Add support for bones mod

This commit is contained in:
stujones11 2014-04-08 22:03:01 +01:00
parent 5345c50c7e
commit cf2786a818

@ -248,6 +248,41 @@ minetest.register_on_joinplayer(function(player)
end, player) end, player)
end) end)
if minetest.get_modpath("bones") then
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
local pos = player:getpos()
if name and pos then
pos = vector.round(pos)
local drop = {}
local player_inv = player:get_inventory()
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
for _,v in ipairs(armor.elements) do
local list = "armor_"..v
table.insert(drop, player_inv:get_stack(list, 1))
armor_inv:set_stack(list, 1, nil)
player_inv:set_stack(list, 1, nil)
end
armor:set_player_armor(player)
minetest.after(1, function() --TODO: Make delay configurable
local node = minetest.get_node(pos)
if node.name == "bones:bones" then
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
if name == owner then
for _,list in ipairs(drop) do
if inv:room_for_item("main", list) then
inv:add_item("main", list)
end
end
end
end
end)
end
end)
end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
time = time + dtime time = time + dtime
if time > update_time then if time > update_time then