diff --git a/3d_armor/armor_api.lua b/3d_armor/armor_api.lua index f1d661e..3a18081 100644 --- a/3d_armor/armor_api.lua +++ b/3d_armor/armor_api.lua @@ -1,56 +1,15 @@ armor_api = { - default_character_skin = "character.png", player_hp = {}, - wielded_items = {}, } -armor_api.get_player_skin = function(self, name) - local mod_path = minetest.get_modpath("skins") - if mod_path then - local skin = skins.skins[name] - if skin then - if skins.get_type(skin) == skins.type.MODEL then - return skin..".png" - end - end - end - return self.default_character_skin -end - -armor_api.get_wielded_item_texture = function(self, player) - if not player then - return nil - end - local stack = player:get_wielded_item() - local item = stack:get_name() - if not item then - return nil - end - if not minetest.registered_items[item] then - return nil - end - local texture = minetest.registered_items[item].inventory_image - if texture == "" then - if not minetest.registered_items[item].tiles then - return nil - end - texture = minetest.registered_items[item].tiles[1] - end - return texture -end - -armor_api.set_player_armor = function(self, player) +armor_api.get_player_armor = function(self, player) if not player then return end local name = player:get_player_name() - local texture = "3d_armor_character_bg.png^[combine:64x64:0,32="..self:get_player_skin(name) + local texture = "" local player_inv = player:get_inventory() - local wielded_item_texture = self:get_wielded_item_texture(player) - if wielded_item_texture then - texture = texture.."^[combine:64x64:0,0="..wielded_item_texture - end local armor = {head, torso, legs, shield} for _,v in ipairs({"head", "torso", "legs"}) do local stack = player_inv:get_stack("armor_"..v, 1) @@ -74,34 +33,14 @@ armor_api.set_player_armor = function(self, player) ) local level = (armor_level / 2) + 0.5 local fleshy = 3 - (armor_level / 2) + if fleshy < 0 then + fleshy = 0 + end local armor_groups = {level=1, fleshy=3, snappy=1, choppy=1} armor_groups.level = level armor_groups.fleshy = fleshy player:set_armor_groups(armor_groups) - player:set_properties({ - visual = "mesh", - textures = {texture}, - visual_size = {x=1, y=1}, - }) -end - -armor_api.update_wielded_item = function(self, player) - if not player then - return - end - local name = player:get_player_name() - local stack = player:get_wielded_item() - local item = stack:get_name() - if not item then - return - end - if self.wielded_items[name] then - if self.wielded_items[name] == item then - return - end - self:set_player_armor(player) - end - self.wielded_items[name] = item + return texture end armor_api.update_armor = function(self, player) @@ -134,7 +73,7 @@ armor_api.update_armor = function(self, player) if desc then minetest.chat_send_player(name, "Your "..desc.." got destroyed!") end - self:set_player_armor(player) + wieldview:update_player_visuals(player) end heal_max = heal_max + heal end diff --git a/3d_armor/init.lua b/3d_armor/init.lua index ddf788b..fea5d03 100644 --- a/3d_armor/init.lua +++ b/3d_armor/init.lua @@ -1,13 +1,15 @@ -local time = 0 -local update_time = tonumber(minetest.setting_get("3d_armor_update_time")) -if update_time == nil then - update_time = 2 - minetest.setting_set("3d_armor_update_time", tostring(update_time)) -end - dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua") +-- Regisiter Head Armor + +minetest.register_tool("3d_armor:helmet_wood", { + description = "Wood Helmet", + inventory_image = "3d_armor_inv_helmet_wood.png", + groups = {armor_head=2, armor_heal=10, armor_use=5000}, + wear = 0, +}) + minetest.register_tool("3d_armor:helmet_steel", { description = "Steel Helmet", inventory_image = "3d_armor_inv_helmet_steel.png", @@ -15,39 +17,13 @@ minetest.register_tool("3d_armor:helmet_steel", { wear = 0, }) -minetest.register_tool("3d_armor:chestplate_steel", { - description = "Steel Chestplate", - inventory_image = "3d_armor_inv_chestplate_steel.png", - groups = {armor_torso=3, armor_heal=20, armor_use=2500}, - wear = 0, -}) - -minetest.register_tool("3d_armor:leggings_steel", { - description = "Steel Leggings", - inventory_image = "3d_armor_inv_leggings_steel.png", - groups = {armor_legs=3, armor_heal=15, armor_use=1500}, - wear = 0, -}) - -minetest.register_tool("3d_armor:shield_steel", { - description = "Steel Shield", - inventory_image = "3d_armor_inv_shield_steel.png", - groups = {armor_shield=3, armor_heal=20, armor_use=1500}, - wear = 0, -}) - -minetest.register_tool("3d_armor:shield_wood", { - description = "Wooden Shield", - inventory_image = "3d_armor_inv_shield_wood.png", - groups = {armor_shield=2, armor_heal=10, armor_use=10000}, - wear = 0, -}) - -minetest.register_tool("3d_armor:shield_enhanced_wood", { - description = "Enhanced Wooden Shield", - inventory_image = "3d_armor_inv_shield_enhanced_wood.png", - groups = {armor_shield=2, armor_heal=15, armor_use=3000}, - wear = 0, +minetest.register_craft({ + output = "3d_armor:helmet_wood", + recipe = { + {"default:wood", "default:wood", "default:wood"}, + {"default:wood", "", "default:wood"}, + {"", "", ""}, + }, }) minetest.register_craft({ @@ -59,6 +35,31 @@ minetest.register_craft({ }, }) +-- Regisiter Torso Armor + +minetest.register_tool("3d_armor:chestplate_wood", { + description = "Wood Chestplate", + inventory_image = "3d_armor_inv_chestplate_wood.png", + groups = {armor_torso=2, armor_heal=10, armor_use=5000}, + wear = 0, +}) + +minetest.register_tool("3d_armor:chestplate_steel", { + description = "Steel Chestplate", + inventory_image = "3d_armor_inv_chestplate_steel.png", + groups = {armor_torso=3, armor_heal=15, armor_use=2500}, + wear = 0, +}) + +minetest.register_craft({ + output = "3d_armor:chestplate_wood", + recipe = { + {"default:wood", "", "default:wood"}, + {"default:wood", "default:wood", "default:wood"}, + {"default:wood", "default:wood", "default:wood"}, + }, +}) + minetest.register_craft({ output = "3d_armor:chestplate_steel", recipe = { @@ -68,6 +69,31 @@ minetest.register_craft({ }, }) +-- Regisiter Leg Armor + +minetest.register_tool("3d_armor:leggings_wood", { + description = "Wood Leggings", + inventory_image = "3d_armor_inv_leggings_wood.png", + groups = {armor_legs=2, armor_heal=10, armor_use=5000}, + wear = 0, +}) + +minetest.register_tool("3d_armor:leggings_steel", { + description = "Steel Leggings", + inventory_image = "3d_armor_inv_leggings_steel.png", + groups = {armor_legs=3, armor_heal=15, armor_use=1500}, + wear = 0, +}) + +minetest.register_craft({ + output = "3d_armor:leggings_wood", + recipe = { + {"default:wood", "default:wood", "default:wood"}, + {"default:wood", "", "default:wood"}, + {"default:wood", "", "default:wood"}, + }, +}) + minetest.register_craft({ output = "3d_armor:leggings_steel", recipe = { @@ -77,13 +103,27 @@ minetest.register_craft({ }, }) -minetest.register_craft({ - output = "3d_armor:shield_steel", - recipe = { - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"", "default:steel_ingot", ""}, - }, +-- Regisiter Shields + +minetest.register_tool("3d_armor:shield_wood", { + description = "Wooden Shield", + inventory_image = "3d_armor_inv_shield_wood.png", + groups = {armor_shield=1, armor_heal=10, armor_use=10000}, + wear = 0, +}) + +minetest.register_tool("3d_armor:shield_enhanced_wood", { + description = "Enhanced Wooden Shield", + inventory_image = "3d_armor_inv_shield_enhanced_wood.png", + groups = {armor_shield=2, armor_heal=15, armor_use=3000}, + wear = 0, +}) + +minetest.register_tool("3d_armor:shield_steel", { + description = "Steel Shield", + inventory_image = "3d_armor_inv_shield_steel.png", + groups = {armor_shield=3, armor_heal=20, armor_use=1500}, + wear = 0, }) minetest.register_craft({ @@ -104,6 +144,17 @@ minetest.register_craft({ }, }) +minetest.register_craft({ + output = "3d_armor:shield_steel", + recipe = { + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + {"", "default:steel_ingot", ""}, + }, +}) + +-- Register Callbacks + minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.outfit then @@ -119,7 +170,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) for field, _ in pairs(fields) do if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then minetest.after(1, function(player) - armor_api:set_player_armor(player) + wieldview:update_player_visuals(player) end, player) end end @@ -132,11 +183,11 @@ minetest.register_on_joinplayer(function(player) local armor_inv = minetest.create_detached_inventory(name.."_outfit",{ on_put = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, stack) - armor_api:set_player_armor(player) + wieldview:update_player_visuals(player) end, on_take = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, nil) - armor_api:set_player_armor(player) + wieldview:update_player_visuals(player) end, allow_put = function(inv, listname, index, stack, player) if inv:is_empty(listname) then @@ -147,6 +198,9 @@ minetest.register_on_joinplayer(function(player) allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + return 0 + end, }) for _,v in ipairs({"head", "torso", "legs", "shield"}) do local armor = "armor_"..v @@ -155,26 +209,5 @@ minetest.register_on_joinplayer(function(player) armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1)) end armor_api.player_hp[name] = 0 - local texture = armor_api:get_player_skin(name) - player:set_properties({ - visual = "mesh", - mesh = "3d_armor_character.x", - textures = {texture}, - visual_size = {x=1, y=1}, - }) - minetest.after(1, function(player) - armor_api:set_player_armor(player) - end, player) -end) - -minetest.register_globalstep(function(dtime) - time = time + dtime - if time > update_time then - for _,player in ipairs(minetest.get_connected_players()) do - armor_api:update_wielded_item(player) - armor_api:update_armor(player) - end - time = 0 - end end)