local S = function(s) return s end if minetest.global_exists("intllib") then S = intllib.Getter() end local use_moreores = minetest.get_modpath("moreores") if minetest.global_exists("armor") and armor.elements then table.insert(armor.elements, "shield") local mult = armor.config.level_multiplier or 1 armor.config.level_multiplier = mult * 0.9 end -- Regisiter Shields minetest.register_tool("shields:shield_admin", { description = S("Admin Shield"), inventory_image = "shields_inv_shield_admin.png", groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, wear = 0, }) if armor.materials.wood then minetest.register_tool("shields:shield_wood", { description = S("Wooden Shield"), inventory_image = "shields_inv_shield_wood.png", groups = {armor_shield=5, armor_heal=0, armor_use=2000}, wear = 0, }) minetest.register_tool("shields:shield_enhanced_wood", { description = S("Enhanced Wood Shield"), inventory_image = "shields_inv_shield_enhanced_wood.png", groups = {armor_shield=8, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_craft({ output = "shields:shield_enhanced_wood", recipe = { {"default:steel_ingot"}, {"shields:shield_wood"}, {"default:steel_ingot"}, }, }) end if armor.materials.cactus then minetest.register_tool("shields:shield_cactus", { description = S("Cactus Shield"), inventory_image = "shields_inv_shield_cactus.png", groups = {armor_shield=5, armor_heal=0, armor_use=2000}, wear = 0, }) minetest.register_tool("shields:shield_enhanced_cactus", { description = S("Enhanced Cactus Shield"), inventory_image = "shields_inv_shield_enhanced_cactus.png", groups = {armor_shield=8, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_craft({ output = "shields:shield_enhanced_cactus", recipe = { {"default:steel_ingot"}, {"shields:shield_cactus"}, {"default:steel_ingot"}, }, }) end if armor.materials.steel then minetest.register_tool("shields:shield_steel", { description = S("Steel Shield"), inventory_image = "shields_inv_shield_steel.png", groups = {armor_shield=10, armor_heal=0, armor_use=500}, wear = 0, }) end if armor.materials.bronze then minetest.register_tool("shields:shield_bronze", { description = S("Bronze Shield"), inventory_image = "shields_inv_shield_bronze.png", groups = {armor_shield=10, armor_heal=6, armor_use=250}, wear = 0, }) end if armor.materials.diamond then minetest.register_tool("shields:shield_diamond", { description = S("Diamond Shield"), inventory_image = "shields_inv_shield_diamond.png", groups = {armor_shield=15, armor_heal=12, armor_use=100}, wear = 0, }) end if armor.materials.gold then minetest.register_tool("shields:shield_gold", { description = S("Gold Shield"), inventory_image = "shields_inv_shield_gold.png", groups = {armor_shield=10, armor_heal=6, armor_use=250}, wear = 0, }) end if armor.materials.mithril then minetest.register_tool("shields:shield_mithril", { description = S("Mithril Shield"), inventory_image = "shields_inv_shield_mithril.png", groups = {armor_shield=15, armor_heal=12, armor_use=50}, wear = 0, }) end if armor.materials.crystal then minetest.register_tool("shields:shield_crystal", { description = S("Crystal Shield"), inventory_image = "shields_inv_shield_crystal.png", groups = {armor_shield=15, armor_heal=12, armor_use=50, armor_fire=1}, wear = 0, }) end for k, v in pairs(armor.materials) do minetest.register_craft({ output = "shields:shield_"..k, recipe = { {v, v, v}, {v, v, v}, {"", v, ""}, }, }) end