MineClone2/mods/ENVIRONMENT/mcl_weather/thunder.lua

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local get_connected_players = minetest.get_connected_players
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-- turn off lightning mod 'auto mode'
lightning.auto = false
mcl_weather.thunder = {
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next_strike = 0,
min_delay = 3,
max_delay = 12,
init_done = false,
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}
lightning.register_on_strike(function(pos, pos2, objects)
if not mcl_weather.has_rain(pos) then return nil, true end
end)
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minetest.register_globalstep(function(dtime)
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if mcl_weather.get_weather() ~= "thunder" then
return false
end
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mcl_weather.rain.set_particles_mode("thunder")
mcl_weather.rain.make_weather()
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if mcl_weather.thunder.init_done == false then
mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
{r=0, g=0, b=0},
{r=40, g=40, b=40},
{r=85, g=86, b=86},
{r=40, g=40, b=40},
{r=0, g=0, b=0},
})
mcl_weather.skycolor.active = true
for _, player in pairs(get_connected_players()) do
player:set_clouds({color="#3D3D3FE8"})
end
mcl_weather.thunder.init_done = true
end
if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
lightning.strike()
local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
end
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end)
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function mcl_weather.thunder.clear()
mcl_weather.rain.clear()
mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
mcl_weather.skycolor.remove_layer("lightning")
mcl_weather.thunder.init_done = false
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end
-- register thunderstorm weather
if mcl_weather.reg_weathers.thunder == nil then
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mcl_weather.reg_weathers.thunder = {
clear = mcl_weather.thunder.clear,
light_factor = 0.33333,
-- 10min - 20min
min_duration = 600,
max_duration = 1200,
transitions = {
[100] = "rain",
},
}
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end