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fix mistakes from mcl5 import, clean up output
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@ -7,8 +7,8 @@ local get_biome_name = minetest.get_biome_name
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local get_biome_data = minetest.get_biome_data
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local get_biome_data = minetest.get_biome_data
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local format = string.format
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local format = string.format
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local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
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local min1, min2, min3 = mcl_vars.mg_overworld_min, mcl_vars.mg_end_min, mcl_vars.mg_nether_min
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local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max + 128
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local max1, max2, max3 = mcl_vars.mg_overworld_max, mcl_vars.mg_end_max, mcl_vars.mg_nether_max + 128
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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@ -19,25 +19,13 @@ local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "ret
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local function get_text(pos, bits)
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local function get_text(pos, bits)
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local bits = bits
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local bits = bits
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if bits == 0 then return "" end
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if bits == 0 then return "" end
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local y = pos.y
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if y >= min1 then
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y = y - min1
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elseif y >= min3 and y <= max3 then
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y = y - min3
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elseif y >= min2 and y <= max2 then
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y = y - min2
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end
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local biome_data = get_biome_data(pos)
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local biome_data = get_biome_data(pos)
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local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
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local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
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local text
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local biome = format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome_name, biome_data.biome, biome_data.humidity, biome_data.heat)
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if bits == 1 then
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local coord = format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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text = biome_name
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--local pointed =
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elseif bits == 2 then
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return biome.."\n"..coord
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text = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
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elseif bits == 3 then
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text = format("%s x:%.1f y:%.1f z:%.1f", biome_name, pos.x, y, pos.z)
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end
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return text
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end
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end
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local function info()
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local function info()
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@ -51,7 +39,7 @@ local function info()
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hud_elem_type = "text",
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hud_elem_type = "text",
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alignment = {x = 1, y = -1},
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alignment = {x = 1, y = -1},
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scale = {x = 100, y = 100},
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scale = {x = 100, y = 100},
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position = {x = 0.0073, y = 0.989},
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position = {x = 0.0073, y = 0.889},
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text = text,
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text = text,
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style = 5,
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style = 5,
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["number"] = 0xcccac0,
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["number"] = 0xcccac0,
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@ -85,8 +73,8 @@ minetest.register_chatcommand("debug",{
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description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
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description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
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func = function(name, params)
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func = function(name, params)
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local dbg = math.floor(tonumber(params) or default_debug)
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local dbg = math.floor(tonumber(params) or default_debug)
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if dbg < 0 or dbg > 3 then
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if dbg < 0 or dbg > 4 then
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minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
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minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 4))
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return
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return
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end
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end
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if dbg == default_debug then
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if dbg == default_debug then
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@ -98,6 +86,7 @@ minetest.register_chatcommand("debug",{
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end
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end
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})
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})
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--why is this saved on shutdown but not on playerleave / changes ?
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minetest.register_on_shutdown(function()
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minetest.register_on_shutdown(function()
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storage:set_string("player_dbg", minetest.serialize(player_dbg))
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storage:set_string("player_dbg", minetest.serialize(player_dbg))
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end)
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end)
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@ -1,3 +1,3 @@
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name = mcl_info
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name = mcl_info
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description = Prints biome name and player position
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description = Prints biome name and player position
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optional_depends = mcl_mapgen
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depends = mcl_init
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