MineClone2/mods/ITEMS/mcl_throwing/egg.lua

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local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local mod_target = minetest.get_modpath("mcl_target")
local how_to_throw = S("Use the punch key to throw.")
-- Egg
minetest.register_craftitem("mcl_throwing:egg", {
description = S("Egg"),
_tt_help = S("Throwable").."\n"..S("Chance to hatch chicks when broken"),
_doc_items_longdesc = S("Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chicks will pop out of the egg."),
_doc_items_usagehelp = how_to_throw,
inventory_image = "mcl_throwing_egg.png",
stack_max = 64,
on_use = mcl_throwing.get_player_throw_function("mcl_throwing:egg_entity"),
_on_dispense = mcl_throwing.dispense_function,
groups = { craftitem = 1 },
})
local function egg_spawn_chicks(pos)
-- 1/8 chance to spawn a chick
if math.random(1,8) ~= 1 then return end
mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
if math.random(1,32) ~= 1 then return end
mcl_mobs.spawn_child(vector.offset(pos, 0.7, 0, 0 ), "mobs_mc:chicken")
mcl_mobs.spawn_child(vector.offset(pos, -0.7, 0, -0.7), "mobs_mc:chicken")
mcl_mobs.spawn_child(vector.offset(pos, -0.7, 0, 0.7), "mobs_mc:chicken")
end
vl_projectile.register("mcl_throwing:egg_entity",{
physical = false,
timer=0,
textures = {"mcl_throwing_egg.png"},
visual_size = {x=0.45, y=0.45},
collisionbox = {0,0,0,0,0,0},
pointable = false,
get_staticdata = mcl_throwing.get_staticdata,
on_activate = mcl_throwing.on_activate,
on_step = vl_projectile.update_projectile,
_lastpos={},
_thrower = nil,
_vl_projectile = {
behaviors = {
vl_projectile.collides_with_solids,
vl_projectile.collides_with_entities,
},
allow_punching = function(self, _, _, object)
if self._owner == object:get_player_name() then
return self.timer > 1
end
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local le = object:get_luaentity()
return le and le.is_mob or le._hittable_by_projectile or object:is_player()
end,
on_collide_with_solid = function(self, pos, node)
if mod_target and node.name == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
local vel = self.object:get_velocity()
pos = vector.round(pos + vector.normalize(vel) * -0.35)
egg_spawn_chicks(pos)
end,
on_collide_with_entity = function(self, pos, obj)
local vel = self.object:get_velocity()
pos = vector.round(pos + vector.normalize(vel) * -0.35)
egg_spawn_chicks(pos)
end,
sounds = {
on_collision = {"mcl_throwing_egg_impact", {max_hear_distance=10, gain=0.5}, true}
},
},
})
mcl_throwing.register_throwable_object("mcl_throwing:egg", "mcl_throwing:egg_entity", 22)