2021-06-02 00:23:11 +02:00
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--TODO: use SSCSM to reduce lag and network trafic (just send modchannel messages)
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2021-06-02 00:25:15 +02:00
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--TODO: fadeIn and fadeOut animation (needs engine change: SSCSM or native support)
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2021-06-02 00:23:11 +02:00
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--TODO: exactly mc like layout
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local huds_idx = {}
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huds_idx.title = {}
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huds_idx.subtitle = {}
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huds_idx.actionbar = {}
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mcl_title = {}
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mcl_title.defaults = {fadein = 10, stay = 70, fadeout = 20}
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mcl_title.layout = {}
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mcl_title.layout.title = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = -1.3}, size = 5}
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mcl_title.layout.subtitle = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = 1.9}, size = 2}
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mcl_title.layout.actionbar = {position = {x = 0.5, y = 1}, alignment = {x = 0, y = -15}, size = 1}
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local get_color = mcl_util.get_color
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local function gametick_to_secondes(gametick)
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return gametick / 20
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end
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--PARAMS SYSTEM
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local player_params = {}
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minetest.register_on_joinplayer(function(player)
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player_params[player] = {
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stay = gametick_to_secondes(mcl_title.defaults.stay),
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--fadeIn = gametick_to_secondes(mcl_title.defaults.fadein),
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--fadeOut = gametick_to_secondes(mcl_title.defaults.fadeout),
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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player_params = nil
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end)
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function mcl_title.params_set(player, data)
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player_params[player] = {
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stay = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.defaults.stay),
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--fadeIn = gametick_to_secondes(data.fadeIn) or gametick_to_secondes(mcl_title.defaults.fadein),
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--fadeOut = gametick_to_secondes(data.fadeOut) or gametick_to_secondes(mcl_title.defaults.fadeout),
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}
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end
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function mcl_title.params_get(player)
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return player_params[player]
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end
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--API FUNCTIONS
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function mcl_title.set(player, type, data)
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if not data.color then
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data.color = "white"
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end
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local _, hex_color = get_color(data.color)
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if not hex_color then
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return false
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end
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if huds_idx[type][player] then
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player:hud_remove(huds_idx[type][player])
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end
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--TODO: enable this code then Fleckenstein's pr get merged
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--[[
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local bold
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if data.bold == "true" then
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bold = true
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else
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bold = false
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end
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local italic
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if data.italic == "true" then
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italic = true
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else
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italic = false
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end]]
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local stay = mcl_title.params_get(player).stay
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huds_idx[type][player] = player:hud_add({
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hud_elem_type = "text",
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position = mcl_title.layout[type].position,
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alignment = mcl_title.layout[type].alignment,
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text = data.text,
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--bold = bold,
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--italic = italic,
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size = {x = mcl_title.layout[type].size},
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number = hex_color,
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z_index = 1100,
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})
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minetest.after(stay, function()
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if huds_idx[type][player] then
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player:hud_remove(huds_idx[type][player])
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end
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huds_idx[type][player] = nil
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end)
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return true
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end
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function mcl_title.remove(player, type)
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if huds_idx[type][player] then
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player:hud_remove(huds_idx[type][player])
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end
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huds_idx[type][player] = nil
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end
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function mcl_title.clear(player)
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mcl_title.remove(player, "title")
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mcl_title.remove(player, "subtitle")
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mcl_title.remove(player, "actionbar")
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end
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minetest.register_on_dieplayer(function(player)
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mcl_title.clear(player)
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end)
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--TEMP STUFF!!
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--TODO: remove then testing/tweaking done
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minetest.register_chatcommand("title", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.set(player, "title", {text=param, color="gold"})
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end,
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})
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minetest.register_chatcommand("subtitle", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.set(player, "subtitle", {text=param, color="gold"})
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end,
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})
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minetest.register_chatcommand("actionbar", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.set(player, "actionbar", {text=param, color="gold"})
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end,
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})
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minetest.register_chatcommand("timeout", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.params_set(player, {stay = 600})
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end,
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})
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minetest.register_chatcommand("all", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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mcl_title.params_set(player, {stay = 600})
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mcl_title.set(player, "title", {text=param, color="gold"})
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mcl_title.set(player, "subtitle", {text=param, color="gold"})
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mcl_title.set(player, "actionbar", {text=param, color="gold"})
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end,
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})
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