MineClone2/mods/HUD/mcl_death_messages/init.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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ASSIST_TIMEOUT_SEC = 5
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mcl_death_messages = {
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assist = {},
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messages = {
in_fire = {
_translator = S,
plain = "@1 went up in flames",
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assist = "@1 walked into fire whilst fighting @2",
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},
lightning_bolt = {
_translator = S,
plain = "@1 was struck by lightning",
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assist = "@1 was struck by lightning whilst fighting @2",
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},
on_fire = {
_translator = S,
plain = "@1 burned to death",
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assist = "@1 was burnt to a crisp whilst fighting @2",
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},
lava = {
_translator = S,
plain = "@1 tried to swim in lava",
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assist = "@1 tried to swim in lava to escape @2"
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},
hot_floor = {
_translator = S,
plain = "@1 discovered the floor was lava",
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assist = "@1 walked into danger zone due to @2",
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},
in_wall = {
_translator = S,
plain = "@1 suffocated in a wall",
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assist = "@1 suffocated in a wall whilst fighting @2",
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},
drown = {
_translator = S,
plain = "@1 drowned",
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assist = "@1 drowned whilst trying to escape @2",
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},
starve = {
_translator = S,
plain = "@1 starved to death",
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assist = "@1 starved to death whilst fighting @2",
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},
cactus = {
_translator = S,
plain = "@1 was pricked to death",
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assist = "@1 walked into a cactus whilst trying to escape @2",
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},
fall = {
_translator = S,
plain = "@1 hit the ground too hard",
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assist = "@1 hit the ground too hard whilst trying to escape @2",
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-- "@1 fell from a high place" -- for fall distance > 5 blocks
-- "@1 fell while climbing"
-- "@1 fell off some twisting vines"
-- "@1 fell off some weeping vines"
-- "@1 fell off some vines"
-- "@1 fell off scaffolding"
-- "@1 fell off a ladder"
},
fly_into_wall = {
_translator = S,
plain = "@1 experienced kinetic energy",
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assist = "@1 experienced kinetic energy whilst trying to escape @2",
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},
out_of_world = {
_translator = S,
plain = "@1 fell out of the world",
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assist = "@1 didn't want to live in the same world as @2",
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},
generic = {
_translator = S,
plain = "@1 died",
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assist = "@1 died because of @2",
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},
magic = {
_translator = S,
plain = "@1 was killed by magic",
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assist = "@1 was killed by magic whilst trying to escape @2",
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killer = "@1 was killed by @2 using magic",
item = "@1 was killed by @2 using @3",
},
dragon_breath = {
_translator = S,
plain = "@1 was roasted in dragon breath",
killer = "@1 was roasted in dragon breath by @2",
},
wither = {
_translator = S,
plain = "@1 withered away",
escape = "@1 withered away whilst fighting @2",
},
wither_skull = {
_translator = S,
plain = "@1 was killed by magic",
killer = "@1 was shot by a skull from @2",
},
anvil = {
_translator = S,
plain = "@1 was squashed by a falling anvil",
escape = "@1 was squashed by a falling anvil whilst fighting @2",
},
falling_node = {
_translator = S,
plain = "@1 was squashed by a falling block",
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assist = "@1 was squashed by a falling block whilst fighting @2",
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},
mob = {
_translator = S,
killer = "@1 was slain by @2",
item = "@1 was slain by @2 using @3",
},
player = {
_translator = S,
killer = "@1 was slain by @2",
item = "@1 was slain by @2 using @3"
},
arrow = {
_translator = S,
killer = "@1 was shot by @2",
item = "@1 was shot by @2 using @3",
},
fireball = {
_translator = S,
killer = "@1 was fireballed by @2",
item = "@1 was fireballed by @2 using @3",
},
thorns = {
_translator = S,
killer = "@1 was killed trying to hurt @2",
item = "@1 was killed by @3 trying to hurt @2", -- yes, the order is intentional: @1 @3 @2
},
explosion = {
_translator = S,
plain = "@1 blew up",
killer = "@1 was blown up by @2",
item = "@1 was blown up by @2 using @3",
-- "@1 was killed by [Intentional Game Design]" -- for exploding bed in nether or end
},
cramming = {
_translator = S,
plain = "@1 was squished too much",
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assist = "@1 was squashed by @2", -- surprisingly "escape" is actually the correct subtype
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},
fireworks = {
_translator = S,
plain = "@1 went off with a bang",
item = "@1 went off with a bang due to a firework fired from @3 by @2", -- order is intentional
},
-- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not.
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},
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}
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local function get_item_killer_message(obj, messages, reason)
if messages.item then
local wielded = mcl_util.get_wielded_item(reason.source)
local itemname = wielded:get_meta():get_string("name")
if itemname ~= "" then
itemname = "[" .. itemname .. "]"
if mcl_enchanting.is_enchanted(wielded:get_name()) then
itemname = minetest.colorize(mcl_colors.AQUA, itemname)
end
return messages._translator(messages.item, mcl_util.get_object_name(obj), mcl_util.get_object_name(reason.source), itemname)
end
end
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end
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local function get_plain_killer_message(obj, messages, reason)
return messages.killer and messages._translator(messages.killer, mcl_util.get_object_name(obj), mcl_util.get_object_name(reason.source))
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end
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local function get_killer_message(obj, messages, reason)
return reason.source and (get_item_killer_message(obj, messages, reason) or get_plain_killer_message(obj, messages, reason))
end
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local function get_assist_message(obj, messages, reason)
-- Avoid a timing issue if the assist passes its timeout.
local assist_details = mcl_death_messages.assist[obj]
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if messages.assist and assist_details then
return messages._translator(messages.assist, mcl_util.get_object_name(obj), assist_details.name)
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end
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end
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local function get_plain_message(obj, messages, reason)
if messages.plain then
return messages._translator(messages.plain, mcl_util.get_object_name(obj))
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end
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end
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local function get_fallback_message(obj, messages, reason)
return "mcl_death_messages.messages." .. reason.type .. " " .. mcl_util.get_object_name(obj)
end
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local function fallback_translator(s)
return s
end
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mcl_damage.register_on_death(function(obj, reason)
if not minetest.settings:get_bool("mcl_showDeathMessages", true) then
return
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end
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local send_to
if obj:is_player() then
send_to = true
end
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-- ToDo: add mob death messages for owned mobs, only send to owner (sent_to = "player name")
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if send_to then
local messages = mcl_death_messages.messages[reason.type] or {}
messages._translator = messages._translator or fallback_translator
local message =
get_killer_message(obj, messages, reason) or
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get_assist_message(obj, messages, reason) or
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get_plain_message(obj, messages, reason) or
get_fallback_message(obj, messages, reason)
if send_to == true then
minetest.chat_send_all(message)
else
minetest.chat_send_player(send_to, message)
end
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end
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end)
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mcl_damage.register_on_damage(function(obj, damage, reason)
if obj:get_hp() - damage > 0 then
if reason.source then
-- To avoid timing issues we cancel the previous job before adding a new one.
if mcl_death_messages.assist[obj] then
mcl_death_messages.assist[obj].job:cancel()
end
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-- Add a new assist object with a timeout job.
local new_job = minetest.after(ASSIST_TIMEOUT_SEC, function()
mcl_death_messages.assist[obj] = nil
end)
mcl_death_messages.assist[obj] = {name = mcl_util.get_object_name(reason.source), job = new_job}
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end
end
end)