MineClone2/mods/ITEMS/mcl_mushrooms/small.lua

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local on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local a = pointed_thing.above
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local u = pointed_thing.under
local node_above = minetest.get_node(a)
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local node_under = minetest.get_node(u)
local def_above = minetest.registered_nodes[node_above.name]
local def_under = minetest.registered_nodes[node_under.name]
local place_pos, soil_node, place_node, soil_def, place_def
if def_under.buildable_to then
place_pos = u
place_node = node_under
place_def = def_under
elseif def_above.buildable_to then
place_pos = a
place_node = node_above
place_def = def_above
else
return itemstack
end
soil_node = minetest.get_node({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
soil_def = minetest.registered_nodes[soil_node.name]
-- Placement rules:
-- * Always allowed on podzol or mycelimu
-- * Otherwise, must be solid, opaque and have daylight light level <= 12
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local light = minetest.get_node_light(place_pos, 0.5)
local light_ok = false
if light and light <= 12 then
light_ok = true
end
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if (soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:mycelium") or
(light_ok and (soil_def.groups and soil_def.groups.solid and soil_def.groups.opaque)) then
local idef = itemstack:get_definition()
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
end
end
return itemstack
end
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minetest.register_node("mcl_mushrooms:mushroom_brown", {
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description = "Brown Mushroom",
drawtype = "plantlike",
tiles = { "farming_mushroom_brown.png" },
inventory_image = "farming_mushroom_brown.png",
wield_image = "farming_mushroom_brown.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,dig_by_piston=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
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light_source = 1,
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selection_box = {
type = "fixed",
fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
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},
node_placement_prediction = "",
on_place = on_place,
_mcl_blast_resistance = 0,
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})
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minetest.register_node("mcl_mushrooms:mushroom_red", {
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description = "Red Mushroom",
drawtype = "plantlike",
tiles = { "farming_mushroom_red.png" },
inventory_image = "farming_mushroom_red.png",
wield_image = "farming_mushroom_red.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,dig_by_piston=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
type = "fixed",
fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
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},
node_placement_prediction = "",
on_place = on_place,
_mcl_blast_resistance = 0,
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})
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minetest.register_craftitem("mcl_mushrooms:mushroom_stew", {
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description = "Mushroom Stew",
_doc_items_longdesc = "Mushroom stew is a healthy soup which can be consumed for 6 hunger points.",
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inventory_image = "farming_mushroom_stew.png",
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on_place = minetest.item_eat(6, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(6, "mcl_core:bowl"),
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groups = { food = 3, eatable = 6 },
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stack_max = 1,
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})
minetest.register_craft({
type = "shapeless",
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output = "mcl_mushrooms:mushroom_stew",
recipe = {'mcl_core:bowl', 'mcl_mushrooms:mushroom_brown', 'mcl_mushrooms:mushroom_red'}
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})
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--[[ Mushroom spread and death
Code based on information gathered from Minecraft Wiki
<http://minecraft.gamepedia.com/Tutorials/Mushroom_farming#Videos>
]]
minetest.register_abm({
label = "Mushroom spread",
nodenames = {"mcl_mushrooms:mushroom_brown", "mcl_mushrooms:mushroom_red"},
interval = 11,
chance = 50,
action = function(pos, node)
if minetest.get_node_light(pos, nil) > 12 then
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minetest.dig_node(pos)
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return
end
local pos0 = vector.add(pos, {x=-4, y=-1, z=-4})
local pos1 = vector.add(pos, {x=4, y=1, z=4})
-- Stop mushroom spread if a 9×3×9 box is too crowded
if #minetest.find_nodes_in_area(pos0, pos1, node.name) >= 5 then
return
end
local selected_pos = table.copy(pos)
-- Do two random selections which may place the new mushroom in a 5×5×5 cube
local random = {
x = selected_pos.x + math.random(-1, 1),
y = selected_pos.y + math.random(0, 1) - math.random(0, 1),
z = selected_pos.z + math.random(-1, 1)
}
local random_node = minetest.get_node_or_nil(random)
if not random_node or random_node.name ~= "air" then
return
end
local node_under = minetest.get_node_or_nil({x = random.x, y = random.y - 1, z = random.z})
if not node_under then
return
end
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if minetest.get_node_light(random, 0.5) > 12 or (minetest.get_item_group(node_under.name, "opaque") == 0) then
return
end
local random2 = {
x = random.x + math.random(-1, 1),
y = random.y,
z = random.z + math.random(-1, 1)
}
random_node = minetest.get_node_or_nil(random2)
if not random_node or random_node.name ~= "air" then
return
end
node_under = minetest.get_node_or_nil({x = random2.x, y = random2.y - 1, z = random2.z})
if not node_under then
return
end
if minetest.get_node_light(random2, 0.5) > 12 or (minetest.get_item_group(node_under.name, "opaque") == 0) then
return
end
minetest.set_node(random2, {name = node.name})
end
})