mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-08-20 13:04:08 +02:00
Fix regression with heal_multiplier config
This commit is contained in:
parent
e5e926a02e
commit
a76a35f177
@ -59,10 +59,6 @@ armor_level_multiplier = 1
|
|||||||
-- eg: armor_heal_multiplier = 0 will disable healing altogether.
|
-- eg: armor_heal_multiplier = 0 will disable healing altogether.
|
||||||
armor_heal_multiplier = 1
|
armor_heal_multiplier = 1
|
||||||
|
|
||||||
-- You can use this to increase or decrease overall armor radiation protection,
|
|
||||||
-- eg: armor_radiation_multiplier = 0 will completely disable radiation protection.
|
|
||||||
armor_radiation_multiplier = 1
|
|
||||||
|
|
||||||
-- Enable water protection (periodically restores breath when activated)
|
-- Enable water protection (periodically restores breath when activated)
|
||||||
armor_water_protect = true
|
armor_water_protect = true
|
||||||
|
|
||||||
@ -111,7 +107,7 @@ armor:register_armor("mod_name:speed_boots", {
|
|||||||
armor_groups = {fleshy=10, radiation=10},
|
armor_groups = {fleshy=10, radiation=10},
|
||||||
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
|
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
|
||||||
reciprocate_damage = true,
|
reciprocate_damage = true,
|
||||||
on_destroy = function(player, item_name)
|
on_destroy = function(player, stack)
|
||||||
local pos = player:getpos()
|
local pos = player:getpos()
|
||||||
if pos then
|
if pos then
|
||||||
minetest.sound_play({
|
minetest.sound_play({
|
||||||
@ -150,7 +146,9 @@ on_destroy = func(player, stack)
|
|||||||
on_damage = func(player, stack)
|
on_damage = func(player, stack)
|
||||||
on_punch = func(player, hitter, time_from_last_punch, tool_capabilities)
|
on_punch = func(player, hitter, time_from_last_punch, tool_capabilities)
|
||||||
|
|
||||||
Notes: on_punch is called every time the player takes damage, `hitter`,
|
Notes:
|
||||||
|
|
||||||
|
`on_punch` is called every time a player is punched or takes damage, `hitter`,
|
||||||
`time_from_last_punch` and `tool_capabilities` can be `nil` and will be in the
|
`time_from_last_punch` and `tool_capabilities` can be `nil` and will be in the
|
||||||
case of fall damage, etc. Return `false` to override armor damage effects.
|
case of fall damage, etc. Return `false` to override armor damage effects.
|
||||||
When armor is destroyed `stack` will contain a copy of the previous stack.
|
When armor is destroyed `stack` will contain a copy of the previous stack.
|
||||||
|
@ -58,7 +58,6 @@ armor.config = {
|
|||||||
destroy = false,
|
destroy = false,
|
||||||
level_multiplier = 1,
|
level_multiplier = 1,
|
||||||
heal_multiplier = 1,
|
heal_multiplier = 1,
|
||||||
radiation_multiplier = 1,
|
|
||||||
material_wood = true,
|
material_wood = true,
|
||||||
material_cactus = true,
|
material_cactus = true,
|
||||||
material_steel = true,
|
material_steel = true,
|
||||||
|
@ -295,6 +295,7 @@ minetest.register_on_player_hpchange(function(player, hp_change)
|
|||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
if name and armor.def[name] then
|
if name and armor.def[name] then
|
||||||
local heal = armor.def[name].heal or 0
|
local heal = armor.def[name].heal or 0
|
||||||
|
heal = heal * armor.config.heal_multiplier
|
||||||
if heal >= math.random(100) then
|
if heal >= math.random(100) then
|
||||||
hp_change = 0
|
hp_change = 0
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user