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Change Fire Protection Function (#100)
* Tweak Fire Protect This change tweaks the fire protection function so that it no longer needs to override nodes and hence rely on additional dependencies like ethereal mod. * Remove ethereal and fire dependencies Remove fire and ethereal dependencies as they are no longer needed since fire protection doesn't override items inside those mods. * Re-add Torch Damage This re-adds torch damage of 1 per second if fire protection is enabled. * Remove nether dependency Nether dependency isn't required as well.
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@ -477,22 +477,14 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end)
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end)
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-- Fire Protection, added by TenPlus1.
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if armor.config.fire_protect == true then
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if armor.config.fire_protect == true then
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-- override any hot nodes that do not already deal damage
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for _, row in pairs(armor.fire_nodes) do
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if minetest.registered_nodes[row[1]] then
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local damage = minetest.registered_nodes[row[1]].damage_per_second
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if not damage or damage == 0 then
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minetest.override_item(row[1], {damage_per_second = row[3]})
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end
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end
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end
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else
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print ("[3d_armor] Fire Nodes disabled")
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end
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if armor.config.fire_protect == true then
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-- make torches hurt
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minetest.override_item("default:torch", {damage_per_second = 1})
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minetest.override_item("default:torch_wall", {damage_per_second = 1})
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minetest.override_item("default:torch_ceiling", {damage_per_second = 1})
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-- check player damage for any hot nodes we may be protected against
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if reason.type == "node_damage" and reason.node then
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if reason.type == "node_damage" and reason.node then
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@ -501,9 +493,7 @@ if armor.config.fire_protect == true then
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local name = player:get_player_name()
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local name = player:get_player_name()
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for _,igniter in pairs(armor.fire_nodes) do
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for _,igniter in pairs(armor.fire_nodes) do
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if reason.node == igniter[1] then
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if reason.node == igniter[1] then
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if armor.def[name].fire < igniter[2] then
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if armor.def[name].fire >= igniter[2] then
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armor:punch(player, "fire")
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else
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hp_change = 0
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hp_change = 0
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end
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end
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end
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end
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@ -1,4 +1,4 @@
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name = 3d_armor
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name = 3d_armor
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depends = default, player_api
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depends = default, player_api
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optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, moreores, nether
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optional_depends = player_monoids, armor_monoid, pova, moreores
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description = Adds craftable armor that is visible to other players.
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description = Adds craftable armor that is visible to other players.
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