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Added a few mobitems
* one droppable from strays * the rest will get their mobs in a later update * added alternative ways to get the items * added recipes for potions that use these items
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@ -153,13 +153,20 @@ table.insert(stray.drops, {
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local chance = 0.5
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for i = 1, lvl do
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if chance > 1 then
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return 1
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return 1 -- TODO verify this logic, I think this is not how chance works
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end
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chance = chance + (1 - chance) / 2
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end
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return chance
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end,
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})
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table.insert(stray.drops, {
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name = "mcl_mobitems:shiny_ice_crystal",
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chance = 3,
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min = 1,
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max = 2,
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looting = "rare",
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})
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mcl_mobs.register_mob("mobs_mc:stray", stray)
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@ -608,6 +608,8 @@ local professions = {
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{
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{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
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{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
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{ { "mcl_core:emerald", 15, 15 }, { "mcl_mobitems:aery_charge", 1, 1 } }, -- TODO reconsider
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{ { "mcl_core:emerald", 15, 15 }, { "mcl_mobitems:earthen_ash", 1, 1 } }, -- TODO reconsider
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},
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},
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},
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@ -114,6 +114,8 @@ local fish = function(itemstack, player, pointed_thing)
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{ itemstring = "mcl_mobitems:saddle", },
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{ itemstring = "mcl_flowers:waterlily", },
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{ itemstring = "mcl_mobitems:nautilus_shell", },
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{ itemstring = "mcl_mobitems:spectre_membrane", },
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{ itemstring = "mcl_mobitems:crystalline_drop", },
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},
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stacks_min = 1,
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stacks_max = 1,
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@ -231,6 +231,46 @@ minetest.register_craftitem("mcl_mobitems:string",{
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groups = { craftitem = 1 },
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})
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minetest.register_craftitem("mcl_mobitems:spectre_membrane",{
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description = S("Spectre Membrane"),
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_doc_items_longdesc = S("This is a crafting component dropped from dead spectres."),
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inventory_image = "vl_mobitems_spectre_membrane.png",
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groups = { craftitem = 1, brewitem = 1 },
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stack_max = 64,
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})
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minetest.register_craftitem("mcl_mobitems:shiny_ice_crystal",{
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description = S("Shiny Ice Crystal"),
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_doc_items_longdesc = S("This item is mainly used for crafting."),
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inventory_image = "vl_mobitems_ice_crystal.png",
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groups = { craftitem = 1, brewitem = 1 },
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stack_max = 64,
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})
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minetest.register_craftitem("mcl_mobitems:aery_charge",{
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description = S("Aery Charge"),
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_doc_items_longdesc = S("This item is mainly used for crafting."), -- TODO shoot?
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inventory_image = "vl_mobitems_aery_charge.png",
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groups = { craftitem = 1, brewitem = 1 },
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stack_max = 64,
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})
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minetest.register_craftitem("mcl_mobitems:crystalline_drop",{
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description = S("Crystalline Drop"),
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_doc_items_longdesc = S("This item is mainly used for crafting."), -- TODO other uses?
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inventory_image = "vl_mobitems_crystalline_drop.png",
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groups = { craftitem = 1, brewitem = 1 },
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stack_max = 64,
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})
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minetest.register_craftitem("mcl_mobitems:earthen_ash",{
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description = S("Earthen Ash"),
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_doc_items_longdesc = S("This item is mainly used for crafting."), -- TODO other uses?
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inventory_image = "vl_mobitems_earthen_ash.png",
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groups = { craftitem = 1, brewitem = 1 },
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stack_max = 64,
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})
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minetest.register_craftitem("mcl_mobitems:blaze_rod", {
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description = S("Blaze Rod"),
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_doc_items_longdesc = S("This is a crafting component dropped from dead blazes."),
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@ -401,14 +401,14 @@ local awkward_table = {
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["mcl_flowers:fourleaf_clover"] = "mcl_potions:luck",
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["mcl_farming:potato_item_poison"] = "mcl_potions:nausea",
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["mcl_mobitems:phantom_membrane"] = "mcl_potions:slow_falling", -- TODO add phantom membranes
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["mcl_mobitems:spectre_membrane"] = "mcl_potions:slow_falling",
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["mcl_core:apple_gold"] = "mcl_potions:resistance",
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["mcl_mobitems:aery_charge"] = "mcl_potions:haste",
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["mcl_mobitems:crystalline_drop"] = "mcl_potions:absorption",
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["mcl_mobitems:earthen_ash"] = "mcl_potions:stone_cloak",
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["mcl_mobitems:shiny_ice_crystal"] = "mcl_potions:frost",
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-- TODO darkness - sculk?
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-- TODO absorption - water element?
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-- TODO turtle master - earth element?
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-- TODO frost - frost element?
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-- TODO haste - air element?
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}
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-- API
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-- register a potion recipe brewed from awkward potion
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textures/vl_mobitems_aery_charge.png
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textures/vl_mobitems_aery_charge.png
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textures/vl_mobitems_crystalline_drop.png
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textures/vl_mobitems_crystalline_drop.png
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textures/vl_mobitems_earthen_ash.png
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textures/vl_mobitems_earthen_ash.png
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textures/vl_mobitems_ice_crystal.png
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textures/vl_mobitems_ice_crystal.png
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textures/vl_mobitems_spectre_membrane.png
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textures/vl_mobitems_spectre_membrane.png
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