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Added food poisoning and saturation effects
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fce73ab2bf
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@ -525,6 +525,50 @@ mcl_potions.register_effect({
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timer_uses_factor = true,
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})
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mcl_potions.register_effect({
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name = "food_poisoning",
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description = S("Food Poisoning"),
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get_tt = function(factor)
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return S("exhausts by @1 per second", factor)
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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hb.change_hudbar(object, "hunger", nil, nil, "mcl_hunger_icon_foodpoison.png", nil, "mcl_hunger_bar_foodpoison.png")
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if mcl_hunger.debug then
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hb.change_hudbar(object, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_foodpoison.png")
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end
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end,
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on_step = function(dtime, object, factor, duration)
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mcl_hunger.exhaust(object:get_player_name(), dtime*factor)
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end,
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on_end = function(object)
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mcl_hunger.reset_bars_poison_hunger(object)
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end,
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particle_color = "#83A061",
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uses_factor = true,
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lvl1_factor = 100,
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lvl2_factor = 200,
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})
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mcl_potions.register_effect({
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name = "saturation",
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description = S("Saturation"),
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get_tt = function(factor)
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return S("saturates by @1 per second", factor)
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_step = function(dtime, object, factor, duration)
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mcl_hunger.set_hunger(object, math.min(mcl_hunger.get_hunger(object)+dtime*factor, 20))
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mcl_hunger.saturate(object:get_player_name(), dtime*factor)
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end,
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particle_color = "#CEAE29",
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uses_factor = true,
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})
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-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
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-- ██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
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@ -841,6 +885,14 @@ function mcl_potions.player_get_effect(player, effect_name)
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return EF[effect_name][player]
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end
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function mcl_potions.player_get_effect_level(player, effect_name)
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if not EF[effect_name] then return end
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local effect = EF[effect_name][player]
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if not effect then return 0 end
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if not registered_effects[effect_name].uses_factor then return 1 end
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return registered_effects[effect_name].factor_to_level(effect.factor)
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end
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function mcl_potions.player_clear_effect(player,effect)
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EF[effect][player] = nil
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potions_set_hud(player)
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@ -99,7 +99,7 @@ function mcl_hunger.reset_bars_poison_hunger(player)
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end
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end
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-- Poison player
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-- Poison player TODO remove this function
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local function poisonp(tick, time, time_left, damage, exhaustion, name)
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if not mcl_hunger.active then
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return
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@ -186,15 +186,8 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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do_poison = true
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end
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if do_poison then
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-- Set food poison bars
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if exhaust and exhaust > 0 then
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hb.change_hudbar(user, "hunger", nil, nil, "mcl_hunger_icon_foodpoison.png", nil, "mcl_hunger_bar_foodpoison.png")
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if mcl_hunger.debug then
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hb.change_hudbar(user, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_foodpoison.png")
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end
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mcl_hunger.poison_hunger[name] = mcl_hunger.poison_hunger[name] + 1
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end
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poisonp(1, poisontime, 0, poison, exhaust, user:get_player_name())
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local level = mcl_potions.player_get_effect_level(user, "food_poisoning")
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mcl_potions.give_effect_by_level("food_poisoning", user, level+exhaust, poisontime)
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end
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end
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@ -1,7 +1,7 @@
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-- Apply food poisoning effect as long there are no real status effect.
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-- TODO: Remove this when food poisoning a status effect in mcl_potions.
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-- TODO: Sanitize this now that Food Poisoning is now an effect in mcl_potions
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-- Normal poison damage is set to 0 because it's handled elsewhere.
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mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80)
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mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30)
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 15, 0, 300)
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mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 1, 80)
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mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 1, 30)
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 15, 0, 3)
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