MineClone2/mods/MAPGEN/mcl_shipwrecks/init.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
--local S = minetest.get_translator(modname)
local mgp = minetest.get_mapgen_params()
local pr = PseudoRandom(mgp.seed)
--schematics by chmodsayshello
local schems = {
"shipwreck_full_damaged",
"shipwreck_full_normal",
"shipwreck_full_back_damaged",
"shipwreck_half_front",
"shipwreck_half_back",
}
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local function get_supply_loot()
return {
stacks_min = 3,
stacks_max = 10,
items = {
--{ itemstring = "TODO:sus_stew", weight = 10, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 },
{ itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 },
{ itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 },
--{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
}
}
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end
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local function get_treasure_loot()
return {
stacks_min = 3,
stacks_max = 10,
items = {
{ itemstring = "mcl_core:iron_ingot", weight = 8, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:iron_nugget", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_core:emerald", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_dye:blue", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_core:gold_ingot", weight = 8, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:gold_nugget", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_experience:bottle", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 },
}
}
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end
local function fill_chests(p1,p2)
for _,p in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_chests:chest_small"})) do
if minetest.get_meta(p):get_string("infotext") ~= "Chest" then
minetest.registered_nodes["mcl_chests:chest_small"].on_construct(p)
end
local inv = minetest.get_inventory( {type="node", pos=p} )
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local loot = get_supply_loot()
if pr:next(1,10) == 1 then loot = get_treasure_loot() end
mcl_loot.fill_inventory(inv, "main", mcl_loot.get_multi_loot({loot}, pr), pr)
end
end
local function get_ocean_biomes()
local r = {}
for k,_ in pairs(minetest.registered_biomes) do
if k:find("_ocean") then table.insert(r,k) end
end
return r
end
minetest.register_node("mcl_shipwrecks:structblock", {drawtype="airlike",groups = {structblock=1,not_in_creative_inventory=1},})
minetest.register_decoration({
decoration = "mcl_shipwrecks:structblock",
deco_type = "simple",
place_on = {"group:sand","mcl_core:gravel"},
spawn_by = {"group:water"},
num_spawn_by = 4,
sidelen = 80,
fill_ratio = 0.00002,
flags = "place_center_x, place_center_z, force_placement",
biomes = get_ocean_biomes(),
y_max=mgp.water_level-4,
})
minetest.register_lbm({
name = "mcl_shipwrecks:struct_lbm",
run_at_every_load = true,
nodenames = {"mcl_shipwrecks:structblock"},
action = function(pos, node)
minetest.set_node(pos,{name="air"})
local file = modpath.."/schematics/"..schems[pr:next(1,#schems)]..".mts"
local pp = vector.offset(pos,0,pr:next(-4,-2),0)
mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z", function()
fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20))
end)-- pr, callback_param
end
})