mirror of
https://github.com/minetest-mods/3d_armor.git
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1589 lines
38 KiB
HTML
1589 lines
38 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>3D Armor</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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<link rel="icon" href="https://www.minetest.net/media/icon.svg" type="image/png" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>3d_armor</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Tables">Tables </a></li>
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<li><a href="#Methods">Methods </a></li>
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<li><a href="#Armor_Callbacks_Registration">Armor Callbacks Registration </a></li>
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</ul>
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<h2>Topics</h2>
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<ul class="">
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<li><strong>api</strong></li>
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<li><a href="../topics/settings.html">settings</a></li>
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<li><a href="../topics/helmets.html">helmets</a></li>
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<li><a href="../topics/chestplates.html">chestplates</a></li>
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<li><a href="../topics/leggings.html">leggings</a></li>
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<li><a href="../topics/boots.html">boots</a></li>
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<li><a href="../topics/shields.html">shields</a></li>
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<li><a href="../topics/crafting.html">crafting</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Topic <code>api</code></h1>
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<p>3D Armor API</p>
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<p>
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</p>
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<h2><a href="#Tables">Tables </a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#ArmorDef">ArmorDef</a></td>
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<td class="summary">Armor definition table used for registering armor.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#ArmorDef.groups">ArmorDef.groups</a></td>
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<td class="summary">Groups table.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#ArmorDef.armor_groups">ArmorDef.armor_groups</a></td>
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<td class="summary">Armor groups table.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#ArmorDef.damage_groups">ArmorDef.damage_groups</a></td>
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<td class="summary">Damage groups table.</td>
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</tr>
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</table>
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<h2><a href="#Methods">Methods </a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#armor:register_armor">armor:register_armor (name, def)</a></td>
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<td class="summary">Registers a new armor item.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:register_armor_group">armor:register_armor_group (group, base)</a></td>
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<td class="summary">Registers a new armor group.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:run_callbacks">armor:run_callbacks (callback, player, index, stack)</a></td>
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<td class="summary">Runs callbacks.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:update_player_visuals">armor:update_player_visuals (player)</a></td>
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<td class="summary">Updates visuals.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:set_player_armor">armor:set_player_armor (player)</a></td>
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<td class="summary">Sets player's armor attributes.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:punch">armor:punch (player, hitter[, time_from_last_punch[, tool_capabilities]])</a></td>
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<td class="summary">Action when armor is punched.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:damage">armor:damage (player, index, stack, use)</a></td>
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<td class="summary">Action when armor is damaged.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:get_weared_armor_elements">armor:get_weared_armor_elements (player)</a></td>
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<td class="summary">Get elements of equipped armor.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:equip">armor:equip (player, itemstack)</a></td>
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<td class="summary">Equips a piece of armor to a player.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:unequip">armor:unequip (player, armor_element)</a></td>
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<td class="summary">Unequips a piece of armor from a player.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:remove_all">armor:remove_all (player)</a></td>
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<td class="summary">Removes all armor worn by player.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:get_player_skin">armor:get_player_skin (name)</a></td>
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<td class="summary">Retrieves player's current skin.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:update_skin">armor:update_skin (name)</a></td>
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<td class="summary">Updates skin.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:add_preview">armor:add_preview (preview)</a></td>
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<td class="summary">Adds preview for armor inventory.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:get_preview">armor:get_preview (name)</a></td>
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<td class="summary">Retrieves preview for armor inventory.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:get_armor_formspec">armor:get_armor_formspec (name[, listring])</a></td>
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<td class="summary">Retrieves armor formspec.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:get_element">armor:get_element (item_name)</a></td>
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<td class="summary">Retrieves element.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:serialize_inventory_list">armor:serialize_inventory_list (list)</a></td>
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<td class="summary">Serializes armor inventory.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:deserialize_inventory_list">armor:deserialize_inventory_list (list_string)</a></td>
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<td class="summary">Deserializes armor inventory.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:load_armor_inventory">armor:load_armor_inventory (player)</a></td>
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<td class="summary">Loads armor inventory.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:save_armor_inventory">armor:save_armor_inventory (player)</a></td>
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<td class="summary">Saves armor inventory.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:update_inventory">armor:update_inventory (player)</a></td>
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<td class="summary">Updates inventory.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:set_inventory_stack">armor:set_inventory_stack (player, i, stack)</a></td>
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<td class="summary">Sets inventory stack.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:get_valid_player">armor:get_valid_player (player, msg)</a></td>
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<td class="summary">Checks for a player that can use armor.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor.drop_armor">armor.drop_armor (pos, stack)</a></td>
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<td class="summary">Drops armor item at given position.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor.set_skin_mod">armor.set_skin_mod (mod)</a></td>
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<td class="summary">Allows skin mod to be set manually.</td>
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</tr>
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</table>
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<h2><a href="#Armor_Callbacks_Registration">Armor Callbacks Registration </a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#armor:register_on_update">armor:register_on_update (func)</a></td>
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<td class="summary">Registers a callback for when player visuals are update.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:register_on_equip">armor:register_on_equip (func)</a></td>
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<td class="summary">Registers a callback for when armor is equipped.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:register_on_unequip">armor:register_on_unequip (func)</a></td>
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<td class="summary">Registers a callback for when armor is unequipped.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:register_on_damage">armor:register_on_damage (func)</a></td>
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<td class="summary">Registers a callback for when armor is damaged.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#armor:register_on_destroy">armor:register_on_destroy (func)</a></td>
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<td class="summary">Registers a callback for when armor is destroyed.</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Tables"></a>Tables </h2>
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<dl class="function">
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<dt>
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<a name = "ArmorDef"></a>
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<strong>ArmorDef</strong>
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</dt>
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<dd>
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Armor definition table used for registering armor.
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">description</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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Human-readable name/description.
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</li>
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<li><span class="parameter">inventory_image</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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Image filename used for icon.
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</li>
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<li><span class="parameter">groups</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
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See: <a href="../topics/api.html#ArmorDef.groups">ArmorDef.groups</a>
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</li>
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<li><span class="parameter">armor_groups</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
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See: <a href="../topics/api.html#ArmorDef.armor_groups">ArmorDef.armor_groups</a>
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</li>
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<li><span class="parameter">damage_groups</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
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See: <a href="../topics/api.html#ArmorDef.damage_groups">ArmorDef.damage_groups</a>
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</li>
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</ul>
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<h3>See also:</h3>
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<ul>
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<a href="https://minetest.gitlab.io/minetest/definition-tables/#item-definition">ItemDef</a>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example"><span class="keyword">local</span> def = {
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description = <span class="string">"Wood Helmet"</span>,
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inventory_image = <span class="string">"3d_armor_inv_helmet_wood.png"</span>,
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groups = {armor_head=<span class="number">1</span>, armor_heal=<span class="number">0</span>, armor_use=<span class="number">2000</span>, flammable=<span class="number">1</span>},
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armor_groups = {fleshy=<span class="number">5</span>},
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damage_groups = {cracky=<span class="number">3</span>, snappy=<span class="number">2</span>, choppy=<span class="number">3</span>, crumbly=<span class="number">2</span>, level=<span class="number">1</span>},
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}</pre>
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</ul>
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</dd>
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<dt>
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<a name = "ArmorDef.groups"></a>
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<strong>ArmorDef.groups</strong>
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</dt>
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<dd>
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Groups table. </p>
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<p> General groups defining item behavior.</p>
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<p> Some commonly used groups: <strong><em>armor_<type></em></strong>, <strong><em>armor_heal</em></strong>, <strong><em>armor_use</em></strong>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">armor_type</span>
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<span class="types"><span class="type">int</span></span>
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The armor type. "head", "torso", "hands", "shield", etc.
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(<strong>Note:</strong> replace "type" with actual type).
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</li>
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<li><span class="parameter">armor_heal</span>
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<span class="types"><span class="type">int</span></span>
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Healing value of armor when equipped.
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</li>
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<li><span class="parameter">armor_use</span>
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<span class="types"><span class="type">int</span></span>
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Amount of uses/damage before armor "breaks".
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</li>
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</ul>
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<h3>See also:</h3>
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<ul>
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<a href="https://minetest.gitlab.io/minetest/groups/">groups</a>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">groups = {
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armor_head = <span class="number">1</span>,
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armor_heal = <span class="number">5</span>,
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armor_use = <span class="number">2000</span>,
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flammable = <span class="number">1</span>,
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}</pre>
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</ul>
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</dd>
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<dt>
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<a name = "ArmorDef.armor_groups"></a>
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<strong>ArmorDef.armor_groups</strong>
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</dt>
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<dd>
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Armor groups table. </p>
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<p> Groups that this item is effective against when taking damage.</p>
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<p> Some commonly used groups: <strong><em>fleshy</em></strong>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">armor_groups = {
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fleshy = <span class="number">5</span>,
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}</pre>
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</ul>
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</dd>
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<dt>
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<a name = "ArmorDef.damage_groups"></a>
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<strong>ArmorDef.damage_groups</strong>
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</dt>
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<dd>
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Damage groups table. </p>
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<p> Groups that this item is effective on when used as a weapon/tool.</p>
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<p> Some commonly used groups: <strong><em>cracky</em></strong>, <strong><em>snappy</em></strong>, <strong><em>choppy</em></strong>, <strong><em>crumbly</em></strong>, <strong><em>level</em></strong>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>See also:</h3>
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<ul>
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<a href="https://minetest.gitlab.io/minetest/entity-damage-mechanism/">entity_damage_mechanism</a>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">damage_groups = {
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cracky = <span class="number">3</span>,
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snappy = <span class="number">2</span>,
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choppy = <span class="number">3</span>,
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crumbly = <span class="number">2</span>,
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level = <span class="number">1</span>,
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}</pre>
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</ul>
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</dd>
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</dl>
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<h2 class="section-header "><a name="Methods"></a>Methods </h2>
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<dl class="function">
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<dt>
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<a name = "armor:register_armor"></a>
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<strong>armor:register_armor (name, def)</strong>
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</dt>
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<dd>
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Registers a new armor item.
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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</ul>
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">name</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
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Armor item technical name (ex: "3d_armor:helmet_gold").
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</li>
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<li><span class="parameter">def</span>
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<span class="types"><a class="type" href="../topics/api.html#ArmorDef">ArmorDef</a></span>
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Armor definition table.
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</li>
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</ul>
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<h3>Usage:</h3>
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<ul>
|
|
<pre class="example">armor:<span class="function-name">register_armor</span>(<span class="string">"3d_armor:helmet_wood"</span>, {
|
|
description = <span class="string">"Wood Helmet"</span>,
|
|
inventory_image = <span class="string">"3d_armor_inv_helmet_wood.png"</span>,
|
|
groups = {armor_head=<span class="number">1</span>, armor_heal=<span class="number">0</span>, armor_use=<span class="number">2000</span>, flammable=<span class="number">1</span>},
|
|
armor_groups = {fleshy=<span class="number">5</span>},
|
|
damage_groups = {cracky=<span class="number">3</span>, snappy=<span class="number">2</span>, choppy=<span class="number">3</span>, crumbly=<span class="number">2</span>, level=<span class="number">1</span>},
|
|
})</pre>
|
|
</ul>
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:register_armor_group"></a>
|
|
<strong>armor:register_armor_group (group, base)</strong>
|
|
</dt>
|
|
<dd>
|
|
Registers a new armor group.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">group</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Group ID.
|
|
</li>
|
|
<li><span class="parameter">base</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
Base armor value.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:run_callbacks"></a>
|
|
<strong>armor:run_callbacks (callback, player, index, stack)</strong>
|
|
</dt>
|
|
<dd>
|
|
Runs callbacks.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">callback</span>
|
|
<span class="types"><span class="type">function</span></span>
|
|
Function to execute.
|
|
</li>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
First parameter passed to callback.
|
|
</li>
|
|
<li><span class="parameter">index</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
Second parameter passed to callback.
|
|
</li>
|
|
<li><span class="parameter">stack</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
|
|
Callback owner.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:update_player_visuals"></a>
|
|
<strong>armor:update_player_visuals (player)</strong>
|
|
</dt>
|
|
<dd>
|
|
Updates visuals.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:set_player_armor"></a>
|
|
<strong>armor:set_player_armor (player)</strong>
|
|
</dt>
|
|
<dd>
|
|
Sets player's armor attributes.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:punch"></a>
|
|
<strong>armor:punch (player, hitter[, time_from_last_punch[, tool_capabilities]])</strong>
|
|
</dt>
|
|
<dd>
|
|
Action when armor is punched.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
Player wearing the armor.
|
|
</li>
|
|
<li><span class="parameter">hitter</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
Entity attacking player.
|
|
</li>
|
|
<li><span class="parameter">time_from_last_punch</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
Time in seconds since last punch action.
|
|
(<em>optional</em>)
|
|
</li>
|
|
<li><span class="parameter">tool_capabilities</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
|
|
See <a href="https://minetest.gitlab.io/minetest/entity-damage-mechanism/">entity_damage_mechanism</a>.
|
|
(<em>optional</em>)
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:damage"></a>
|
|
<strong>armor:damage (player, index, stack, use)</strong>
|
|
</dt>
|
|
<dd>
|
|
Action when armor is damaged.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
<li><span class="parameter">index</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
Inventory index where armor is equipped.
|
|
</li>
|
|
<li><span class="parameter">stack</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
|
|
Armor item receiving damaged.
|
|
</li>
|
|
<li><span class="parameter">use</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
Amount of wear to add to armor item.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:get_weared_armor_elements"></a>
|
|
<strong>armor:get_weared_armor_elements (player)</strong>
|
|
</dt>
|
|
<dd>
|
|
Get elements of equipped armor.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
|
|
List of equipped armors.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:equip"></a>
|
|
<strong>armor:equip (player, itemstack)</strong>
|
|
</dt>
|
|
<dd>
|
|
Equips a piece of armor to a player.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
Player to whom item is equipped.
|
|
</li>
|
|
<li><span class="parameter">itemstack</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
|
|
Armor item to be equipped.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
|
|
Leftover item stack.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:unequip"></a>
|
|
<strong>armor:unequip (player, armor_element)</strong>
|
|
</dt>
|
|
<dd>
|
|
Unequips a piece of armor from a player.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
Player from whom item is removed.
|
|
</li>
|
|
<li><span class="parameter">armor_element</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Armor type identifier associated with the item
|
|
to be removed ("head", "torso", "hands", "shield", "legs", "feet", etc.).
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:remove_all"></a>
|
|
<strong>armor:remove_all (player)</strong>
|
|
</dt>
|
|
<dd>
|
|
Removes all armor worn by player.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:get_player_skin"></a>
|
|
<strong>armor:get_player_skin (name)</strong>
|
|
</dt>
|
|
<dd>
|
|
Retrieves player's current skin.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">name</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Player name.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Skin filename.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:update_skin"></a>
|
|
<strong>armor:update_skin (name)</strong>
|
|
</dt>
|
|
<dd>
|
|
Updates skin.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">name</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Player name.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:add_preview"></a>
|
|
<strong>armor:add_preview (preview)</strong>
|
|
</dt>
|
|
<dd>
|
|
Adds preview for armor inventory.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">preview</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Preview image filename.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:get_preview"></a>
|
|
<strong>armor:get_preview (name)</strong>
|
|
</dt>
|
|
<dd>
|
|
Retrieves preview for armor inventory.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">name</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Player name.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Preview image filename.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:get_armor_formspec"></a>
|
|
<strong>armor:get_armor_formspec (name[, listring])</strong>
|
|
</dt>
|
|
<dd>
|
|
Retrieves armor formspec.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">name</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Player name.
|
|
</li>
|
|
<li><span class="parameter">listring</span>
|
|
<span class="types"><span class="type">bool</span></span>
|
|
Use <code>listring</code> formspec element (default: <code>false</code>).
|
|
(<em>optional</em>)
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Formspec formatted string.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:get_element"></a>
|
|
<strong>armor:get_element (item_name)</strong>
|
|
</dt>
|
|
<dd>
|
|
Retrieves element.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">item_name</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
Armor element.
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:serialize_inventory_list"></a>
|
|
<strong>armor:serialize_inventory_list (list)</strong>
|
|
</dt>
|
|
<dd>
|
|
Serializes armor inventory.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">list</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
|
|
Inventory contents.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
|
|
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:deserialize_inventory_list"></a>
|
|
<strong>armor:deserialize_inventory_list (list_string)</strong>
|
|
</dt>
|
|
<dd>
|
|
Deserializes armor inventory.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">list_string</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Serialized inventory contents.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.6">table</a></span>
|
|
|
|
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:load_armor_inventory"></a>
|
|
<strong>armor:load_armor_inventory (player)</strong>
|
|
</dt>
|
|
<dd>
|
|
Loads armor inventory.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">bool</span></span>
|
|
|
|
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:save_armor_inventory"></a>
|
|
<strong>armor:save_armor_inventory (player)</strong>
|
|
</dt>
|
|
<dd>
|
|
Saves armor inventory. </p>
|
|
|
|
<p> Inventory is stored in <a href="https://minetest.gitlab.io/minetest/class-reference/#playermetaref">PlayerMetaRef</a> string "3d_armor_inventory".
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:update_inventory"></a>
|
|
<strong>armor:update_inventory (player)</strong>
|
|
</dt>
|
|
<dd>
|
|
Updates inventory. </p>
|
|
|
|
<p> DEPRECATED: Legacy inventory support.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:set_inventory_stack"></a>
|
|
<strong>armor:set_inventory_stack (player, i, stack)</strong>
|
|
</dt>
|
|
<dd>
|
|
Sets inventory stack.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
<li><span class="parameter">i</span>
|
|
<span class="types"><span class="type">int</span></span>
|
|
Armor inventory index.
|
|
</li>
|
|
<li><span class="parameter">stack</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
|
|
Armor item.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:get_valid_player"></a>
|
|
<strong>armor:get_valid_player (player, msg)</strong>
|
|
</dt>
|
|
<dd>
|
|
Checks for a player that can use armor.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">player</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#objectref">ObjectRef</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
<li><span class="parameter">msg</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Additional info for log messages.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Returns:</h3>
|
|
<ol>
|
|
|
|
<span class="types"><span class="type">list</span></span>
|
|
Player name & armor inventory.
|
|
</ol>
|
|
|
|
|
|
|
|
<h3>Usage:</h3>
|
|
<ul>
|
|
<pre class="example"><span class="keyword">local</span> name, inv = armor:<span class="function-name">get_valid_player</span>(player, <span class="string">"[equip]"</span>)</pre>
|
|
</ul>
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor.drop_armor"></a>
|
|
<strong>armor.drop_armor (pos, stack)</strong>
|
|
</dt>
|
|
<dd>
|
|
Drops armor item at given position.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">pos</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/representations-of-simple-things/#positionvector">vector</a></span>
|
|
|
|
|
|
|
|
</li>
|
|
<li><span class="parameter">stack</span>
|
|
<span class="types"><a class="type" href="https://minetest.gitlab.io/minetest/class-reference/#itemstack">ItemStack</a></span>
|
|
Armor item to be dropped.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor.set_skin_mod"></a>
|
|
<strong>armor.set_skin_mod (mod)</strong>
|
|
</dt>
|
|
<dd>
|
|
Allows skin mod to be set manually. </p>
|
|
|
|
<p> Useful for skin mod forks that do not use the same name.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">mod</span>
|
|
<span class="types"><a class="type" href="https://www.lua.org/manual/5.4/manual.html#6.4">string</a></span>
|
|
Name of skin mod. Recognized names are "simple_skins", "u_skins", & "wardrobe".
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
</dd>
|
|
</dl>
|
|
<h2 class="section-header "><a name="Armor_Callbacks_Registration"></a>Armor Callbacks Registration </h2>
|
|
|
|
<dl class="function">
|
|
<dt>
|
|
<a name = "armor:register_on_update"></a>
|
|
<strong>armor:register_on_update (func)</strong>
|
|
</dt>
|
|
<dd>
|
|
Registers a callback for when player visuals are update.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">func</span>
|
|
<span class="types"><span class="type">function</span></span>
|
|
Function to be executed.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<h3>See also:</h3>
|
|
<ul>
|
|
<a href="../topics/api.html#armor:update_player_visuals">armor:update_player_visuals</a>
|
|
</ul>
|
|
|
|
<h3>Usage:</h3>
|
|
<ul>
|
|
<pre class="example">armor:<span class="function-name">register_on_update</span>(<span class="keyword">function</span>(player, index, stack)
|
|
<span class="comment">-- code to execute
|
|
</span> <span class="keyword">end</span>)</pre>
|
|
</ul>
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:register_on_equip"></a>
|
|
<strong>armor:register_on_equip (func)</strong>
|
|
</dt>
|
|
<dd>
|
|
Registers a callback for when armor is equipped.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">func</span>
|
|
<span class="types"><span class="type">function</span></span>
|
|
Function to be executed.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<h3>Usage:</h3>
|
|
<ul>
|
|
<pre class="example">armor:<span class="function-name">register_on_equip</span>(<span class="keyword">function</span>(player, index, stack)
|
|
<span class="comment">-- code to execute
|
|
</span> <span class="keyword">end</span>)</pre>
|
|
</ul>
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:register_on_unequip"></a>
|
|
<strong>armor:register_on_unequip (func)</strong>
|
|
</dt>
|
|
<dd>
|
|
Registers a callback for when armor is unequipped.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">func</span>
|
|
<span class="types"><span class="type">function</span></span>
|
|
Function to be executed.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<h3>Usage:</h3>
|
|
<ul>
|
|
<pre class="example">armor:<span class="function-name">register_on_unequip</span>(<span class="keyword">function</span>(player, index, stack)
|
|
<span class="comment">-- code to execute
|
|
</span> <span class="keyword">end</span>)</pre>
|
|
</ul>
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:register_on_damage"></a>
|
|
<strong>armor:register_on_damage (func)</strong>
|
|
</dt>
|
|
<dd>
|
|
Registers a callback for when armor is damaged.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">func</span>
|
|
<span class="types"><span class="type">function</span></span>
|
|
Function to be executed.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<h3>See also:</h3>
|
|
<ul>
|
|
<a href="../topics/api.html#armor:damage">armor:damage</a>
|
|
</ul>
|
|
|
|
<h3>Usage:</h3>
|
|
<ul>
|
|
<pre class="example">armor:<span class="function-name">register_on_damage</span>(<span class="keyword">function</span>(player, index, stack)
|
|
<span class="comment">-- code to execute
|
|
</span> <span class="keyword">end</span>)</pre>
|
|
</ul>
|
|
|
|
</dd>
|
|
<dt>
|
|
<a name = "armor:register_on_destroy"></a>
|
|
<strong>armor:register_on_destroy (func)</strong>
|
|
</dt>
|
|
<dd>
|
|
Registers a callback for when armor is destroyed.
|
|
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
</ul>
|
|
|
|
<h3>Parameters:</h3>
|
|
<ul>
|
|
<li><span class="parameter">func</span>
|
|
<span class="types"><span class="type">function</span></span>
|
|
Function to be executed.
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<h3>See also:</h3>
|
|
<ul>
|
|
<a href="../topics/api.html#armor:damage">armor:damage</a>
|
|
</ul>
|
|
|
|
<h3>Usage:</h3>
|
|
<ul>
|
|
<pre class="example">armor:<span class="function-name">register_on_destroy</span>(<span class="keyword">function</span>(player, index, stack)
|
|
<span class="comment">-- code to execute
|
|
</span> <span class="keyword">end</span>)</pre>
|
|
</ul>
|
|
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="https://github.com/AntumDeluge/LDoc/tree/custom">LDoc 1.4.6-antum-dev</a></i>
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