mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-22 20:43:43 +01:00
fix callbacks not being called by armor.equip()
and armor.unequip()
(#59)
This commit is contained in:
parent
ac7615212b
commit
a897f7e72f
@ -487,13 +487,22 @@ end
|
|||||||
|
|
||||||
armor.equip = function(self, player, itemstack)
|
armor.equip = function(self, player, itemstack)
|
||||||
local name, armor_inv = self:get_valid_player(player, "[equip]")
|
local name, armor_inv = self:get_valid_player(player, "[equip]")
|
||||||
local weared_armor = self:get_weared_armor_elements(player)
|
|
||||||
local armor_element = self:get_element(itemstack:get_name())
|
local armor_element = self:get_element(itemstack:get_name())
|
||||||
if name and armor_element then
|
if name and armor_element then
|
||||||
if weared_armor[armor_element] ~= nil then
|
local index
|
||||||
|
for i=1, armor_inv:get_size("armor") do
|
||||||
|
local stack = armor_inv:get_stack("armor", i)
|
||||||
|
if self:get_element(stack:get_name()) == armor_element then
|
||||||
|
index = i
|
||||||
self:unequip(player, armor_element)
|
self:unequip(player, armor_element)
|
||||||
|
break
|
||||||
|
elseif not index and stack:is_empty() then
|
||||||
|
index = i
|
||||||
end
|
end
|
||||||
armor_inv:add_item("armor", itemstack:take_item())
|
end
|
||||||
|
local stack = itemstack:take_item()
|
||||||
|
armor_inv:set_stack("armor", index, stack)
|
||||||
|
self:run_callbacks("on_equip", player, index, stack)
|
||||||
self:set_player_armor(player)
|
self:set_player_armor(player)
|
||||||
self:save_armor_inventory(player)
|
self:save_armor_inventory(player)
|
||||||
end
|
end
|
||||||
@ -502,21 +511,27 @@ end
|
|||||||
|
|
||||||
armor.unequip = function(self, player, armor_element)
|
armor.unequip = function(self, player, armor_element)
|
||||||
local name, armor_inv = self:get_valid_player(player, "[unequip]")
|
local name, armor_inv = self:get_valid_player(player, "[unequip]")
|
||||||
local weared_armor = self:get_weared_armor_elements(player)
|
if not name then
|
||||||
if not name or not weared_armor[armor_element] then
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local itemstack = armor_inv:remove_item("armor", ItemStack(weared_armor[armor_element]))
|
for i=1, armor_inv:get_size("armor") do
|
||||||
|
local stack = armor_inv:get_stack("armor", i)
|
||||||
|
if self:get_element(stack:get_name()) == armor_element then
|
||||||
|
armor_inv:set_stack("armor", i, "")
|
||||||
minetest.after(0, function()
|
minetest.after(0, function()
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
if inv:room_for_item("main", itemstack) then
|
if inv:room_for_item("main", stack) then
|
||||||
inv:add_item("main", itemstack)
|
inv:add_item("main", stack)
|
||||||
else
|
else
|
||||||
minetest.add_item(player:get_pos(), itemstack)
|
minetest.add_item(player:get_pos(), stack)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
self:run_callbacks("on_unequip", player, i, stack)
|
||||||
self:set_player_armor(player)
|
self:set_player_armor(player)
|
||||||
self:save_armor_inventory(player)
|
self:save_armor_inventory(player)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
armor.remove_all = function(self, player)
|
armor.remove_all = function(self, player)
|
||||||
|
Loading…
Reference in New Issue
Block a user