MineClone2/mods/PLAYER/mcl_starting_inventory/init.lua

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--- Copyright 2023, Michieal. (Modifications for the mod to be usable in Mineclone 2.)
--- Based on mtg mod, give_initial_stuff. "Written by C55 and various minetest developers."
---
--- Copyright notice created for the license to be valid. (MIT 3)
local stuff_string = minetest.settings:get("starting_inv_contents") or
"mcl_tools:pick_iron,mcl_tools:axe_iron,mcl_tools:shovel_iron," ..
"mcl_torches:torch 32,mcl_core:cobble 64"
mcl_starting_inventory = {
items = {}
}
function mcl_starting_inventory.give(player)
minetest.log("action",
"Giving initial stuff to player " .. player:get_player_name())
local inv = player:get_inventory()
for _, stack in ipairs(mcl_starting_inventory.items) do
inv:add_item("main", stack)
end
end
function mcl_starting_inventory.add(stack)
mcl_starting_inventory.items[#mcl_starting_inventory.items + 1] = ItemStack(stack)
end
function mcl_starting_inventory.clear()
mcl_starting_inventory.items = {}
end
function mcl_starting_inventory.add_from_csv(str)
local items = str:split(",")
for _, itemname in ipairs(items) do
mcl_starting_inventory.add(itemname)
end
end
function mcl_starting_inventory.set_list(list)
mcl_starting_inventory.items = list
end
function mcl_starting_inventory.get_list()
return mcl_starting_inventory.items
end
mcl_starting_inventory.add_from_csv(stuff_string)
if minetest.settings:get_bool("mcl_starting_inventory") then
minetest.register_on_newplayer(mcl_starting_inventory.give)
end