3d_armor/3d_armor
2015-03-08 18:29:17 +00:00
..
models Character model improvements. Extruded shields - closes #18 2015-02-21 16:34:49 +00:00
textures Optimize textures using OptiPNG 2015-02-22 10:13:06 +01:00
admin.lua Don't show admin armor in the creative inventory 2015-02-19 22:11:03 +00:00
armor.conf.example Craft wooden armor from any type of wood [group:wood] 2015-02-20 15:09:30 +00:00
armor.lua Better skin mod support and more preview bug fixes 2015-03-08 18:29:17 +00:00
crafting_guide.txt Added cactus armor and admin armor 2015-01-09 20:16:22 +00:00
depends.txt Add support for unified inventory and skins 2014-04-13 17:41:19 +01:00
init.lua Allow individual armor materials to be disabled via armor.conf 2015-02-19 18:55:58 +00:00
README.txt Allow per world configuration overrides 2014-08-17 17:00:52 +01:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.