mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-22 20:43:43 +01:00
Cleanup locales (#155)
* use localization function in formspecs * remove unused translations * remove F keyword from updatepo tool * add tool readme
This commit is contained in:
parent
838867a6bc
commit
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@ -1,13 +1,3 @@
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-- support for i18n
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armor_i18n = { }
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local MP = minetest.get_modpath(minetest.get_current_modname())
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armor_i18n.gettext, armor_i18n.ngettext = dofile(MP.."/intllib.lua")
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-- escaping formspec
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armor_i18n.fgettext = function(...) return minetest.formspec_escape(armor_i18n.gettext(...)) end
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-- local functions
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local S = armor_i18n.gettext
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local F = armor_i18n.fgettext
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local worldpath = minetest.get_worldpath()
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@ -15,6 +5,14 @@ local last_punch_time = {}
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local pending_players = {}
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local timer = 0
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-- support for i18n
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armor_i18n = { }
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armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua")
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-- local functions
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local S = armor_i18n.gettext
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local F = minetest.formspec_escape
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dofile(modpath.."/api.lua")
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-- Legacy Config Support
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@ -68,7 +66,7 @@ end
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if minetest.get_modpath("technic") then
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armor.formspec = armor.formspec..
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"label[5,2.5;"..F("Radiation")..": armor_group_radiation]"
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"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
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armor:register_armor_group("radiation")
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end
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local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
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@ -96,10 +94,10 @@ dofile(modpath.."/armor.lua")
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-- Armor Initialization
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armor.formspec = armor.formspec..
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"label[5,1;"..F("Level")..": armor_level]"..
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"label[5,1.5;"..F("Heal")..": armor_attr_heal]"
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"label[5,1;"..F(S("Level"))..": armor_level]"..
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"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
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if armor.config.fire_protect then
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armor.formspec = armor.formspec.."label[5,2;"..F("Fire")..": armor_attr_fire]"
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armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
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end
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armor:register_on_destroy(function(player, index, stack)
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local name = player:get_player_name()
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@ -1,14 +1,14 @@
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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# French translation for 3D ARMOR MOD
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# Copyright (C) 2018 by Stuart Jones
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# This file is distributed under the same license as the 3D ARMOR MOD package.
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# fat115 <fat115@framasoft.org>, 2017.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-08-06 18:20+0200\n"
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"PO-Revision-Date: 2017-08-06 18:20+0200\n"
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"POT-Creation-Date: 2018-07-23 21:24+0200\n"
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"PO-Revision-Date: 2018-07-23 21:30+0200\n"
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"Last-Translator: fat115 <fat115@framasoft.org>\n"
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"Language-Team: \n"
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"Language: fr\n"
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@ -18,22 +18,18 @@ msgstr ""
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"X-Generator: Poedit 1.8.12\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr "3d_armor : Référence au joueur non trouvée @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player name is nil @1"
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msgstr "3d_armor : Nom du joueur non trouvé @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player inventory is nil @1"
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msgstr "3d_armor : Inventaire du joueur non trouvé @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Detached armor inventory is nil @1"
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msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr "3d_armor : Référence au joueur non trouvée @1"
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#: ../3d_armor/armor.lua
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msgid "Admin Helmet"
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msgstr "Casque d'admin"
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@ -254,34 +250,6 @@ msgstr "Armure 3d"
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msgid "Armor not initialized!"
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msgstr "Armure non initialisée !"
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#: ../hazmat_suit/init.lua
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msgid "hazmat_suit: Mod loaded but unused."
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msgstr "hazmat_suit : Mod chargé mais non utilisé."
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Helmet"
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msgstr "Casque 'Hazmat'"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Chestplate"
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msgstr "Cuirasse 'Hazmat'"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Sleeve"
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msgstr "Manches 'Hazmat'"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Leggins"
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msgstr "Jambières 'Hazmat'"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Boots"
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msgstr "Bottes 'Hazmat'"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Suit"
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msgstr "Combinaison 'Hazmat'"
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#: ../shields/init.lua
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msgid "Admin Shield"
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msgstr "Bouclier d'admin"
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@ -325,60 +293,3 @@ msgstr "Bouclier en mithril"
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#: ../shields/init.lua
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msgid "Crystal Shield"
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msgstr "Bouclier en cristal"
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#: ../technic_armor/init.lua
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msgid "technic_armor: Mod loaded but unused."
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msgstr "technic_armor : Mod chargé mais non utilisé."
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#: ../technic_armor/init.lua
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msgid "Lead"
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msgstr "plomb"
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#: ../technic_armor/init.lua
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msgid "Brass"
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msgstr "laiton"
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#: ../technic_armor/init.lua
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msgid "Cast Iron"
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msgstr "fonte"
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#: ../technic_armor/init.lua
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msgid "Carbon Steel"
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msgstr "acier au carbone"
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#: ../technic_armor/init.lua
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msgid "Stainless Steel"
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msgstr "acier inoxydable"
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#: ../technic_armor/init.lua
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msgid "Tin"
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msgstr "étain"
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#: ../technic_armor/init.lua
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msgid "Silver"
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msgstr "argent"
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#: ../technic_armor/init.lua
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msgid "Helmet"
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msgstr "Casque"
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#: ../technic_armor/init.lua
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msgid "Chestplate"
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msgstr "Cuirasse"
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#: ../technic_armor/init.lua
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msgid "Leggings"
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msgstr "Jambières"
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#: ../technic_armor/init.lua
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msgid "Boots"
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msgstr "Bottes"
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#: ../technic_armor/init.lua
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msgid "Shield"
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msgstr "Bouclier"
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#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
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#: ../technic_armor/init.lua
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msgid "@1 @2"
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msgstr "@2 en @1"
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@ -1,14 +1,14 @@
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# ITALIAN LOCALE FILE FOR THE 3D ARMOR MODULE
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# Copyright (C) 2012-2017 Stuart Jones
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# This file is distributed under the same license as the 3D ARMOR package.
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# Italian translation for 3D ARMOR MOD
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# Copyright (C) 2018 by Stuart Jones
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# This file is distributed under the same license as the 3D ARMOR MOD package.
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# Hamlet <h4mlet@riseup.net>, 2017.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Italian localization file for the 3D Armor module\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-08-06 18:20+0200\n"
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"PO-Revision-Date: 2017-08-18 00:36+0100\n"
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"POT-Creation-Date: 2018-07-23 21:24+0200\n"
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"PO-Revision-Date: 2018-07-23 21:30+0200\n"
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"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
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"Language-Team: ITALIANO\n"
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"Language: it\n"
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@ -18,22 +18,18 @@ msgstr ""
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.6.10\n"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player name is nil @1"
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msgstr "3d_armor: Il nome della/del gicatrice/tore è nullo @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player inventory is nil @1"
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msgstr "3d_armor: L'inventario della/del giocatrice/tore è nullo @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Detached armor inventory is nil @1"
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msgstr "3d_armor: L'inventario staccato dell'armatura è nullo @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1"
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#: ../3d_armor/armor.lua
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msgid "Admin Helmet"
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msgstr "Elmo dell'amministratrice/tore"
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@ -254,34 +250,6 @@ msgstr "Armatura 3D"
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msgid "Armor not initialized!"
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msgstr "Armatura non inizializzata!"
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#: ../hazmat_suit/init.lua
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msgid "hazmat_suit: Mod loaded but unused."
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msgstr "hazmat_suit: Mod caricato ma inutilizzato."
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Helmet"
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msgstr "Elmo hazmat"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Chestplate"
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msgstr "Corazza hazmat"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Sleeve"
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msgstr "Manica hazmat"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Leggins"
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msgstr "Gambali hazmat"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Boots"
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msgstr "Stivali hazmat"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Suit"
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msgstr "Completo hazmat"
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#: ../shields/init.lua
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msgid "Admin Shield"
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msgstr "Scudo dell'amministratrice/tore"
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@ -325,60 +293,3 @@ msgstr "Scudo di mithril"
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#: ../shields/init.lua
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msgid "Crystal Shield"
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msgstr "Scudo di cristallo"
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#: ../technic_armor/init.lua
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msgid "technic_armor: Mod loaded but unused."
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msgstr "technic_armor: Mod caricato ma inutilizzato."
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#: ../technic_armor/init.lua
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msgid "Lead"
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msgstr "Piombo"
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#: ../technic_armor/init.lua
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msgid "Brass"
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msgstr "Ottone"
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#: ../technic_armor/init.lua
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msgid "Cast Iron"
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msgstr "Ghisa"
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#: ../technic_armor/init.lua
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msgid "Carbon Steel"
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msgstr "Acciaio al carbonio"
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#: ../technic_armor/init.lua
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msgid "Stainless Steel"
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msgstr "Acciaio inossidabile"
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#: ../technic_armor/init.lua
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msgid "Tin"
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msgstr "Stagno"
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#: ../technic_armor/init.lua
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msgid "Silver"
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msgstr "Argento"
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#: ../technic_armor/init.lua
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msgid "Helmet"
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msgstr "Elmo"
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#: ../technic_armor/init.lua
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msgid "Chestplate"
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msgstr "Corazza"
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#: ../technic_armor/init.lua
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msgid "Leggings"
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msgstr "Gambali"
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#: ../technic_armor/init.lua
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msgid "Boots"
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msgstr "Stivali"
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#: ../technic_armor/init.lua
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msgid "Shield"
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msgstr "Scudo"
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#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
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#: ../technic_armor/init.lua
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msgid "@1 @2"
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msgstr "@2 di @1"
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@ -1,39 +1,35 @@
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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# Malay translation for 3D ARMOR MOD
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# Copyright (C) 2018 by Stuart Jones
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# This file is distributed under the same license as the 3D ARMOR MOD package.
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# MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>, 2018.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-08-06 18:20+0200\n"
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"PO-Revision-Date: 2018-02-07 13:25+0800\n"
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"POT-Creation-Date: 2018-07-23 21:21+0200\n"
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"PO-Revision-Date: 2018-07-23 21:30+0200\n"
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"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
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"Language-Team: \n"
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"Language: ms\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 2.0.6\n"
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"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"Language: ms\n"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr "3d_armor: Rujukan pemain tiada nilai @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player name is nil @1"
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msgstr "3d_armor: Nama pemain tiada nilai @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player inventory is nil @1"
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msgstr "3d_armor: Inventori pemain tiada nilai @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Detached armor inventory is nil @1"
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msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1"
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#: ../3d_armor/api.lua
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msgid "3d_armor: Player reference is nil @1"
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msgstr "3d_armor: Rujukan pemain tiada nilai @1"
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#: ../3d_armor/armor.lua
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msgid "Admin Helmet"
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msgstr "Helmet Pentadbir"
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@ -255,34 +251,6 @@ msgstr "Perisai 3d"
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msgid "Armor not initialized!"
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msgstr "Perisai tidak diasalkan!"
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#: ../hazmat_suit/init.lua
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msgid "hazmat_suit: Mod loaded but unused."
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msgstr "hazmat_suit: Mods dimuatkan tetapi tidak digunakan."
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Helmet"
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msgstr "Helmet Keselamatan"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Chestplate"
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msgstr "Perisai Dada Keselamatan"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Sleeve"
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msgstr "Perisai Tangan Keselamatan"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Leggins"
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msgstr "Perisai Kaki Keselamatan"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Boots"
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msgstr "But Keselamatan"
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#: ../hazmat_suit/init.lua
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msgid "Hazmat Suit"
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msgstr "Pakaian Keselamatan"
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#: ../shields/init.lua
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msgid "Admin Shield"
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msgstr "Perisai Pegang Pentadbir"
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@ -326,61 +294,3 @@ msgstr "Perisai Pegang Mithril"
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#: ../shields/init.lua
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msgid "Crystal Shield"
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msgstr "Perisai Pegang Kristal"
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#: ../technic_armor/init.lua
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msgid "technic_armor: Mod loaded but unused."
|
||||
msgstr "technic_armor: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
# 'Lead' here is the chemical compound so the translation is 'plumbum', not 'pimpin' (act of leading).
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Lead"
|
||||
msgstr "Plumbum"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Brass"
|
||||
msgstr "Loyang"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Cast Iron"
|
||||
msgstr "Besi Tuang"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Carbon Steel"
|
||||
msgstr "Keluli Karbon"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Stainless Steel"
|
||||
msgstr "Keluli Tahan Karat"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Tin"
|
||||
msgstr "Timah"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Silver"
|
||||
msgstr "Perak"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Helmet"
|
||||
msgstr "Helmet"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Chestplate"
|
||||
msgstr "Perisai Dada"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Leggings"
|
||||
msgstr "Perisai Kaki"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Boots"
|
||||
msgstr "But"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Shield"
|
||||
msgstr "Perisai Pegang"
|
||||
|
||||
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "@1 @2"
|
||||
msgstr "@2 @1"
|
||||
|
@ -8,8 +8,8 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: 3d_armor\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-22 18:48+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:21+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
@ -173,19 +173,19 @@ msgstr "кристалловые гамаши"
|
||||
msgid "Crystal Boots"
|
||||
msgstr "кристалловые ботинки"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "излучение"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "уровень"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "исцеление"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "огонь"
|
||||
|
||||
@ -209,7 +209,7 @@ msgstr "3d_armor_ip: мод загружен но не используется.
|
||||
msgid "Back"
|
||||
msgstr "назад"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "бронь"
|
||||
|
||||
@ -249,10 +249,6 @@ msgstr "3D бронь"
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "бронь не подготовлена!"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "hazmat_suit: Mod loaded but unused."
|
||||
msgstr "hazmat_suit: мод загружен но не используется."
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "щит админа"
|
||||
|
@ -1,6 +1,6 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# LANGUAGE translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@ -17,22 +17,18 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player inventory is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr ""
|
||||
@ -253,34 +249,6 @@ msgstr ""
|
||||
msgid "Armor not initialized!"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "hazmat_suit: Mod loaded but unused."
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Sleeve"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Leggins"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Suit"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr ""
|
||||
@ -324,60 +292,3 @@ msgstr ""
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "technic_armor: Mod loaded but unused."
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Lead"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Brass"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Cast Iron"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Carbon Steel"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Stainless Steel"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Tin"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Silver"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Shield"
|
||||
msgstr ""
|
||||
|
||||
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "@1 @2"
|
||||
msgstr ""
|
||||
|
7
3d_armor/tools/README.md
Normal file
7
3d_armor/tools/README.md
Normal file
@ -0,0 +1,7 @@
|
||||
# Intllib tool
|
||||
|
||||
please consider using the intllib tool to update locale files:
|
||||
|
||||
```../../intllib/tools/xgettext.sh ../**/*.lua```
|
||||
|
||||
make sure you are in `3d_armor` derectory before running this command
|
@ -12,7 +12,6 @@ xgettext --from-code=UTF-8 \
|
||||
--keyword=S \
|
||||
--keyword=NS:1,2 \
|
||||
--keyword=N_ \
|
||||
--keyword=F \
|
||||
--add-comments='Translators:' \
|
||||
--add-location=file \
|
||||
-o locale/template.pot \
|
||||
|
@ -1,13 +1,13 @@
|
||||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
local F = armor_i18n.fgettext
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
if not minetest.global_exists("inventory_plus") then
|
||||
minetest.log("warning", S("3d_armor_ip: Mod loaded but unused."))
|
||||
return
|
||||
end
|
||||
|
||||
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F("Back").."]"..armor.formspec
|
||||
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F(S("Back")).."]"..armor.formspec
|
||||
armor:register_on_update(function(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = armor:get_armor_formspec(name, true)
|
||||
|
@ -1,6 +1,6 @@
|
||||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
local F = armor_i18n.fgettext
|
||||
local F = minetest.formspec_escape
|
||||
local has_technic = minetest.get_modpath("technic") ~= nil
|
||||
|
||||
if not minetest.global_exists("unified_inventory") then
|
||||
@ -30,23 +30,23 @@ unified_inventory.register_page("armor", {
|
||||
local fy = perplayer_formspec.formspec_y
|
||||
local name = player:get_player_name()
|
||||
if armor.def[name].init_time == 0 then
|
||||
return {formspec="label[0,0;"..F("Armor not initialized!").."]"}
|
||||
return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
|
||||
end
|
||||
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
|
||||
"label[0,0;"..F("Armor").."]"..
|
||||
"label[0,0;"..F(S("Armor")).."]"..
|
||||
"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
|
||||
"image[2.5,"..(fy - 0.25)..";2,4;"..armor:get_preview(name).."]"..
|
||||
"label[5.0,"..(fy + 0.0)..";"..F("Level")..": "..armor.def[name].level.."]"..
|
||||
"label[5.0,"..(fy + 0.5)..";"..F("Heal")..": "..armor.def[name].heal.."]"..
|
||||
"label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]"..
|
||||
"label[5.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:"..name.."_armor;armor]"
|
||||
if armor.config.fire_protect then
|
||||
formspec = formspec.."label[5.0,"..(fy + 1.0)..";"..
|
||||
F("Fire")..": "..armor.def[name].fire.."]"
|
||||
F(S("Fire"))..": "..armor.def[name].fire.."]"
|
||||
end
|
||||
if has_technic then
|
||||
formspec = formspec.."label[5.0,"..(fy + 1.5)..";"..
|
||||
F("Radiation")..": "..armor.def[name].groups["radiation"].."]"
|
||||
F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]"
|
||||
end
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
|
Loading…
Reference in New Issue
Block a user