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@ -481,6 +481,7 @@ armor.save_armor_inventory = function(self, player)
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if not name then
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if not name then
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return
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return
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end
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end
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-- Workaround for detached inventory swap exploit
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local armor_list = {}
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local armor_list = {}
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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if armor_list_string then
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@ -488,7 +489,6 @@ armor.save_armor_inventory = function(self, player)
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armor_list[item] = item ~= "" and i or nil
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armor_list[item] = item ~= "" and i or nil
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end
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end
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end
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end
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-- Workaround for detached inventory swap exploit
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local elements = {}
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local elements = {}
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local player_inv = player:get_inventory()
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local player_inv = player:get_inventory()
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for i = 1, 6 do
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for i = 1, 6 do
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