mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 20:03:45 +01:00
Split off item management
This commit is contained in:
parent
bbba7cee41
commit
01abfea16d
@ -144,9 +144,8 @@ local function entity_physics(pos,radius)
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end
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end
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-- Return true if object is in view_range
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local function object_in_range(self, object)
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function mob_class:object_in_range(object)
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if not object then
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return false
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end
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@ -619,169 +618,6 @@ local follow_holding = function(self, clicker)
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end
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-- find two animals of same type and breed if nearby and horny
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local breed = function(self)
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--mcl_log("In breed function")
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-- child takes a long time before growing into adult
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if self.child == true then
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-- When a child, hornytimer is used to count age until adulthood
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer >= CHILD_GROW_TIME then
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self.child = false
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self.hornytimer = 0
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self.object:set_properties({
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textures = self.base_texture,
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mesh = self.base_mesh,
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visual_size = self.base_size,
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collisionbox = self.base_colbox,
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selectionbox = self.base_selbox,
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})
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-- custom function when child grows up
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if self.on_grown then
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self.on_grown(self)
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else
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-- jump when fully grown so as not to fall into ground
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self.object:set_velocity({
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x = 0,
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y = self.jump_height*3,
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z = 0
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})
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end
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self.animation = nil
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local anim = self._current_animation
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self._current_animation = nil -- Mobs Redo does nothing otherwise
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self:set_animation(anim)
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end
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return
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end
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-- horny animal can mate for HORNY_TIME seconds,
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-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
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if self.horny == true
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and self.hornytimer < HORNY_TIME + HORNY_AGAIN_TIME then
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
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self.hornytimer = 0
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self.horny = false
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end
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end
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-- find another same animal who is also horny and mate if nearby
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if self.horny == true
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and self.hornytimer <= HORNY_TIME then
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mcl_log("In breed function. All good. Do the magic.")
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local pos = self.object:get_pos()
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mcl_mobs.effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
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local objs = minetest.get_objects_inside_radius(pos, 3)
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local num = 0
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local ent = nil
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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-- check for same animal with different colour
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local canmate = false
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if ent then
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if ent.name == self.name then
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canmate = true
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else
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local entname = string.split(ent.name,":")
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local selfname = string.split(self.name,":")
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if entname[1] == selfname[1] then
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entname = string.split(entname[2],"_")
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selfname = string.split(selfname[2],"_")
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if entname[1] == selfname[1] then
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canmate = true
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end
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end
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end
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end
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if canmate then mcl_log("In breed function. Can mate.") end
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if ent
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and canmate == true
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and ent.horny == true
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and ent.hornytimer <= HORNY_TIME then
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num = num + 1
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end
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-- found your mate? then have a baby
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if num > 1 then
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self.hornytimer = HORNY_TIME + 1
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ent.hornytimer = HORNY_TIME + 1
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-- spawn baby
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minetest.after(5, function(parent1, parent2, pos)
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if not parent1.object:get_luaentity() then
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return
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end
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if not parent2.object:get_luaentity() then
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return
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end
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mcl_experience.throw_xp(pos, math.random(1, 7))
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-- custom breed function
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if parent1.on_breed then
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-- when false, skip going any further
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if parent1.on_breed(parent1, parent2) == false then
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return
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end
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end
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local child = mcl_mobs.spawn_child(pos, parent1.name)
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local ent_c = child:get_luaentity()
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-- Use texture of one of the parents
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local p = math.random(1, 2)
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if p == 1 then
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ent_c.base_texture = parent1.base_texture
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else
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ent_c.base_texture = parent2.base_texture
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end
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child:set_properties({
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textures = ent_c.base_texture
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})
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-- tamed and owned by parents' owner
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ent_c.tamed = true
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ent_c.owner = parent1.owner
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end, self, ent, pos)
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num = 0
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break
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end
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end
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end
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end
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-- find and replace what mob is looking for (grass, wheat etc.)
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local replace = function(self, pos)
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@ -1135,7 +971,7 @@ local monster_attack = function(self)
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if objs[n]:is_player() then
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if mcl_mobs.invis[ objs[n]:get_player_name() ] or (not object_in_range(self, objs[n])) then
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if mcl_mobs.invis[ objs[n]:get_player_name() ] or (not self:object_in_range(objs[n])) then
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type = ""
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elseif (self.type == "monster" or self._aggro) then
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player = objs[n]
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@ -1275,7 +1111,7 @@ local runaway_from = function(self)
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if mcl_mobs.invis[ objs[n]:get_player_name() ]
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or self.owner == objs[n]:get_player_name()
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or (not object_in_range(self, objs[n])) then
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or (not self:object_in_range(objs[n])) then
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type = ""
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else
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player = objs[n]
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@ -1354,7 +1190,7 @@ local follow_flop = function(self)
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for n = 1, #players do
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if (object_in_range(self, players[n]))
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if (self:object_in_range(players[n]))
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and not mcl_mobs.invis[ players[n]:get_player_name() ] then
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self.following = players[n]
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@ -1408,7 +1244,7 @@ local follow_flop = function(self)
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local dist = vector.distance(p, s)
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-- dont follow if out of range
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if (not object_in_range(self, self.following)) then
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if (not self:object_in_range(self.following)) then
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self.following = nil
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else
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local vec = {
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@ -1880,7 +1716,7 @@ local do_states = function(self, dtime)
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-- stop attacking if player invisible or out of range
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if not self.attack
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or not self.attack:get_pos()
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or not object_in_range(self, self.attack)
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or not self:object_in_range(self.attack)
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or self.attack:get_hp() <= 0
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or (self.attack:is_player() and mcl_mobs.invis[ self.attack:get_player_name() ]) then
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@ -2476,104 +2312,6 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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end
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end
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local function player_near(pos)
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for _,o in pairs(minetest.get_objects_inside_radius(pos,2)) do
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if o:is_player() then return true end
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end
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end
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local function get_armor_texture(armor_name)
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if armor_name == "" then
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return ""
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end
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if armor_name=="blank.png" then
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return "blank.png"
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end
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local seperator = string.find(armor_name, ":")
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return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png^"
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end
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local function set_armor_texture(self)
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if self.armor_list then
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local chestplate=minetest.registered_items[self.armor_list.chestplate] or {name=""}
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local boots=minetest.registered_items[self.armor_list.boots] or {name=""}
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local leggings=minetest.registered_items[self.armor_list.leggings] or {name=""}
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local helmet=minetest.registered_items[self.armor_list.helmet] or {name=""}
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if helmet.name=="" and chestplate.name=="" and leggings.name=="" and boots.name=="" then
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helmet={name="blank.png"}
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end
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local texture = get_armor_texture(chestplate.name)..get_armor_texture(helmet.name)..get_armor_texture(boots.name)..get_armor_texture(leggings.name)
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if string.sub(texture, -1,-1) == "^" then
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texture=string.sub(texture,1,-2)
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end
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if self.textures[self.wears_armor] then
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self.textures[self.wears_armor]=texture
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end
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self.object:set_properties({textures=self.textures})
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local armor_
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if type(self.armor) == "table" then
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armor_ = table.copy(self.armor)
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armor_.immortal = 1
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else
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armor_ = {immortal=1, fleshy = self.armor}
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end
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for _,item in pairs(self.armor_list) do
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if not item then return end
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if type(minetest.get_item_group(item, "mcl_armor_points")) == "number" then
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armor_.fleshy=armor_.fleshy-(minetest.get_item_group(item, "mcl_armor_points")*3.5)
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end
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end
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self.object:set_armor_groups(armor_)
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end
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end
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local function check_item_pickup(self)
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if self.pick_up and #self.pick_up > 0 or self.wears_armor then
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local p = self.object:get_pos()
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for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
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local l=o:get_luaentity()
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if l and l.name == "__builtin:item" then
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if not player_near(p) and l.itemstring:find("mcl_armor") and self.wears_armor then
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local armor_type
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if l.itemstring:find("chestplate") then
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armor_type = "chestplate"
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elseif l.itemstring:find("boots") then
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armor_type = "boots"
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elseif l.itemstring:find("leggings") then
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armor_type = "leggings"
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elseif l.itemstring:find("helmet") then
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armor_type = "helmet"
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end
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if not armor_type then
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return
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end
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if not self.armor_list then
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self.armor_list={helmet="",chestplate="",boots="",leggings=""}
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elseif self.armor_list[armor_type] and self.armor_list[armor_type] ~= "" then
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return
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end
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self.armor_list[armor_type]=ItemStack(l.itemstring):get_name()
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o:remove()
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end
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if self.pick_up then
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for k,v in pairs(self.pick_up) do
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if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
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local r = self.on_pick_up(self,l)
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if r and r.is_empty and not r:is_empty() then
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l.itemstring = r:to_string()
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elseif r and r.is_empty and r:is_empty() then
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o:remove()
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end
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end
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end
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end
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end
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end
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end
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end
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local check_herd_timer = 0
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local function check_herd(self,dtime)
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@ -3121,7 +2859,7 @@ local mob_activate = function(self, staticdata, def, dtime)
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if not self._run_armor_init and self.wears_armor then
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self.armor_list={helmet="",chestplate="",boots="",leggings=""}
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set_armor_texture(self)
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self:set_armor_texture()
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self._run_armor_init = true
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end
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@ -3202,8 +2940,9 @@ local mob_step = function(self, dtime)
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self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
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end
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check_item_pickup(self)
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check_aggro(self,dtime)
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self:check_item_pickup()
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self:check_particlespawners(dtime)
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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@ -3434,7 +3173,7 @@ local mob_step = function(self, dtime)
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npc_attack(self)
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breed(self)
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self:check_breeding()
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if do_states(self, dtime) then
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return
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@ -3446,7 +3185,7 @@ local mob_step = function(self, dtime)
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do_jump(self)
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set_armor_texture(self)
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self:set_armor_texture()
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runaway_from(self)
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@ -6,6 +6,14 @@ local HORNY_TIME = 30
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local HORNY_AGAIN_TIME = 300
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local CHILD_GROW_TIME = 60*20
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOG_MODULE = "[mcl_mobs]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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end
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end
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-- No-op in MCL2 (capturing mobs is not possible).
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-- Provided for compability with Mobs Redo
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@ -140,3 +148,165 @@ function mcl_mobs.spawn_child(pos, mob_type)
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return child
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end
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-- find two animals of same type and breed if nearby and horny
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function mob_class:check_breeding()
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--mcl_log("In breed function")
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-- child takes a long time before growing into adult
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if self.child == true then
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-- When a child, hornytimer is used to count age until adulthood
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer >= CHILD_GROW_TIME then
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self.child = false
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self.hornytimer = 0
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self.object:set_properties({
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textures = self.base_texture,
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mesh = self.base_mesh,
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visual_size = self.base_size,
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collisionbox = self.base_colbox,
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selectionbox = self.base_selbox,
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})
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-- custom function when child grows up
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if self.on_grown then
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self.on_grown(self)
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else
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-- jump when fully grown so as not to fall into ground
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self.object:set_velocity({
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x = 0,
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y = self.jump_height*3,
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z = 0
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})
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end
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self.animation = nil
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local anim = self._current_animation
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self._current_animation = nil -- Mobs Redo does nothing otherwise
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self:set_animation(anim)
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end
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return
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end
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-- horny animal can mate for HORNY_TIME seconds,
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-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
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if self.horny == true
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and self.hornytimer < HORNY_TIME + HORNY_AGAIN_TIME then
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
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self.hornytimer = 0
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self.horny = false
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end
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end
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-- find another same animal who is also horny and mate if nearby
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if self.horny == true
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and self.hornytimer <= HORNY_TIME then
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mcl_log("In breed function. All good. Do the magic.")
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local pos = self.object:get_pos()
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mcl_mobs.effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
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local objs = minetest.get_objects_inside_radius(pos, 3)
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local num = 0
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local ent = nil
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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-- check for same animal with different colour
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local canmate = false
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if ent then
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if ent.name == self.name then
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canmate = true
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else
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local entname = string.split(ent.name,":")
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local selfname = string.split(self.name,":")
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if entname[1] == selfname[1] then
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entname = string.split(entname[2],"_")
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selfname = string.split(selfname[2],"_")
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if entname[1] == selfname[1] then
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canmate = true
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end
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end
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end
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end
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if canmate then mcl_log("In breed function. Can mate.") end
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|
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if ent
|
||||
and canmate == true
|
||||
and ent.horny == true
|
||||
and ent.hornytimer <= HORNY_TIME then
|
||||
num = num + 1
|
||||
end
|
||||
|
||||
-- found your mate? then have a baby
|
||||
if num > 1 then
|
||||
|
||||
self.hornytimer = HORNY_TIME + 1
|
||||
ent.hornytimer = HORNY_TIME + 1
|
||||
|
||||
-- spawn baby
|
||||
|
||||
|
||||
minetest.after(5, function(parent1, parent2, pos)
|
||||
if not parent1.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if not parent2.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7))
|
||||
|
||||
-- custom breed function
|
||||
if parent1.on_breed then
|
||||
-- when false, skip going any further
|
||||
if parent1.on_breed(parent1, parent2) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local child = mcl_mobs.spawn_child(pos, parent1.name)
|
||||
|
||||
local ent_c = child:get_luaentity()
|
||||
|
||||
|
||||
-- Use texture of one of the parents
|
||||
local p = math.random(1, 2)
|
||||
if p == 1 then
|
||||
ent_c.base_texture = parent1.base_texture
|
||||
else
|
||||
ent_c.base_texture = parent2.base_texture
|
||||
end
|
||||
child:set_properties({
|
||||
textures = ent_c.base_texture
|
||||
})
|
||||
|
||||
-- tamed and owned by parents' owner
|
||||
ent_c.tamed = true
|
||||
ent_c.owner = parent1.owner
|
||||
end, self, ent, pos)
|
||||
|
||||
num = 0
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -5,6 +5,7 @@ local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
dofile(path .. "/effects.lua")
|
||||
dofile(path .. "/physics.lua")
|
||||
dofile(path .. "/items.lua")
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
|
102
mods/ENTITIES/mcl_mobs/items.lua
Normal file
102
mods/ENTITIES/mcl_mobs/items.lua
Normal file
@ -0,0 +1,102 @@
|
||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
--- Item and armor management
|
||||
|
||||
local function player_near(pos)
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(pos,2)) do
|
||||
if o:is_player() then return true end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_armor_texture(armor_name)
|
||||
if armor_name == "" then
|
||||
return ""
|
||||
end
|
||||
if armor_name=="blank.png" then
|
||||
return "blank.png"
|
||||
end
|
||||
local seperator = string.find(armor_name, ":")
|
||||
return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png^"
|
||||
end
|
||||
|
||||
function mob_class:set_armor_texture()
|
||||
if self.armor_list then
|
||||
local chestplate=minetest.registered_items[self.armor_list.chestplate] or {name=""}
|
||||
local boots=minetest.registered_items[self.armor_list.boots] or {name=""}
|
||||
local leggings=minetest.registered_items[self.armor_list.leggings] or {name=""}
|
||||
local helmet=minetest.registered_items[self.armor_list.helmet] or {name=""}
|
||||
|
||||
if helmet.name=="" and chestplate.name=="" and leggings.name=="" and boots.name=="" then
|
||||
helmet={name="blank.png"}
|
||||
end
|
||||
local texture = get_armor_texture(chestplate.name)..get_armor_texture(helmet.name)..get_armor_texture(boots.name)..get_armor_texture(leggings.name)
|
||||
if string.sub(texture, -1,-1) == "^" then
|
||||
texture=string.sub(texture,1,-2)
|
||||
end
|
||||
if self.textures[self.wears_armor] then
|
||||
self.textures[self.wears_armor]=texture
|
||||
end
|
||||
self.object:set_properties({textures=self.textures})
|
||||
|
||||
local armor_
|
||||
if type(self.armor) == "table" then
|
||||
armor_ = table.copy(self.armor)
|
||||
armor_.immortal = 1
|
||||
else
|
||||
armor_ = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
|
||||
for _,item in pairs(self.armor_list) do
|
||||
if not item then return end
|
||||
if type(minetest.get_item_group(item, "mcl_armor_points")) == "number" then
|
||||
armor_.fleshy=armor_.fleshy-(minetest.get_item_group(item, "mcl_armor_points")*3.5)
|
||||
end
|
||||
end
|
||||
self.object:set_armor_groups(armor_)
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_item_pickup()
|
||||
if self.pick_up and #self.pick_up > 0 or self.wears_armor then
|
||||
local p = self.object:get_pos()
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
|
||||
local l=o:get_luaentity()
|
||||
if l and l.name == "__builtin:item" then
|
||||
if not player_near(p) and l.itemstring:find("mcl_armor") and self.wears_armor then
|
||||
local armor_type
|
||||
if l.itemstring:find("chestplate") then
|
||||
armor_type = "chestplate"
|
||||
elseif l.itemstring:find("boots") then
|
||||
armor_type = "boots"
|
||||
elseif l.itemstring:find("leggings") then
|
||||
armor_type = "leggings"
|
||||
elseif l.itemstring:find("helmet") then
|
||||
armor_type = "helmet"
|
||||
end
|
||||
if not armor_type then
|
||||
return
|
||||
end
|
||||
if not self.armor_list then
|
||||
self.armor_list={helmet="",chestplate="",boots="",leggings=""}
|
||||
elseif self.armor_list[armor_type] and self.armor_list[armor_type] ~= "" then
|
||||
return
|
||||
end
|
||||
self.armor_list[armor_type]=ItemStack(l.itemstring):get_name()
|
||||
o:remove()
|
||||
end
|
||||
if self.pick_up then
|
||||
for k,v in pairs(self.pick_up) do
|
||||
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
|
||||
local r = self.on_pick_up(self,l)
|
||||
if r and r.is_empty and not r:is_empty() then
|
||||
l.itemstring = r:to_string()
|
||||
elseif r and r.is_empty and r:is_empty() then
|
||||
o:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user