mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-29 12:47:30 +01:00
77 lines
2.1 KiB
Lua
77 lines
2.1 KiB
Lua
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local time = 0
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local update_time = tonumber(minetest.setting_get("wieldview_update_time"))
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if not update_time then
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update_time = 2
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minetest.setting_set("wieldview_update_time", tostring(update_time))
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end
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local node_tiles = minetest.setting_getbool("wieldview_node_tiles")
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if not node_tiles then
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node_tiles = false
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minetest.setting_set("wieldview_node_tiles", "false")
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end
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wieldview = {
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wielded_item = {},
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transform = {},
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}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
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wieldview.get_item_texture = function(self, item)
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local texture = "3d_armor_trans.png"
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if item ~= "" then
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if minetest.registered_items[item] then
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if minetest.registered_items[item].inventory_image ~= "" then
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texture = minetest.registered_items[item].inventory_image
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elseif node_tiles == true and minetest.registered_items[item].tiles
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and type(minetest.registered_items[item].tiles[1]) == "string"
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and minetest.registered_items[item].tiles[1] ~= "" then
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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end
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end
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if wieldview.transform[item] then
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texture = texture.."^[transform"..wieldview.transform[item]
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end
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end
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return texture
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end
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wieldview.update_wielded_item = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if not item then
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return
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end
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if self.wielded_item[name] then
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if self.wielded_item[name] == item then
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return
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end
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armor.textures[name].wielditem = self:get_item_texture(item)
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armor:update_player_visuals(player)
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end
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self.wielded_item[name] = item
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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wieldview.wielded_item[name] = ""
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minetest.after(0, function(player)
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wieldview:update_wielded_item(player)
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end, player)
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end)
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > update_time then
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for _,player in ipairs(minetest.get_connected_players()) do
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wieldview:update_wielded_item(player)
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end
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time = 0
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end
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end)
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