mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-29 15:33:44 +01:00
216 lines
5.0 KiB
Lua
216 lines
5.0 KiB
Lua
local f = string.format
|
|
|
|
local node_tiles = minetest.settings:get_bool("wieldview_node_tiles")
|
|
if not node_tiles then
|
|
node_tiles = false
|
|
minetest.settings:set("wieldview_node_tiles", "false")
|
|
end
|
|
|
|
-- https://github.com/minetest/minetest/blob/9fc018ded10225589d2559d24a5db739e891fb31/doc/lua_api.txt#L453-L462
|
|
local function escape_texture(texturestring)
|
|
-- store in a variable so we don't return both rvs of gsub
|
|
local v = texturestring:gsub("%^", "\\^"):gsub(":", "\\:")
|
|
return v
|
|
end
|
|
|
|
local function memoize(func)
|
|
local memo = {}
|
|
return function(arg)
|
|
if arg == nil then
|
|
return func(arg)
|
|
end
|
|
local rv = memo[arg]
|
|
|
|
if not rv then
|
|
rv = func(arg)
|
|
memo[arg] = rv
|
|
end
|
|
|
|
return rv
|
|
end
|
|
end
|
|
|
|
local function is_vertical_frames(animation)
|
|
return (
|
|
animation.type == "vertical_frames" and
|
|
animation.aspect_w and
|
|
animation.aspect_h
|
|
)
|
|
end
|
|
|
|
local function get_single_frame(animation, image_name)
|
|
return ("[combine:%ix%i^[noalpha^[colorize:#FFF:255^[mask:%s"):format(
|
|
animation.aspect_w,
|
|
animation.aspect_h,
|
|
image_name
|
|
)
|
|
end
|
|
|
|
local function is_sheet_2d(animation)
|
|
return (
|
|
animation.type == "sheet_2d" and
|
|
animation.frames_w and
|
|
animation.frames_h
|
|
)
|
|
end
|
|
|
|
local function get_sheet_2d(animation, image_name)
|
|
return ("%s^[sheet:%ix%i:0,0"):format(
|
|
image_name,
|
|
animation.frames_w,
|
|
animation.frames_h
|
|
)
|
|
end
|
|
|
|
local get_image_from_tile = memoize(function(tile)
|
|
if type(tile) == "string" then
|
|
return tile
|
|
|
|
elseif type(tile) == "table" then
|
|
local image_name
|
|
|
|
if type(tile.image) == "string" then
|
|
image_name = tile.image
|
|
|
|
elseif type(tile.name) == "string" then
|
|
image_name = tile.name
|
|
|
|
end
|
|
|
|
if image_name then
|
|
local animation = tile.animation
|
|
if animation then
|
|
if is_vertical_frames(animation) then
|
|
return get_single_frame(animation, image_name)
|
|
|
|
elseif is_sheet_2d(animation) then
|
|
return get_sheet_2d(animation, image_name)
|
|
end
|
|
end
|
|
|
|
return image_name
|
|
end
|
|
end
|
|
|
|
return "3d_armor_trans.png"
|
|
end)
|
|
|
|
local function get_image_cube(tiles)
|
|
if #tiles >= 6 then
|
|
return minetest.inventorycube(
|
|
get_image_from_tile(tiles[1] or "no_texture.png"),
|
|
get_image_from_tile(tiles[6] or "no_texture.png"),
|
|
get_image_from_tile(tiles[3] or "no_texture.png")
|
|
)
|
|
|
|
elseif #tiles == 5 then
|
|
return minetest.inventorycube(
|
|
get_image_from_tile(tiles[1] or "no_texture.png"),
|
|
get_image_from_tile(tiles[5] or "no_texture.png"),
|
|
get_image_from_tile(tiles[3] or "no_texture.png")
|
|
)
|
|
|
|
elseif #tiles == 4 then
|
|
return minetest.inventorycube(
|
|
get_image_from_tile(tiles[1] or "no_texture.png"),
|
|
get_image_from_tile(tiles[4] or "no_texture.png"),
|
|
get_image_from_tile(tiles[3] or "no_texture.png")
|
|
)
|
|
|
|
elseif #tiles == 3 then
|
|
return minetest.inventorycube(
|
|
get_image_from_tile(tiles[1] or "no_texture.png"),
|
|
get_image_from_tile(tiles[3] or "no_texture.png"),
|
|
get_image_from_tile(tiles[3] or "no_texture.png")
|
|
)
|
|
|
|
elseif #tiles == 2 then
|
|
return minetest.inventorycube(
|
|
get_image_from_tile(tiles[1] or "no_texture.png"),
|
|
get_image_from_tile(tiles[2] or "no_texture.png"),
|
|
get_image_from_tile(tiles[2] or "no_texture.png")
|
|
)
|
|
|
|
elseif #tiles == 1 then
|
|
return minetest.inventorycube(
|
|
get_image_from_tile(tiles[1] or "no_texture.png"),
|
|
get_image_from_tile(tiles[1] or "no_texture.png"),
|
|
get_image_from_tile(tiles[1] or "no_texture.png")
|
|
)
|
|
end
|
|
|
|
return "3d_armor_trans.png"
|
|
end
|
|
|
|
local function is_normal_node(drawtype)
|
|
return (
|
|
drawtype == "normal" or
|
|
drawtype == "allfaces" or
|
|
drawtype == "allfaces_optional" or
|
|
drawtype == "glasslike" or
|
|
drawtype == "glasslike_framed" or
|
|
drawtype == "glasslike_framed_optional" or
|
|
drawtype == "liquid"
|
|
)
|
|
end
|
|
|
|
armor.get_wield_image = memoize(function(item)
|
|
item = ItemStack(item)
|
|
|
|
if item:is_empty() then
|
|
return "3d_armor_trans.png"
|
|
end
|
|
|
|
local def = item:get_definition()
|
|
if not def then
|
|
return "unknown_item.png"
|
|
end
|
|
|
|
local meta = item:get_meta()
|
|
local color = meta:get("color") or def.color
|
|
|
|
local image = "3d_armor_trans.png"
|
|
|
|
if def.wield_image and def.wield_image ~= "" then
|
|
local parts = {def.wield_image}
|
|
if color then
|
|
parts[#parts + 1] = f("[colorize:%s:alpha", escape_texture(color))
|
|
end
|
|
if def.wield_overlay then
|
|
parts[#parts + 1] = def.wield_overlay
|
|
end
|
|
image = table.concat(parts, "^")
|
|
|
|
elseif def.inventory_image and def.inventory_image ~= "" then
|
|
local parts = {def.inventory_image}
|
|
if color then
|
|
parts[#parts + 1] = f("[colorize:%s:alpha", escape_texture(color))
|
|
end
|
|
if def.inventory_overlay then
|
|
parts[#parts + 1] = def.inventory_overlay
|
|
end
|
|
image = table.concat(parts, "^")
|
|
|
|
elseif def.type == "node" then
|
|
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
|
|
image = "3d_armor_trans.png"
|
|
|
|
else
|
|
local tiles = def.tiles
|
|
if type(tiles) == "string" then
|
|
image = get_image_from_tile(tiles)
|
|
|
|
elseif type(tiles) == "table" then
|
|
if is_normal_node(def.drawtype) and node_tiles then
|
|
image = get_image_cube(tiles)
|
|
|
|
else
|
|
image = get_image_from_tile(tiles[1])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return image
|
|
end)
|