2022-06-24 21:47:44 +02:00
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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2024-08-06 20:37:44 +02:00
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local S = minetest.get_translator(modname)
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2022-06-24 21:47:44 +02:00
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2022-10-29 01:26:32 +02:00
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local function spawn_mobs(p1,p2,vi,zv)
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local mc = minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_core:stonebrickmossy"})
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if #mc == 2 then
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2024-08-06 20:37:44 +02:00
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local vp, zp = mc[1], mc[2]
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2022-10-29 01:26:32 +02:00
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if not vi and zv and zv:get_pos() and vector.distance(mc[1],zv:get_pos()) < 2 then
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vp = mc[2]
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elseif not zv and vi and vi:get_pos() and vector.distance(mc[2],vi:get_pos()) < 2 then
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zp = mc[1]
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elseif zv and vi then
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return
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end
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vi = minetest.add_entity(vector.offset(mc[1],0,1,0),"mobs_mc:villager")
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zv = minetest.add_entity(vector.offset(mc[2],0,1,0),"mobs_mc:villager_zombie")
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minetest.after(1,spawn_mobs,p1,p2,vi,zv)
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end
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end
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2024-08-06 20:37:44 +02:00
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local function generate_igloo_basement(pos, orientation, loot, pr)
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2022-06-24 21:47:44 +02:00
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end
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2024-08-06 20:37:44 +02:00
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local function generate_igloo(pos, def, pr)
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local path = modpath.."/schematics/mcl_structures_igloo_top.mts"
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local rotation = tostring(pr:next(0,3)*90)
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-- TODO: ymin, ymax
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mcl_structures.place_schematic(pos, -2, nil, nil, path, rotation, nil, true, nil, {padding=0, corners=2}, pr, function(p1, p2)
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mcl_structures.construct_nodes(p1, p2, {"mcl_furnaces:furnace","mcl_books:bookshelf"})
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-- Place igloo basement with 50% chance
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local r = 1--pr:next(1,2)
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if r == 1 then
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-- Select basement depth
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local dim = mcl_worlds.pos_to_dimension(pos)
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local buffer
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if dim == "nether" then
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buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
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elseif dim == "end" then
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buffer = pos.y - (mcl_vars.mg_end_min + 1)
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elseif dim == "overworld" then
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buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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else
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return true
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end
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if buffer <= 9 then return true end
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local depth = pr:next(9, buffer)
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local bpos = vector.new(pos.x, pos.y-depth, pos.z)
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-- trapdoor position and orientation
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local tpos, dir, tdir
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if rotation == "0" then
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dir = vector.new(-1, 0, 0)
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tdir = vector.new(1, 0, 0)
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tpos = vector.new(pos.x+7, pos.y, pos.z+3)
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elseif rotation == "90" then
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dir = vector.new(0, 0, -1)
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tdir = vector.new(0, 0, -1)
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tpos = vector.new(pos.x+3, pos.y, pos.z+1)
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elseif rotation == "180" then
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dir = vector.new(1, 0, 0)
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tdir = vector.new(-1, 0, 0)
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tpos = vector.new(pos.x+1, pos.y, pos.z+3)
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elseif rotation == "270" then
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dir = vector.new(0, 0, 1)
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tdir = vector.new(0, 0, 1)
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tpos = vector.new(pos.x+3, pos.y, pos.z+7)
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2022-06-24 21:47:44 +02:00
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else
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2024-08-06 20:37:44 +02:00
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minetest.log("bad rotation: "..tostring(rotation))
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return false
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end
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local function set_brick(pos)
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local c = pr:next(1, 3) -- cracked chance
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local m = pr:next(1, 10) -- chance for monster egg
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local brick
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if m == 1 then
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brick = (c == 1 and "mcl_monster_eggs:monster_egg_stonebrickcracked") or "mcl_monster_eggs:monster_egg_stonebrick"
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2022-06-24 21:47:44 +02:00
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else
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2024-08-06 20:37:44 +02:00
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brick = (c == 1 and "mcl_core:stonebrickcracked") or "mcl_core:stonebrick"
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2022-06-24 21:47:44 +02:00
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end
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2024-08-06 20:37:44 +02:00
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minetest.set_node(pos, {name=brick})
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2022-06-24 21:47:44 +02:00
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end
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2024-08-06 20:37:44 +02:00
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local real_depth = 0
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-- Check how deep we can actually dig
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for y=1, depth-5 do
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real_depth = real_depth + 1
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local node = minetest.get_node(vector.new(tpos.x, tpos.y-y, tpos.z))
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.walkable and def.liquidtype == "none" and def.is_ground_content) then
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bpos.y = tpos.y-y+1
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break
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end
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2022-06-24 21:47:44 +02:00
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end
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2024-08-06 20:37:44 +02:00
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if real_depth <= 6 then
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minetest.log("not deep enough")
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return false
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end
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local path = modpath.."/schematics/mcl_structures_igloo_basement.mts"
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mcl_structures.place_schematic(bpos, 0, nil, nil, path, rotation, nil, true, nil, nil, pr, function(p1, p2)
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-- Generate ladder to basement
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local ladder = {name="mcl_core:ladder", param2=minetest.dir_to_wallmounted(tdir)}
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
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for y=1, real_depth do
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set_brick(vector.new(tpos.x-1, tpos.y-y, tpos.z ))
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set_brick(vector.new(tpos.x+1, tpos.y-y, tpos.z ))
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set_brick(vector.new(tpos.x , tpos.y-y, tpos.z-1))
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set_brick(vector.new(tpos.x , tpos.y-y, tpos.z+1))
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minetest.set_node(vector.new(tpos.x, tpos.y-y, tpos.z), ladder)
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end
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mcl_structures.fill_chests(p1,p2,def.loot,pr)
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mcl_structures.construct_nodes(p1,p2,{"mcl_brewing:stand_000","mcl_books:bookshelf"})
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spawn_mobs(p1,p2)
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end)
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2022-06-24 21:47:44 +02:00
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end
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2024-08-06 20:37:44 +02:00
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end)
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return true
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2022-06-24 21:47:44 +02:00
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end
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mcl_structures.register_structure("igloo",{
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place_on = {"mcl_core:snowblock","mcl_core:snow","group:grass_block_snow"},
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sidelen = 16,
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2024-08-06 20:37:44 +02:00
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chunk_probability = 7,
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2022-06-24 23:24:51 +02:00
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solid_ground = true,
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2022-06-24 21:47:44 +02:00
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y_max = mcl_vars.mg_overworld_max,
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y_min = 0,
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2024-08-06 20:37:44 +02:00
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y_offset = -2,
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biomes = { "ColdTaiga", "IcePlainsSpikes", "IcePlains" },
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place_func = generate_igloo,
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2022-06-24 21:47:44 +02:00
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loot = {
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2022-10-15 04:03:36 +02:00
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["mcl_chests:chest_small"] = {{
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2022-06-24 21:47:44 +02:00
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_core:apple_gold", weight = 1 },
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}
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},
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{
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stacks_min = 2,
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stacks_max = 8,
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items = {
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{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
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{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_tools:axe_stone", weight = 2 },
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{ itemstring = "mcl_core:emerald", weight = 1 },
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2022-10-15 04:03:36 +02:00
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{ itemstring = "mcl_core:apple_gold", weight = 1 },
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2022-06-24 21:47:44 +02:00
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}
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}},
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}
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})
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