MineClone2/mods/ENTITIES/mobs_mc/villager_evoker.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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--###################
--################### EVOKER
--###################
local pr = PseudoRandom(os.time()*666)
local spawned_vexes = {} --this is stored locally so the mobs engine doesn't try to store it in staticdata
mcl_mobs.register_mob("mobs_mc:evoker", {
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description = S("Evoker"),
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type = "monster",
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spawn_class = "hostile",
can_despawn = false,
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physical = true,
pathfinding = 1,
hp_min = 24,
hp_max = 24,
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xp_min = 10,
xp_max = 10,
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head_swivel = "head.control",
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head_eye_height = 1.5,
head_bone_position = vector.new( 0, 6.3, 0 ), -- for minetest <= 5.8
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curiosity = 10,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
textures = { {
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"mobs_mc_evoker.png",
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"blank.png", --no hat
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-- TODO: Attack glow
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} },
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makes_footstep_sound = true,
damage = 6,
walk_velocity = 0.2,
run_velocity = 1.4,
group_attack = true,
attack_type = "dogfight",
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attack_frequency = 15,
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-- Summon vexes
custom_attack = function(self, to_attack)
if not spawned_vexes[self] then spawned_vexes[self] = {} end
if #spawned_vexes[self] >= 7 then return end
for k,v in pairs(spawned_vexes[self]) do
if not v or v.health <= 0 then table.remove(spawned_vexes[self],k) end
end
local r = pr:next(1,4)
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local basepos = self.object:get_pos()
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basepos.y = basepos.y + 1
for i=1, r do
local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
local vex = mcl_mobs.spawn(spawnpos, "mobs_mc:vex")
if vex then
local ent = vex:get_luaentity()
-- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
ent._summoned = true
ent._lifetimer = pr:next(33, 108)
table.insert(spawned_vexes[self],ent)
end
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end
end,
passive = false,
drops = {
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{name = "mcl_core:emerald",
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chance = 1,
min = 0,
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max = 1,
looting = "common",},
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{name = "mcl_totems:totem",
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chance = 1,
min = 1,
max = 1,},
},
-- TODO: sounds
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animation = {
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stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40, walk_speed = 6,
run_start = 0, run_end = 40, run_speed = 24,
shoot_start = 142, shoot_end = 152, -- Magic arm swinging
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},
view_range = 16,
fear_height = 4,
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on_spawn = function(self)
self.timer = 15
return true
end,
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})
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:evoker", S("Evoker"), "#959b9b", "#1e1c1a", 0)
mcl_mobs:non_spawn_specific("mobs_mc:evoker","overworld",0,7)