Version update: 0.3.0
157
3d_armor/armor.lua
Normal file
@ -0,0 +1,157 @@
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local time = 0
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||||||
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local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
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||||||
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if not update_time then
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||||||
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update_time = 1
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||||||
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minetest.setting_set("3d_armor_update_time", tostring(update_time))
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||||||
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end
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armor = {
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player_hp = {},
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}
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armor.set_player_armor = function(self, player)
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if not player then
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return
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end
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||||||
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_texture = uniskins.default_texture
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||||||
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local armor_level = 0
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local textures = {}
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for _,v in ipairs({"head", "torso", "legs", "feet"}) do
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local stack = player_inv:get_stack("armor_"..v, 1)
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local level = stack:get_definition().groups["armor_"..v]
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if level then
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local item = stack:get_name()
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table.insert(textures, item:gsub("%:", "_")..".png")
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armor_level = armor_level + level
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end
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end
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if table.getn(textures) > 0 then
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armor_texture = table.concat(textures, "^")
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end
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||||||
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local armor_groups = {fleshy=100}
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if armor_level > 0 then
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||||||
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armor_groups.level = math.floor(armor_level / 20)
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armor_groups.fleshy = 100 - armor_level
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end
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||||||
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player:set_armor_groups(armor_groups)
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||||||
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uniskins.armor[name] = armor_texture
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uniskins:update_player_visuals(player)
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||||||
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end
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||||||
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armor.update_armor = function(self, player)
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if not player then
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return
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end
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||||||
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local name = player:get_player_name()
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local hp = player:get_hp() or 0
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||||||
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if hp == 0 or hp == self.player_hp[name] then
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||||||
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return
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||||||
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end
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||||||
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if self.player_hp[name] > hp then
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||||||
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local player_inv = player:get_inventory()
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||||||
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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||||||
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if not armor_inv then
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||||||
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return
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||||||
|
end
|
||||||
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local heal_max = 0
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||||||
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for _,v in ipairs({"head", "torso", "legs", "feet"}) do
|
||||||
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local stack = armor_inv:get_stack("armor_"..v, 1)
|
||||||
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if stack:get_count() > 0 then
|
||||||
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local use = stack:get_definition().groups["armor_use"] or 0
|
||||||
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local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||||
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local item = stack:get_name()
|
||||||
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stack:add_wear(use)
|
||||||
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armor_inv:set_stack("armor_"..v, 1, stack)
|
||||||
|
player_inv:set_stack("armor_"..v, 1, stack)
|
||||||
|
if stack:get_count() == 0 then
|
||||||
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local desc = minetest.registered_items[item].description
|
||||||
|
if desc then
|
||||||
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||||
|
end
|
||||||
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self:set_player_armor(player)
|
||||||
|
end
|
||||||
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heal_max = heal_max + heal
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if heal_max > math.random(100) then
|
||||||
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player:set_hp(self.player_hp[name])
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
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self.player_hp[name] = hp
|
||||||
|
end
|
||||||
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|
||||||
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-- Register Callbacks
|
||||||
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|
||||||
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minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
local name = player:get_player_name()
|
||||||
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if fields.armor then
|
||||||
|
inventory_plus.set_inventory_formspec(player, "size[8,8.5]"
|
||||||
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.."button[0,0;2,0.5;main;Back]"
|
||||||
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.."list[current_player;main;0,4.5;8,4;]"
|
||||||
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.."list[detached:"..name.."_armor;armor_head;3,0;1,1;]"
|
||||||
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.."list[detached:"..name.."_armor;armor_torso;3,1;1,1;]"
|
||||||
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.."list[detached:"..name.."_armor;armor_legs;3,2;1,1;]"
|
||||||
|
.."list[detached:"..name.."_armor;armor_feet;3,3;1,1;]")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for field, _ in pairs(fields) do
|
||||||
|
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
||||||
|
minetest.after(0, function(player)
|
||||||
|
uniskins.skin[name] = skins.skins[name]..".png"
|
||||||
|
uniskins:update_player_visuals(player)
|
||||||
|
end, player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
inventory_plus.register_button(player,"armor", "Armor")
|
||||||
|
local player_inv = player:get_inventory()
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||||||
|
on_put = function(inv, listname, index, stack, player)
|
||||||
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player:get_inventory():set_stack(listname, index, stack)
|
||||||
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armor:set_player_armor(player)
|
||||||
|
end,
|
||||||
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on_take = function(inv, listname, index, stack, player)
|
||||||
|
player:get_inventory():set_stack(listname, index, nil)
|
||||||
|
armor:set_player_armor(player)
|
||||||
|
end,
|
||||||
|
allow_put = function(inv, listname, index, stack, player)
|
||||||
|
if inv:is_empty(listname) then
|
||||||
|
return 1
|
||||||
|
end
|
||||||
|
return 0
|
||||||
|
end,
|
||||||
|
allow_take = function(inv, listname, index, stack, player)
|
||||||
|
return stack:get_count()
|
||||||
|
end,
|
||||||
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
return 0
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
for _,v in ipairs({"head", "torso", "legs", "feet"}) do
|
||||||
|
local list = "armor_"..v
|
||||||
|
player_inv:set_size(list, 1)
|
||||||
|
armor_inv:set_size(list, 1)
|
||||||
|
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||||||
|
end
|
||||||
|
armor.player_hp[name] = 0
|
||||||
|
minetest.after(0, function(player)
|
||||||
|
armor:set_player_armor(player)
|
||||||
|
end, player)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
time = time + dtime
|
||||||
|
if time > update_time then
|
||||||
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for _,player in ipairs(minetest.get_connected_players()) do
|
||||||
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armor:update_armor(player)
|
||||||
|
end
|
||||||
|
time = 0
|
||||||
|
end
|
||||||
|
end)
|
||||||
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@ -1,91 +0,0 @@
|
|||||||
|
|
||||||
armor_api = {
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|
||||||
player_hp = {},
|
|
||||||
}
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|
||||||
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|
||||||
armor_api.get_armor_textures = function(self, player)
|
|
||||||
if not player then
|
|
||||||
return
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|
||||||
end
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local textures = {}
|
|
||||||
local player_inv = player:get_inventory()
|
|
||||||
for _,v in ipairs({"head", "torso", "legs"}) do
|
|
||||||
local stack = player_inv:get_stack("armor_"..v, 1)
|
|
||||||
if stack:get_definition().groups["armor_"..v] then
|
|
||||||
local item = stack:get_name()
|
|
||||||
textures[v] = item:gsub("%:", "_")..".png"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local stack = player_inv:get_stack("armor_shield", 1)
|
|
||||||
if stack:get_definition().groups["armor_shield"] then
|
|
||||||
local item = stack:get_name()
|
|
||||||
textures["shield"] = minetest.registered_items[item].inventory_image
|
|
||||||
end
|
|
||||||
return textures
|
|
||||||
end
|
|
||||||
|
|
||||||
armor_api.set_player_armor = function(self, player)
|
|
||||||
if not player then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local player_inv = player:get_inventory()
|
|
||||||
local armor_level = 0
|
|
||||||
for _,v in ipairs({"head", "torso", "legs", "shield"}) do
|
|
||||||
local stack = player_inv:get_stack("armor_"..v, 1)
|
|
||||||
local armor = stack:get_definition().groups["armor_"..v] or 0
|
|
||||||
armor_level = armor_level + armor
|
|
||||||
end
|
|
||||||
local armor_groups = {fleshy=100}
|
|
||||||
if armor_level > 0 then
|
|
||||||
armor_groups.level = math.floor(armor_level / 20)
|
|
||||||
armor_groups.fleshy = 100 - armor_level
|
|
||||||
end
|
|
||||||
player:set_armor_groups(armor_groups)
|
|
||||||
uniskins:update_player_visuals(player)
|
|
||||||
end
|
|
||||||
|
|
||||||
armor_api.update_armor = function(self, player)
|
|
||||||
if not player then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local hp = player:get_hp()
|
|
||||||
if hp == nil or hp == 0 or hp == self.player_hp[name] then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if self.player_hp[name] > hp then
|
|
||||||
local player_inv = player:get_inventory()
|
|
||||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_outfit"})
|
|
||||||
if armor_inv == nil then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local heal_max = 0
|
|
||||||
for _,v in ipairs({"head", "torso", "legs", "shield"}) do
|
|
||||||
local stack = armor_inv:get_stack("armor_"..v, 1)
|
|
||||||
if stack:get_count() > 0 then
|
|
||||||
local use = stack:get_definition().groups["armor_use"] or 0
|
|
||||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
|
||||||
local item = stack:get_name()
|
|
||||||
stack:add_wear(use)
|
|
||||||
armor_inv:set_stack("armor_"..v, 1, stack)
|
|
||||||
player_inv:set_stack("armor_"..v, 1, stack)
|
|
||||||
if stack:get_count() == 0 then
|
|
||||||
local desc = minetest.registered_items[item].description
|
|
||||||
if desc then
|
|
||||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
|
||||||
end
|
|
||||||
self:set_player_armor(player)
|
|
||||||
end
|
|
||||||
heal_max = heal_max + heal
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if heal_max > math.random(100) then
|
|
||||||
player:set_hp(self.player_hp[name])
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.player_hp[name] = hp
|
|
||||||
end
|
|
||||||
|
|
@ -43,32 +43,16 @@ Leggings:
|
|||||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||||
|
|
||||||
Shields:
|
Boots:
|
||||||
|
|
||||||
+---+---+---+
|
+---+---+---+
|
||||||
| X | X | X |
|
| X | | X |
|
||||||
+---+---+---+
|
+---+---+---+
|
||||||
| X | X | X |
|
| X | | X |
|
||||||
+---+---+---+
|
|
||||||
| | X | |
|
|
||||||
+---+---+---+
|
+---+---+---+
|
||||||
|
|
||||||
[3d_armor:shield_wood] X = [default:wood]
|
[3d_armor:boots_wood] X = [default:wood]
|
||||||
[3d_armor:shield_steel] X = [default:steel_ingot]
|
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||||
[3d_armor:shield_bronze] X = [default:bronze_ingot
|
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||||
|
|
||||||
Enhanced Wooden Shield:
|
|
||||||
|
|
||||||
SI = [default:steel_ingot]
|
|
||||||
WS = [3d_armor:shield_wood]
|
|
||||||
|
|
||||||
+----+
|
|
||||||
| SI |
|
|
||||||
+----+
|
|
||||||
| WS |
|
|
||||||
+----+
|
|
||||||
| SI |
|
|
||||||
+----+
|
|
||||||
|
|
||||||
[3d_armor:shield_enhanced_wood]
|
|
||||||
|
|
||||||
|
@ -1,108 +1,124 @@
|
|||||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
|
dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
|
||||||
|
|
||||||
local time = 0
|
|
||||||
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
|
|
||||||
if not update_time then
|
|
||||||
update_time = 1
|
|
||||||
minetest.setting_set("3d_armor_update_time", tostring(update_time))
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Regisiter Head Armor
|
-- Regisiter Head Armor
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:helmet_wood", {
|
minetest.register_tool("3d_armor:helmet_wood", {
|
||||||
description = "Wood Helmet",
|
description = "Wood Helmet",
|
||||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||||
groups = {armor_head=5, armor_heal=0, armor_use=1000},
|
groups = {armor_head=5, armor_heal=0, armor_use=2000},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:helmet_steel", {
|
minetest.register_tool("3d_armor:helmet_steel", {
|
||||||
description = "Steel Helmet",
|
description = "Steel Helmet",
|
||||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||||
groups = {armor_head=10, armor_heal=5, armor_use=250},
|
groups = {armor_head=10, armor_heal=0, armor_use=500},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||||
description = "Bronze Helmet",
|
description = "Bronze Helmet",
|
||||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||||
groups = {armor_head=15, armor_heal=10, armor_use=100},
|
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_tool("3d_armor:helmet_diamond", {
|
||||||
|
description = "Diamond Helmet",
|
||||||
|
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||||
|
groups = {armor_head=15, armor_heal=12, armor_use=100},
|
||||||
|
wear = 0,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
-- Regisiter Torso Armor
|
-- Regisiter Torso Armor
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:chestplate_wood", {
|
minetest.register_tool("3d_armor:chestplate_wood", {
|
||||||
description = "Wood Chestplate",
|
description = "Wood Chestplate",
|
||||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||||
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
|
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||||
description = "Steel Chestplate",
|
description = "Steel Chestplate",
|
||||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||||
groups = {armor_torso=15, armor_heal=5, armor_use=250},
|
groups = {armor_torso=15, armor_heal=0, armor_use=500},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:chestplate_bronze", {
|
minetest.register_tool("3d_armor:chestplate_bronze", {
|
||||||
description = "Bronze Chestplate",
|
description = "Bronze Chestplate",
|
||||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||||
groups = {armor_torso=25, armor_heal=10, armor_use=100},
|
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_tool("3d_armor:chestplate_diamond", {
|
||||||
|
description = "Diamond Chestplate",
|
||||||
|
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||||
|
groups = {armor_torso=20, armor_heal=12, armor_use=100},
|
||||||
|
wear = 0,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
-- Regisiter Leg Armor
|
-- Regisiter Leg Armor
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:leggings_wood", {
|
minetest.register_tool("3d_armor:leggings_wood", {
|
||||||
description = "Wood Leggings",
|
description = "Wood Leggings",
|
||||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||||
groups = {armor_legs=5, armor_heal=0, armor_use=1000},
|
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:leggings_steel", {
|
minetest.register_tool("3d_armor:leggings_steel", {
|
||||||
description = "Steel Leggings",
|
description = "Steel Leggings",
|
||||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||||
groups = {armor_legs=10, armor_heal=5, armor_use=250},
|
groups = {armor_legs=15, armor_heal=0, armor_use=500},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:leggings_bronze", {
|
minetest.register_tool("3d_armor:leggings_bronze", {
|
||||||
description = "Bronze Leggings",
|
description = "Bronze Leggings",
|
||||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||||
groups = {armor_legs=15, armor_heal=10, armor_use=100},
|
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Regisiter Shields
|
minetest.register_tool("3d_armor:leggings_diamond", {
|
||||||
|
description = "Diamond Leggings",
|
||||||
minetest.register_tool("3d_armor:shield_wood", {
|
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||||
description = "Wooden Shield",
|
groups = {armor_legs=20, armor_heal=12, armor_use=100},
|
||||||
inventory_image = "3d_armor_inv_shield_wood.png",
|
|
||||||
groups = {armor_shield=10, armor_heal=0, armor_use=1000},
|
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:shield_enhanced_wood", {
|
-- Regisiter Boots
|
||||||
description = "Enhanced Wooden Shield",
|
|
||||||
inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
|
minetest.register_tool("3d_armor:boots_wood", {
|
||||||
groups = {armor_shield=15, armor_heal=5, armor_use=500},
|
description = "Wood Boots",
|
||||||
|
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||||
|
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:shield_steel", {
|
minetest.register_tool("3d_armor:boots_steel", {
|
||||||
description = "Steel Shield",
|
description = "Steel Boots",
|
||||||
inventory_image = "3d_armor_inv_shield_steel.png",
|
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||||
groups = {armor_shield=20, armor_heal=5, armor_use=250},
|
groups = {armor_feet=10, armor_heal=0, armor_use=500},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_tool("3d_armor:shield_bronze", {
|
minetest.register_tool("3d_armor:boots_bronze", {
|
||||||
description = "Bronze Shield",
|
description = "Bronze Boots",
|
||||||
inventory_image = "3d_armor_inv_shield_bronze.png",
|
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||||
groups = {armor_shield=25, armor_heal=10, armor_use=100},
|
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||||
|
wear = 0,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_tool("3d_armor:boots_diamond", {
|
||||||
|
description = "Diamond Boots",
|
||||||
|
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||||
|
groups = {armor_feet=15, armor_heal=12, armor_use=100},
|
||||||
wear = 0,
|
wear = 0,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -112,6 +128,7 @@ local craft_ingreds = {
|
|||||||
wood = "default:wood",
|
wood = "default:wood",
|
||||||
steel = "default:steel_ingot",
|
steel = "default:steel_ingot",
|
||||||
bronze = "default:bronze_ingot",
|
bronze = "default:bronze_ingot",
|
||||||
|
diamond = "default:diamond",
|
||||||
}
|
}
|
||||||
|
|
||||||
for k, v in pairs(craft_ingreds) do
|
for k, v in pairs(craft_ingreds) do
|
||||||
@ -140,92 +157,12 @@ for k, v in pairs(craft_ingreds) do
|
|||||||
},
|
},
|
||||||
})
|
})
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "3d_armor:shield_"..k,
|
output = "3d_armor:boots_"..k,
|
||||||
recipe = {
|
recipe = {
|
||||||
{v, v, v},
|
{v, "", v},
|
||||||
{v, v, v},
|
{v, "", v},
|
||||||
{"", v, ""},
|
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "3d_armor:shield_enhanced_wood",
|
|
||||||
recipe = {
|
|
||||||
{"default:steel_ingot"},
|
|
||||||
{"3d_armor:shield_wood"},
|
|
||||||
{"default:steel_ingot"},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Register Callbacks
|
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if fields.outfit then
|
|
||||||
inventory_plus.set_inventory_formspec(player, "size[8,7.5]"
|
|
||||||
.."button[0,0;2,0.5;main;Back]"
|
|
||||||
.."list[current_player;main;0,3.5;8,4;]"
|
|
||||||
.."list[detached:"..name.."_outfit;armor_head;3,0;1,1;]"
|
|
||||||
.."list[detached:"..name.."_outfit;armor_torso;3,1;1,1;]"
|
|
||||||
.."list[detached:"..name.."_outfit;armor_legs;3,2;1,1;]"
|
|
||||||
.."list[detached:"..name.."_outfit;armor_shield;4,1;1,1;]")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
for field, _ in pairs(fields) do
|
|
||||||
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
|
||||||
minetest.after(0, function(player)
|
|
||||||
armor_api:set_player_armor(player)
|
|
||||||
end, player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
inventory_plus.register_button(player,"outfit", "Outfit")
|
|
||||||
local player_inv = player:get_inventory()
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
|
|
||||||
on_put = function(inv, listname, index, stack, player)
|
|
||||||
player:get_inventory():set_stack(listname, index, stack)
|
|
||||||
armor_api:set_player_armor(player)
|
|
||||||
end,
|
|
||||||
on_take = function(inv, listname, index, stack, player)
|
|
||||||
player:get_inventory():set_stack(listname, index, nil)
|
|
||||||
armor_api:set_player_armor(player)
|
|
||||||
end,
|
|
||||||
allow_put = function(inv, listname, index, stack, player)
|
|
||||||
if inv:is_empty(listname) then
|
|
||||||
return 1
|
|
||||||
end
|
|
||||||
return 0
|
|
||||||
end,
|
|
||||||
allow_take = function(inv, listname, index, stack, player)
|
|
||||||
return stack:get_count()
|
|
||||||
end,
|
|
||||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
||||||
return 0
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
for _,v in ipairs({"head", "torso", "legs", "shield"}) do
|
|
||||||
local armor = "armor_"..v
|
|
||||||
player_inv:set_size(armor, 1)
|
|
||||||
armor_inv:set_size(armor, 1)
|
|
||||||
armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
|
|
||||||
end
|
|
||||||
armor_api.player_hp[name] = 0
|
|
||||||
minetest.after(0, function(player)
|
|
||||||
armor_api:set_player_armor(player)
|
|
||||||
end, player)
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
time = time + dtime
|
|
||||||
if time > update_time then
|
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
|
||||||
armor_api:update_armor(player)
|
|
||||||
end
|
|
||||||
time = 0
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
BIN
3d_armor/textures/3d_armor_boots_bronze.png
Normal file
After Width: | Height: | Size: 632 B |
BIN
3d_armor/textures/3d_armor_boots_diamond.png
Normal file
After Width: | Height: | Size: 629 B |
BIN
3d_armor/textures/3d_armor_boots_steel.png
Normal file
After Width: | Height: | Size: 609 B |
BIN
3d_armor/textures/3d_armor_boots_wood.png
Normal file
After Width: | Height: | Size: 565 B |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.4 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_diamond.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 933 B |
BIN
3d_armor/textures/3d_armor_helmet_diamond.png
Normal file
After Width: | Height: | Size: 878 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 858 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 863 B |
BIN
3d_armor/textures/3d_armor_inv_boots_bronze.png
Normal file
After Width: | Height: | Size: 213 B |
BIN
3d_armor/textures/3d_armor_inv_boots_diamond.png
Normal file
After Width: | Height: | Size: 212 B |
BIN
3d_armor/textures/3d_armor_inv_boots_steel.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
3d_armor/textures/3d_armor_inv_boots_wood.png
Normal file
After Width: | Height: | Size: 213 B |
BIN
3d_armor/textures/3d_armor_inv_chestplate_diamond.png
Normal file
After Width: | Height: | Size: 247 B |
BIN
3d_armor/textures/3d_armor_inv_helmet_diamond.png
Normal file
After Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 255 B After Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 240 B After Width: | Height: | Size: 239 B |
BIN
3d_armor/textures/3d_armor_inv_leggings_diamond.png
Normal file
After Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 251 B After Width: | Height: | Size: 234 B |
Before Width: | Height: | Size: 241 B After Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 723 B |
Before Width: | Height: | Size: 747 B |
Before Width: | Height: | Size: 697 B |
Before Width: | Height: | Size: 667 B |
Before Width: | Height: | Size: 885 B After Width: | Height: | Size: 639 B |
BIN
3d_armor/textures/3d_armor_leggings_diamond.png
Normal file
After Width: | Height: | Size: 622 B |
Before Width: | Height: | Size: 774 B After Width: | Height: | Size: 578 B |
Before Width: | Height: | Size: 737 B After Width: | Height: | Size: 577 B |
Before Width: | Height: | Size: 723 B |
@ -1,6 +0,0 @@
|
|||||||
[mod] Moreores Armor [more_armor]
|
|
||||||
========================================
|
|
||||||
|
|
||||||
depends: default, 3d_armor
|
|
||||||
|
|
||||||
Adds Bronze and Mithril armor sets, upgrades moreores weapons.
|
|
@ -1,46 +0,0 @@
|
|||||||
more_armor -- Crafting Guide
|
|
||||||
----------------------------
|
|
||||||
|
|
||||||
M = Mithril Ingot [moreores:mithril_ingot]
|
|
||||||
|
|
||||||
Mithril Helmet: [more_armor:helmet_mithril]
|
|
||||||
|
|
||||||
+---+---+---+
|
|
||||||
| M | M | M |
|
|
||||||
+---+---+---+
|
|
||||||
| M | | M |
|
|
||||||
+---+---+---+
|
|
||||||
| | | |
|
|
||||||
+---+---+---+
|
|
||||||
|
|
||||||
Mithril Chestplate: [more_armor:chestplate_mithril]
|
|
||||||
|
|
||||||
+---+---+---+
|
|
||||||
| M | | M |
|
|
||||||
+---+---+---+
|
|
||||||
| M | M | M |
|
|
||||||
+---+---+---+
|
|
||||||
| M | M | M |
|
|
||||||
+---+---+---+
|
|
||||||
|
|
||||||
Mithril Leggings: [more_armor:leggings_mithril]
|
|
||||||
|
|
||||||
+---+---+---+
|
|
||||||
| M | M | M |
|
|
||||||
+---+---+---+
|
|
||||||
| M | | M |
|
|
||||||
+---+---+---+
|
|
||||||
| M | | M |
|
|
||||||
+---+---+---+
|
|
||||||
|
|
||||||
Mithril Shield: [more_armor:shield_mithril]
|
|
||||||
|
|
||||||
+---+---+---+
|
|
||||||
| M | M | M |
|
|
||||||
+---+---+---+
|
|
||||||
| M | M | M |
|
|
||||||
+---+---+---+
|
|
||||||
| | M | |
|
|
||||||
+---+---+---+
|
|
||||||
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
|||||||
default
|
|
||||||
3d_armor
|
|
@ -1,89 +0,0 @@
|
|||||||
|
|
||||||
-- Override moreores weapons (make them more powerful)
|
|
||||||
|
|
||||||
minetest.register_tool(":moreores:sword_mithril", {
|
|
||||||
description = "Mithril Sword",
|
|
||||||
inventory_image = "moreores_tool_mithrilsword.png",
|
|
||||||
tool_capabilities = {
|
|
||||||
full_punch_interval = 0.8,
|
|
||||||
max_drop_level=1,
|
|
||||||
groupcaps={
|
|
||||||
fleshy={times={[0]=0.65, [1]=0.50, [2]=0.40, [3]=0.30}, uses=50, maxlevel=3},
|
|
||||||
snappy={times={[2]=0.80, [3]=0.40}, uses=100, maxlevel=1},
|
|
||||||
choppy={times={[3]=0.90}, uses=50, maxlevel=0}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Regisiter Head Armor
|
|
||||||
|
|
||||||
minetest.register_tool("more_armor:helmet_mithril", {
|
|
||||||
description = "Mithril Helmet",
|
|
||||||
inventory_image = "more_armor_inv_helmet_mithril.png",
|
|
||||||
groups = {armor_head=15, armor_heal=15, armor_use=50},
|
|
||||||
wear = 0,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "more_armor:helmet_mithril",
|
|
||||||
recipe = {
|
|
||||||
{"moreores:mithril_ingot", "moreores:mithril_ingot", "moreores:mithril_ingot"},
|
|
||||||
{"moreores:mithril_ingot", "", "moreores:mithril_ingot"},
|
|
||||||
{"", "", ""},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Regisiter Torso Armor
|
|
||||||
|
|
||||||
minetest.register_tool("more_armor:chestplate_mithril", {
|
|
||||||
description = "Mithril Chestplate",
|
|
||||||
inventory_image = "more_armor_inv_chestplate_mithril.png",
|
|
||||||
groups = {armor_torso=25, armor_heal=15, armor_use=50},
|
|
||||||
wear = 0,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "more_armor:chestplate_mithril",
|
|
||||||
recipe = {
|
|
||||||
{"moreores:mithril_ingot", "", "moreores:mithril_ingot"},
|
|
||||||
{"moreores:mithril_ingot", "moreores:mithril_ingot", "moreores:mithril_ingot"},
|
|
||||||
{"moreores:mithril_ingot", "moreores:mithril_ingot", "moreores:mithril_ingot"},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Regisiter Leg Armor
|
|
||||||
|
|
||||||
minetest.register_tool("more_armor:leggings_mithril", {
|
|
||||||
description = "Mithril Leggings",
|
|
||||||
inventory_image = "more_armor_inv_leggings_mithril.png",
|
|
||||||
groups = {armor_legs=20, armor_heal=15, armor_use=50},
|
|
||||||
wear = 0,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "more_armor:leggings_mithril",
|
|
||||||
recipe = {
|
|
||||||
{"moreores:mithril_ingot", "moreores:mithril_ingot", "moreores:mithril_ingot"},
|
|
||||||
{"moreores:mithril_ingot", "", "moreores:mithril_ingot"},
|
|
||||||
{"moreores:mithril_ingot", "", "moreores:mithril_ingot"},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Regisiter Shields
|
|
||||||
|
|
||||||
minetest.register_tool("more_armor:shield_mithril", {
|
|
||||||
description = "Mithril Shield",
|
|
||||||
inventory_image = "more_armor_inv_shield_mithril.png",
|
|
||||||
groups = {armor_shield=25, armor_heal=15, armor_use=50},
|
|
||||||
wear = 0,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "more_armor:shield_mithril",
|
|
||||||
recipe = {
|
|
||||||
{"moreores:mithril_ingot", "moreores:mithril_ingot", "moreores:mithril_ingot"},
|
|
||||||
{"moreores:mithril_ingot", "moreores:mithril_ingot", "moreores:mithril_ingot"},
|
|
||||||
{"", "moreores:mithril_ingot", ""},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 242 B |
Before Width: | Height: | Size: 228 B |
Before Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 647 B |
Before Width: | Height: | Size: 777 B |
@ -1,70 +1,51 @@
|
|||||||
|
|
||||||
uniskins = {
|
uniskins = {
|
||||||
skins = {},
|
skin = {},
|
||||||
default_character_skin = "character.png",
|
armor = {},
|
||||||
|
wielditem = {},
|
||||||
|
default_skin = "character.png",
|
||||||
|
default_texture = nil
|
||||||
}
|
}
|
||||||
|
|
||||||
uniskins.get_player_skin = function(self, name)
|
|
||||||
if minetest.get_modpath("skins") then
|
|
||||||
local skin = skins.skins[name]
|
|
||||||
if skin then
|
|
||||||
if skins.get_type(skin) == skins.type.MODEL then
|
|
||||||
return skin..".png"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self.skins[name] then
|
|
||||||
return self.skins[name]
|
|
||||||
end
|
|
||||||
return self.default_character_skin
|
|
||||||
end
|
|
||||||
|
|
||||||
uniskins.update_player_visuals = function(self, player)
|
uniskins.update_player_visuals = function(self, player)
|
||||||
if not player then
|
if not player then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local texture = self:get_player_skin(name)
|
local texture = "uniskins_trans.png"
|
||||||
local has_wieldview = minetest.get_modpath("wieldview")
|
if self.wielditem[name] then
|
||||||
if has_wieldview then
|
texture = texture.."^[combine:64x64:0,0="..self.wielditem[name]
|
||||||
texture = "wieldview_character_bg.png^[combine:64x64:0,32="..texture
|
|
||||||
local wielded_item_texture = wieldview:get_wielded_item_texture(player)
|
|
||||||
if wielded_item_texture then
|
|
||||||
texture = texture.."^[combine:64x64:0,0="..wielded_item_texture
|
|
||||||
end
|
end
|
||||||
|
if self.skin[name] then
|
||||||
|
texture = texture.."^[combine:64x64:0,32="..self.skin[name]
|
||||||
end
|
end
|
||||||
if minetest.get_modpath("3d_armor") then
|
if self.armor[name] then
|
||||||
local textures = armor_api:get_armor_textures(player)
|
texture = texture.."^[combine:64x64:0,0="..self.armor[name]
|
||||||
for _,v in ipairs({"head", "torso", "legs"}) do
|
|
||||||
if textures[v] then
|
|
||||||
texture = texture.."^"
|
|
||||||
if has_wieldview then
|
|
||||||
texture = texture.."[combine:64x64:0,32="
|
|
||||||
end
|
|
||||||
texture = texture..textures[v]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if has_wieldview and textures["shield"] then
|
|
||||||
texture = texture.."^[combine:64x64:16,0="..textures["shield"]
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
player:set_properties({
|
player:set_properties({
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
mesh = "uniskins_character.x",
|
||||||
textures = {texture},
|
textures = {texture},
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
if not minetest.get_modpath("player_textures") then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
uniskins.skin[name] = uniskins.default_skin
|
||||||
|
if minetest.get_modpath("player_textures") then
|
||||||
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
|
||||||
local f = io.open(filename..".png")
|
local f = io.open(filename..".png")
|
||||||
if f then
|
if f then
|
||||||
f:close()
|
f:close()
|
||||||
uniskins.skins[name] = "player_"..player:get_player_name()..".png"
|
uniskins.skin[name] = "player_"..name..".png"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if minetest.get_modpath("skins") then
|
||||||
|
local skin = skins.skins[name]
|
||||||
|
if skin and skins.get_type(skin) == skins.type.MODEL then
|
||||||
|
uniskins.skin[name] = skin..".png"
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
BIN
unified_skins/models/uniskins_character.blend
Normal file
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 167 B |
@ -6,29 +6,21 @@ if not update_time then
|
|||||||
end
|
end
|
||||||
|
|
||||||
wieldview = {
|
wieldview = {
|
||||||
wielded_items = {},
|
wielded_item = {},
|
||||||
}
|
}
|
||||||
|
|
||||||
wieldview.get_wielded_item_texture = function(self, player)
|
wieldview.get_item_texture = function(self, item)
|
||||||
if not player then
|
if item ~= "" then
|
||||||
return nil
|
if minetest.registered_items[item] then
|
||||||
|
if minetest.registered_items[item].inventory_image ~= "" then
|
||||||
|
return minetest.registered_items[item].inventory_image
|
||||||
end
|
end
|
||||||
local stack = player:get_wielded_item()
|
if minetest.registered_items[item].tiles then
|
||||||
local item = stack:get_name()
|
return minetest.registered_items[item].tiles[1]
|
||||||
if not item then
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
if not minetest.registered_items[item] then
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
local texture = minetest.registered_items[item].inventory_image
|
|
||||||
if texture == "" then
|
|
||||||
if not minetest.registered_items[item].tiles then
|
|
||||||
return nil
|
|
||||||
end
|
end
|
||||||
texture = minetest.registered_items[item].tiles[1]
|
return uniskins.default_texture
|
||||||
end
|
|
||||||
return texture
|
|
||||||
end
|
end
|
||||||
|
|
||||||
wieldview.update_wielded_item = function(self, player)
|
wieldview.update_wielded_item = function(self, player)
|
||||||
@ -41,25 +33,21 @@ wieldview.update_wielded_item = function(self, player)
|
|||||||
if not item then
|
if not item then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if self.wielded_items[name] then
|
if self.wielded_item[name] then
|
||||||
if self.wielded_items[name] == item then
|
if self.wielded_item[name] == item then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
uniskins.wielditem[name] = self:get_item_texture(item)
|
||||||
uniskins:update_player_visuals(player)
|
uniskins:update_player_visuals(player)
|
||||||
end
|
end
|
||||||
self.wielded_items[name] = item
|
self.wielded_item[name] = item
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
local texture = uniskins:get_player_skin(name)
|
local name = player:get_player_name()
|
||||||
player:set_properties({
|
wieldview.wielded_item[name] = ""
|
||||||
visual = "mesh",
|
|
||||||
mesh = "wieldview_character.x",
|
|
||||||
textures = {texture},
|
|
||||||
visual_size = {x=1, y=1},
|
|
||||||
})
|
|
||||||
minetest.after(0, function(player)
|
minetest.after(0, function(player)
|
||||||
uniskins:update_player_visuals(player)
|
wieldview:update_wielded_item(player)
|
||||||
end, player)
|
end, player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 3.0 KiB |