|
||||
if not update_time then
|
||||
update_time = 2
|
||||
minetest.setting_set("wieldview_update_time", tostring(update_time))
|
||||
end
|
||||
|
||||
wieldview = {
|
||||
default_character_skin = "character.png",
|
||||
wielded_items = {},
|
||||
}
|
||||
|
||||
wieldview.get_player_skin = function(self, name)
|
||||
local mod_path = minetest.get_modpath("skins")
|
||||
if mod_path then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
if skins.get_type(skin) == skins.type.MODEL then
|
||||
return skin..".png"
|
||||
end
|
||||
end
|
||||
end
|
||||
return self.default_character_skin
|
||||
end
|
||||
|
||||
wieldview.get_wielded_item_texture = function(self, player)
|
||||
if not player then
|
||||
return nil
|
||||
@ -45,28 +31,6 @@ wieldview.get_wielded_item_texture = function(self, player)
|
||||
return texture
|
||||
end
|
||||
|
||||
wieldview.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local texture = "wieldview_character_bg.png^[combine:64x64:0,32="..self:get_player_skin(name)
|
||||
local player_inv = player:get_inventory()
|
||||
local wielded_item_texture = self:get_wielded_item_texture(player)
|
||||
if wielded_item_texture then
|
||||
texture = texture.."^[combine:64x64:0,0="..wielded_item_texture
|
||||
end
|
||||
local mod_path = minetest.get_modpath("3d_armor")
|
||||
if mod_path then
|
||||
texture = texture..armor_api:get_player_armor(player)
|
||||
end
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
textures = {texture},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
end
|
||||
|
||||
wieldview.update_wielded_item = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
@ -81,33 +45,29 @@ wieldview.update_wielded_item = function(self, player)
|
||||
if self.wielded_items[name] == item then
|
||||
return
|
||||
end
|
||||
self:update_player_visuals(player)
|
||||
uniskins:update_player_visuals(player)
|
||||
end
|
||||
self.wielded_items[name] = item
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local texture = wieldview:get_player_skin(name)
|
||||
local texture = uniskins:get_player_skin(name)
|
||||
player:set_properties({
|
||||
visual = "mesh",
|
||||
mesh = "wieldview_character.x",
|
||||
textures = {texture},
|
||||
visual_size = {x=1, y=1},
|
||||
})
|
||||
minetest.after(1, function(player)
|
||||
wieldview:update_player_visuals(player)
|
||||
minetest.after(0, function(player)
|
||||
uniskins:update_player_visuals(player)
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > update_time then
|
||||
local mod_path = minetest.get_modpath("3d_armor")
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
wieldview:update_wielded_item(player)
|
||||
if mod_path then
|
||||
armor_api:update_armor(player)
|
||||
end
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
|