3d_armor/3d_armor_ip/init.lua
Alexander Weber f0edb9a710 Inventory compat cleanup
fix inventory_plus after cleanup. Create own register_on_player_receive_fields for this inventory

removed smart_inventory (moved to the inventoy mod), adjusted sfinv

moved sfinv to own mod 3d_armor_sfinv

moved unified_inventory to 3d_armor_ui

moved inventory_plus support to own mod 3d_armor_ip
2017-03-21 14:50:17 +00:00

35 lines
1.0 KiB
Lua

if not minetest.global_exists("inventory_plus") then
minetest.log("warning", "3d_armor_ip: Mod loaded but unused.")
return
end
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..armor.formspec
armor:register_on_update(function(player)
local name = player:get_player_name()
local formspec = armor:get_armor_formspec(name, true)
local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec)
end
end)
if minetest.get_modpath("crafting") then
inventory_plus.get_formspec = function(player, page)
end
end
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player,"armor", "Armor")
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.armor then
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
if not name then
return
end
local formspec = armor:get_armor_formspec(name, true)
inventory_plus.set_inventory_formspec(player, formspec)
end
end)