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Shields: Fix positional sound effects
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@ -7,9 +7,8 @@ local function play_sound_effect(player, name)
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if not disable_sounds and player then
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if not disable_sounds and player then
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local pos = player:getpos()
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local pos = player:getpos()
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if pos then
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if pos then
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minetest.sound_play({
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minetest.sound_play(name, {
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pos = pos,
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pos = pos,
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name = name,
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max_hear_distance = 10,
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max_hear_distance = 10,
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gain = 0.5,
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gain = 0.5,
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})
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})
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