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Correction to example code
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@ -112,7 +112,7 @@ armor:register_armor("mod_name:speed_boots", {
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
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reciprocate_damage = true,
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on_destroy = function(player, item_name)
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local pos = player:get_pos()
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local pos = player:getpos()
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if pos then
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minetest.sound_play({
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name = "mod_name_break_sound",
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