mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-30 21:27:32 +01:00
101 lines
2.9 KiB
Plaintext
101 lines
2.9 KiB
Plaintext
|
# textdomain: mcl_enchanting
|
|||
|
Aqua Affinity=
|
|||
|
Increases underwater mining speed.=
|
|||
|
Bane of Arthropods=
|
|||
|
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
|
|||
|
Blast Protection=
|
|||
|
Reduces explosion damage and knockback.=
|
|||
|
Channeling=
|
|||
|
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
|
|||
|
Curse of Binding=
|
|||
|
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=
|
|||
|
Curse of Vanishing=
|
|||
|
Item destroyed on death.=
|
|||
|
Depth Strider=
|
|||
|
Increases underwater movement speed.=
|
|||
|
Efficiency=
|
|||
|
Increases mining speed.=
|
|||
|
Feather Falling=
|
|||
|
Reduces fall damage.=
|
|||
|
Fire Aspect=
|
|||
|
Sets target on fire.=
|
|||
|
Fire Protection=
|
|||
|
Reduces fire damage.=
|
|||
|
Flame=
|
|||
|
Arrows set target on fire.=
|
|||
|
Fortune=
|
|||
|
Increases certain block drops.=
|
|||
|
Frost Walker=
|
|||
|
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
|
|||
|
Impaling=
|
|||
|
Trident deals additional damage to ocean mobs.=
|
|||
|
Infinity=
|
|||
|
Shooting consumes no regular arrows.=
|
|||
|
Knockback=
|
|||
|
Increases knockback.=
|
|||
|
Looting=
|
|||
|
Increases mob loot.=
|
|||
|
Loyalty=
|
|||
|
Trident returns after being thrown. Higher levels reduce return time.=
|
|||
|
Luck of the Sea=
|
|||
|
Increases rate of good loot (enchanting books, etc.)=
|
|||
|
Lure=
|
|||
|
Decreases time until rod catches something.=
|
|||
|
Mending=
|
|||
|
Repair the item while gaining XP orbs.=
|
|||
|
Multishot=
|
|||
|
Shoot 3 arrows at the cost of one.=
|
|||
|
Piercing=
|
|||
|
Arrows passes through multiple objects.=
|
|||
|
Power=
|
|||
|
Increases arrow damage.=
|
|||
|
Projectile Protection=
|
|||
|
Reduces projectile damage.=
|
|||
|
Protection=
|
|||
|
Reduces most types of damage by 4% for each level.=
|
|||
|
Punch=
|
|||
|
Increases arrow knockback.=
|
|||
|
Quick Charge=
|
|||
|
Decreases crossbow charging time.=
|
|||
|
Respiration=
|
|||
|
Extends underwater breathing time.=
|
|||
|
Riptide=
|
|||
|
Trident launches player with itself when thrown. Works only in water or rain.=
|
|||
|
Sharpness=
|
|||
|
Increases damage.=
|
|||
|
Silk Touch=
|
|||
|
Mined blocks drop themselves.=
|
|||
|
Smite=
|
|||
|
Increases damage to undead mobs.=
|
|||
|
Soul Speed=
|
|||
|
Increases walking speed on soul sand.=
|
|||
|
Sweeping Edge=
|
|||
|
Increases sweeping attack damage.=
|
|||
|
Thorns=
|
|||
|
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
|
|||
|
Unbreaking=
|
|||
|
Increases item durability.=
|
|||
|
Inventory=
|
|||
|
@1 × Lapis Lazuli=
|
|||
|
Enchantment levels: @1=
|
|||
|
Level requirement: @1=
|
|||
|
Enchant an item=
|
|||
|
<player> <enchantment> [<level>]=
|
|||
|
Usage: /enchant <player> <enchantment> [<level>]=
|
|||
|
Player '@1' cannot be found.=
|
|||
|
There is no such enchantment '@1'.=
|
|||
|
The target doesn't hold an item.=
|
|||
|
The selected enchantment can't be added to the target item.=
|
|||
|
'@1' is not a valid number=
|
|||
|
The number you have entered (@1) is too big, it must be at most @2.=
|
|||
|
The number you have entered (@1) is too small, it must be at least @2.=
|
|||
|
@1 can't be combined with @2.=
|
|||
|
Enchanting succeded.=
|
|||
|
Forcefully enchant an item=
|
|||
|
Usage: /forceenchant <player> <enchantment> [<level>]=
|
|||
|
The target item is not enchantable.=
|
|||
|
'@1' is not a valid number.=
|
|||
|
Enchanted Book=
|
|||
|
Enchanting Table=
|
|||
|
Enchant=
|