Topic settings

3D Armor Settings

Settings

armor_material_wood Enable wood armor.
armor_material_cactus Enable cactus armor.
armor_material_steel Enable steel armor.
armor_material_bronze Enable bronze armor.
armor_material_diamond Enable diamond armor.
armor_material_gold Enable gold armor.
armor_material_mithril Enable mithril armor.
armor_material_crystal Enable crystal armor.
armor_material_nether Enable nether armor.
armor_init_delay Initialization delay.
armor_bones_delay Delay for bones.
armor_update_time Armor refresh rate [seconds].
armor_drop Drop armor on death.
armor_destroy Pulverize armor on death.
armor_level_multiplier Armor effectiveness multiplier.
armor_heal_multiplier Armor healing multiplier.
armor_set_elements Armor set items.
armor_set_multiplier Armor Set Bonus multiplier.
armor_water_protect Enable water protection.
armor_fire_protect Enable fire protection.
armor_fire_protect_torch Enable fire protection torch damage.
armor_punch_damage Enable damage effects.
armor_migrate_old_inventory Migrate old armor inventories.
armor_transparent Transparent armor.
shields_disable_sounds Disable shield sounds.
wieldview_update_time Wieldview refresh rate [seconds].
wieldview_node_tiles Show nodes as tiles.


Settings

armor_material_wood

Enable wood armor.

Definition:

  • type: bool
  • default: true
armor_material_cactus

Enable cactus armor.

Definition:

  • type: bool
  • default: true
armor_material_steel

Enable steel armor.

Definition:

  • type: bool
  • default: true
armor_material_bronze

Enable bronze armor.

Definition:

  • type: bool
  • default: true
armor_material_diamond

Enable diamond armor.

Definition:

  • type: bool
  • default: true
armor_material_gold

Enable gold armor.

Definition:

  • type: bool
  • default: true
armor_material_mithril

Enable mithril armor.

Definition:

  • type: bool
  • default: true
armor_material_crystal

Enable crystal armor.

Definition:

  • type: bool
  • default: true
armor_material_nether

Enable nether armor.

Definition:

  • type: bool
  • default: true
armor_init_delay

Initialization delay.

Increase this if you get initialization glitches when a player first joins.

Definition:

  • type: int
  • default: 2
armor_bones_delay

Delay for bones.

Increase this if armor is not getting into bones due to server lag.

Definition:

  • type: int
  • default: 1
armor_update_time

Armor refresh rate [seconds].

How often player armor items are updated.

Definition:

  • type: int
  • default: 1
armor_drop

Drop armor on death.

Drop armor when a player dies. Uses bones mod if present, otherwise items are dropped around the player.

Definition:

  • type: bool
  • default: true
armor_destroy

Pulverize armor on death.

Pulverize armor when a player dies, overrides armor_drop.

Definition:

  • type: bool
  • default: false
armor_level_multiplier

Armor effectiveness multiplier.

You can use this to increase or decrease overall armor effectiveness, eg: level_multiplier = 0.5 will reduce armor level by half.

Definition:

  • type: float
  • default: 1
armor_heal_multiplier

Armor healing multiplier.

You can use this to increase or decrease overall armor healing, eg: armorhealmultiplier = 0 will disable healing altogether.

Definition:

  • type: float
  • default: 1
armor_set_elements

Armor set items.

Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.

Definition:

armor_set_multiplier

Armor Set Bonus multiplier.

Bonus multiplier when wearing armor set, set to the same as armorlevelmultiplier to disable

Definition:

  • type: float
  • default: 1.1
armor_water_protect

Enable water protection.

Enable water protection (periodically restores breath when activated).

Definition:

  • type: bool
  • default: true
armor_fire_protect

Enable fire protection.

Enable fire protection (defaults true if using ethereal mod).

Definition:

  • type: bool
  • default: false
armor_fire_protect_torch

Enable fire protection torch damage.

Enable fire damage from torches (defaults true if using ethereal mod).

Definition:

  • type: bool
  • default: false
armor_punch_damage

Enable damage effects.

Enable punch damage effects.

Definition:

  • type: bool
  • default: true
armor_migrate_old_inventory

Migrate old armor inventories.

Enable migration of old armor inventories.

Definition:

  • type: bool
  • default: true
armor_transparent

Transparent armor.

Armor is not visible on player model when enabled.

Definition:

  • type: bool
  • default: false
shields_disable_sounds

Disable shield sounds.

Definition:

  • type: bool
  • default: false
wieldview_update_time

Wieldview refresh rate [seconds].

Set number of seconds between visible wielded item updates.

Definition:

  • type: int
  • default: 2
wieldview_node_tiles

Show nodes as tiles.

Show nodes as tiles, disabled by default.

Definition:

  • type: bool
  • default: false
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